Age of Mythology: Retold

Age of Mythology: Retold

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ButtahBean Nov 9, 2024 @ 3:44pm
13C Tundra Arena of the gods
Anyone done this map? its a 3v1 and its kinda hard. i could co op it but it then adds another ai player. just looking for some tips to see how everyone else is dealing with the 2v1 and 3v1 situations
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Showing 16-30 of 31 comments
Panzer Nov 14, 2024 @ 3:43am 
I just completed that mission on hard difficulty and it was really easy.

I tried it with Gaia and ended up going crazy and closing the game. As I've read here and on different forums, the trick is Loki and spam Hersirs and Godis alike. I have made a small turtle around the first urban center and have left an unwalled gap; The AI ​​has only attacked me there, leaving my dwarves to roam freely in the mines outside.

In every pause between attacks I sent my Hersirs and Godirs to build the Titan. When I had the titan, I left a group of about 20 hersirs fully upgraded in the lane and they alone defended themselves against the other two (along with the Forsetti source).

Powers: Thor, Set and Gaia.

Gods: Forsetti, Bagi and Tyr
Last edited by Panzer; Nov 14, 2024 @ 9:59am
Mr. Poopdog Nov 14, 2024 @ 5:29am 
Originally posted by m4rcus:
so far all posts have done it on hard, anyone tried it on extreme? so far ive tried it on extreme around 10 / 15 times and it does not seem beatable to me, like at all. Even when you hold on until you have a titan it will just get killed by their heroes as they will hard focus it down.

I finished all on extreme, 13c tundra is the first 1v3 but its also the hardest of them all.
I did loki mass hersirs, for powers i used the hero aoe and the hero speed (the hero speed combined with the hersir speed upgrade from the temple makes your hersirs surround the enemy army much faster so the enemy army doesnt have time to spread out as much which makes your hero AOE just melt them in a few seconds. its also very easy to reposition and get to places quick while defending. For 3rd power, cheaper vils or more myth unit hitpoints both worked well for me.
Reroll map so your tc is close to a corner so its more easy to wall your base. Healing spring is very good for early and late game. once you get a titan use it to defend because the next step is making a wonder. if you make it this far all you have to do is spam fimbulwinter while pushing. the fimbulwinter destroys their eco and keeps their army busy so you get alot more room to attack.

Sadly there is rng that can make this much harder to do, if all the enemies take earthquake and lightning as their last godpower, youre in for a bad time before you even reached mythic age. If they all take plenty vault instead, it will be "easy".

I think what makes this so hard compared to other 1v3 is that they are all greek who have a combined of 12 strong heroes that they spam. There is a reason why the devs gave them a limit of just 1, they OP in group. i remember multiple times looking at my mass hersirs and 20 myth units attacking them which felt like i was just tickling them to death.

Since this map is the hardest, after beating it i got so used to this strategy that i didnt lose a single time anymore on the other maps. i got so used to early game that i didnt even need a titan or wonder anymore.

gl
kieee Nov 14, 2024 @ 5:32am 
together! 211382561 we can clear 3vs1 missions
m4rcus Nov 15, 2024 @ 5:59am 
so with the help of this thread i finally beat 13C as well on extreme. Basically its only possible when sending kastor to one of the npc to let him die, effectively disabling one of them. Then for a 2v1 its super easy again. Just very bad game design that you have to bug abuse to have a chance a this. and when you do its so easy its laughable.
Tingo Nov 16, 2024 @ 8:10am 
Originally posted by BJ:
Originally posted by ButtahBean:
truue? i had a cake walk in the last map. just did the same tactics with AOE hero damage with as many behemoths as i could make
Exactly. Hero tactic works well on last mission with behemoths. Manor double vill on extreme is the way because of slower rate (Aphro modifier). Early push to eliminate one otherwise you should restart the mission - freyr is nice bait but kinda useless and dies in 10-15min. The hardest for me was the alfheim map (18 i think?) With that modifier of respawn units after dead i was flustrated on extreme (Especially when enemy built wonder and fimbulwinter wolves were all around the map nonstop. Then i realised that i can pick Loki as a god and did much more easily and finished that with 9K units killed :D. Only sad thing about this arena of the gods is that there is only two true game changer cards - aoe heroes and extra vill for house built. Otherwise all of them are just boring %, not really a new mechanics that you can change strategy based on them.

