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번역 관련 문제 보고
Mounted archers have a fatal flaw in EE, they will miss most moving cavalry indefinitely unless the targets actually stop and fight. Ballistics tech in Retold may actually make them 'usable'
They also do 1 less damage compared to Prodomos who have 6
This argument goes out of the window when you consider the Huskarl, who has been in the game since Day 1. Infantry unit that counters Archers
I don't mean what weapon they'll use. I mean adding a ranged, pierce damage causing unit to the Norse
Huskarls can be treated as anti building infantry, they also trade hack armour for pierce armour and before one of the EE patch, have no bonuses vs archers. Also trained at the hill fort which limits their numbers, raiding cavalry are much better if you want to counter archers
All in all, there should not be anymore units like the Huskarls to prevent a Cataphract situation
Hmm, you seem to have gotten some bad information
Huskarls have an innate x2 bonus against Archers. Since the release of Age of Mythology v1.0. If you don't believe me, play the Norse portion of the main campaign. Doesn't matter if you play it in The Titans or Extended Edition, the campaign uses its own AoM v1.0 legacy data files. You can observe things like Ulfsarks having 80 HP & 5% base pierce armour, and Raiding Cavalry having 15% hack & 25% pierce armour etc. Huskarls have a x2 bonus vs. Archers
The only thing the EE patch you're talking about did was fix their bonus against Hero Turma specifically, and gave them a negative multiplier against Chieroballista (x0.75)
Huskarls become anti-buildings only after researching Tyr's Bravery, which gives them x2 bonus against buildings. The last patches of EE had upped this to x2.25, but Retold seems to have reverted this to x2
Just installed my disc version and you are correct about the Archer bonus
However they do not require Bravery to start destroying buildings, the pierce armour allows them to tank arrow fire forcing your opponent to respond, and with 5 speed you can run from most units
And they were only 2 pop
Insert GLA Worker "You change your mind often"
Sure they have quite efficient HP per pop (just 5 more HP than Hypaspist though), but they costs 2x the gold compared to Slingers and Hypaspist, can't do their job well unless the enemy stops for him (needs testing in Retold if they come back), and are countered by anti cav/anti archer where the latter have more range
No one considers Mounted Archers are 'OP' by any means
MA were a really strong unit
But Chinese as a civ had a hard time getting to 3rd age and having an economy to support production hard.
2nd age chinese was just weak due to lack of way sort of crush damage.
Outside of the standard medium/heavy/champion and other human soldiers upgrades everyone else gets:
Nu Wa: 10% discount, still almost double the gold cost of those units previously mentioned
Chang'e: Two techs that Increase attack and speed, but also means you give up Huang Di's Call to Arms which is really good compared to the other Chinese Classical GP. Not sure if this GP will get the Prometheus treatment in retold
Ao Kuang: -10% Hack vulnerability helps them do their job a little better, exclusive with Chong Li
Chong Li: 10% HP, helpful but not OP, exclusive with Ao Kuang
Nothing suggests they are OP due to techs
25% is ALOT.
You are correct, but it still doesn't make Mounted Archers OP. You wold be calling Chariot Archers OP with their massive 20 base range
The suggestion to change the Hirdman (please change the name if possible) into a ranged mounted cavalry counter would probably not break the game as you think it would
Who cares about other civs. Egyptians have healing unit by default. Does everyone need a priest now? It was part of the norse gameplay. There was an elegance to the build order, bizarre as it was. Now my longhouse is a a sort of barracks. This sort of normalization of the civs flies in the face of this game. I am sick of Esports being on the minds of every developer. The new building feels janky and out of place. Norse already had a bizarre economy, the smooth streamlined military production was a breath of fresh air. Don't even need to think about it, until you get fort just drop some longhouses. Smooth and simple. Now it's a janky mess. I don't recognize the norse civs anymore. They could have given the Jarl an anti cav bonus if they really wanted to remove the myth dmg bonus,The Jarl too was fixable, the problem was myth unit special abilities. Since those got nerfed anyway and none of them one shot. just make Jarls take half dmg, there, anti myth unit resolved. But if you insist just give it dmg vs cav. All these new units are a mess, and i hate what they did with military production. I don't want another production building, that was part of the charm. one building for all until fort