Thank you for your advice. I've already spent two hours on this level, using Gaia's Tree Power to surround the enemy's army, but in the end, I still lost to the endless wolves. These wolves keep respawning due to the map's effects and have become significantly stronger because of the enemy's Wonder. I think the developers have never tried this themselves.
Krabat23 Nov 16, 2024 @ 12:02pm 
I am in, search player too...
Veleno D'Angelo Nov 17, 2024 @ 1:47am 
I did it with Loki , Spam Trolls to protect base in age 2, send all villagers to a safe zone with lots of trees , farms and a tc with 2 markets with caravans , and in age 3 start only doing hersirs , and I did the wonder to slowly defeat the 3 ai with filburwinter ,then raid 1 ai and let my titan in base to protect to raids ,repeat until I won .
My passives were less favor gp prices , area damage for heros and low favor cost for myth units .

I did the 3 greeks vs 1 , idk if you talked about that one
Last edited by Veleno D'Angelo; Nov 17, 2024 @ 1:47am
Storrmcloud Nov 18, 2024 @ 3:40pm 
I wanted to post an alternative strategy that i haven't seen posted yet. I've managed to do this as well as the other 1 vs 3's with this build however i will admit the start is chaotic and i am using the kastor bug.

[Extreme Mode - Build]
Pantheon: Oranos (Atlanteans)
Blessings: Kastor's Elite Guard, Thor's Crashing Thunder, Gaia's Lashing Roots
Units: Murmillos, Fanatics, Arcus
Resource Requirements: Food + Gold Focused

[Extreme Mode - Strategy]
The basic idea is to kill one of the AI enemies in the first 5-8 minutes. The Kastor's Elite Guard blessing will supply you with a total of 8 Murmillos, 2 Statue Things and 30 extra population. Soon as the map loads up, build a temple, convert your army to heroes, and start running toward an enemy base. Upgrade to the second age, make 3 Caladria (Healers) and send them along to the enemy base. You want to tank the town center with kastor and heal through the dmg while you kill the random enemies, villagers and ultimately the town center.

The next step is to sacrifice kastor in a suitable location to halt one of the enemy army from advancing. Don't do this immediately as you wont know where exactly to place him until the waves of units start to come in. In the meantime, focus on your economy, upgrade armory research and focus on producing Murmillo's. Aim for around 20-30 before switching over to fanatics.

Once kastor is in position you only have to worry about 1 AI so the whole thing becomes somewhat easy but of course it still going to take you an hour because the enemy is building all over the map and fanatics aren't unlocked until mythic age.
Quiquesaurio Nov 30, 2024 @ 4:00pm 
I soloed this on hard with Thor.
Focused on the heroes AOE damage, and speed blessings and the one that reduces cost for god powers.

I took around 2 hours and I think I was lucky to find the heroes lifesteal relic.

With this build focus on gold and aging up. Once I had a titan I just made 70% of army and titan attack and hold new townhalls which from there my defensive and offensive capabilities increased and that’s ggs for them.

Most of the game is holding a corner with the goldmine godpower, farms and the trees available (focus on a 80% hersirs 20% ranged heroes)

Also they will earthquake the ♥♥♥♥ out of you so make sure to have backup production buildings and housing way in the back. (I had 16 dwarfs mining, 20 on wood and 30 on food) (:
https://youtu.be/symjf5kyNMU

This was made for co-op for sure. We did it in 7 minutes.

In solo I cannot find a consistent way to beat 1v3 because they keep coming in endless streams and become stronger and stronger.
https://steamcommunity.com/sharedfiles/filedetails/?id=3410767590

I solo'd it yesterday. Took just over an hour and 16 mins.

I played as Loki using passives that gave hero's and myth unit's bonus and getting an extra villagers when building a house. I pumped out Hersir's and axemen. Focused initially on booming, always have your tc's pumping out villagers. Defend initially until you take 2-3 tc's.

Wait for an attack and then go on the offensive. When you attack, push bit by bit. Aim to take another tc. I pushed out to one tc, built hill forts to help protect it and that was my main front line. Built 3 barracks, later on I expanded that to 6 pumping out axeman non stop. Started with 1 temple and expanded to 3 pumping out Hersirs nonstop. Use hillforts to build additional troops as needed.

When attacking send in some siege to deal with defensive buildings while your army concentrates on their army. Take a from the enemy. Build your own tc and slap down a hillfort or two. If you have extra resources build a couple barracks to help reinforce closer.

Use one army with siege to advance while a second smaller army can help defend near the main hillfort setup. Your 6 barracks and temples should be a little behind those hillforts to reinforce fast.

If one enemy seems to flank around, for me they'd flank north so I build a couple more hillforts to protect/delay where they were coming from to stop them being able to get into my villagers.

Get ox carts going as soon as you can. I didn't have them going across the map, but I did build my market in the lower part of the map and have them travel to my original tc. I build some houses down there to get some villagers and had them gather resources nearby. Quicker than sending them from a tc. I was never attacked down there but one AI did build their own market next to mine. A hillfort took care of it and stopped them getting extra resources.

When placing your own hillforts to defend and take more map control, make sure they are covering gold deposits and choke points.

If your army is getting to large you aren't attacking enough. After every attack the AI does, if you're forces are able too, attack them. Aim for enemy TC's. Ignore their castles and towers and your primary goal is to destroy their tc's. You might have to take out a castle or some barracks on the way but the tc's are the most important thing. Even if you lose an army, it will delay them and cut their population meaning they'll have smaller armies. Same with houses, take out any houses you come across.

Use your godpowers are the right time. When they were attacking me I knew they didn't have as many units at home so I'd use the godpower that spawns wolves at their tc's. When I was attacking and their army would engage mine, I'd cast the power to make trees come alive. I'd use it on a flank or behind and then take out some of their houses, barracks or whatever I could. Use the healing pool behind your hillforts to keep your defending army healed up. Don't cast them when attacking and in a position where the enemy could push you back and take it for themselves.

I had one enemy send in a titan and about 10 seconds after finally killing it, another enemy had theirs show up. Thankfully by that point I had killed off the red AI. Dealing with the titans wasn't as bad as I thought. I lost my hillforts and forward tc but using Hersirs and axeman did the trick. I had reinforcements pouring in and used melee units to keep the titan in place while the axemen did their thing. I also rebuilt the hillforts and tc so if they started to push me back they would focus on those buildings and not push deeper into my base.

Hersirs spawning myth units is a HUGE advantage and I think is key to win as you get extra, powerful units for free and these can make the difference between winning or losing an engagement.

It was fun and if you try playing it solo I wish you luck. I tried a few times using Hades and get getting overwhelmed. Playing as Loki made it a lot easier.
' Æsir Jan 20 @ 8:35am 
This one is in fact difficult, but I managed to beat it with a friend, the challenge become 2 vs 4.

We played having Loki as main god, because he makes myth units spawn for free whenever your hersirs are in battle.

Our blessings were:
1- The one which makes heroes deal area damage (for Hersirs are the way to go on this map)
2 - The one which gives you a free villager whenever you build a house
3 - The one which allows heroes to move faster

In the beginning of the match, immediately build a temple and advance to the Classical Age for free and instantly. Then, start auto recruiting villagers and hersirs. Build more temples or barracks to keep building your troops faster.

That's about it.
Then just send troops directly to the enemies' town centers. They'll resign if you destroy their town centers. If yellow for example has 2 town centers, destroy both, don't distract with anything else.

This should make you beat the level in about 20 minutes or so
IVe managed to do it with Odin just have 10 villagers on every resource, auto build hersirs, and then auto build the range dudes having them all, build the titan gate when idol, I killed Zeus first then the other 2
Soulinor Feb 21 @ 6:05am 
I am also struggling here, trying to find the best start fo that f.... map.

The main problem is not the 3x1, that is easy to handle, the problem is that my villagers suck while they have 50% buff and the map itself. Tundra sucks, i mostly start near the middel, so they keep attacking from all sides.

I tried to use Zeus for plenty vault, but i never reach it.

I tried to use gaia for gaia wall, but tundra is ridiculous scarse so you need like 5 casts just to close 1 entrance.

I tried to use Ra/Isis to mythic unit abuse, but enemy heroes mostly one shoot all mythic units, and also they have an amazing micro to lure your units while they hit.

Then i Tried to use Freyr to play towers defense, but the arrows dows almost nothing to then and they usually attack before you can finish a single wall/fort.

I am really lost in how to beat this map, because it is a ♥♥♥♥ place to defend, with ♥♥♥♥ villagers and usually ♥♥♥♥ relics too. What i will do with Siege units -1 pop, units LOS and 3 monkeys???? At least the monkeys help a little.

But i still believe the worse thing is how the AI alway know where i am gathering gold, i usually send my units outside to save my base gold mine, but the AI ALWAYS know where am i doing it.
Soulinor Feb 21 @ 6:06am 
Originally posted by Segendary:
https://youtu.be/symjf5kyNMU

This was made for co-op for sure. We did it in 7 minutes.

In solo I cannot find a consistent way to beat 1v3 because they keep coming in endless streams and become stronger and stronger.
WIth 2 peoples is easy, since it is 1x2 1x2 and you can trade with each other.
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Date Posted: Nov 9, 2024 @ 3:44pm
Posts: 31