Age of Mythology: Retold

Age of Mythology: Retold

View Stats:
Kiluminati Jun 19, 2024 @ 5:45am
2
15
7
2
2
9
We want and need auto queue
If you think we should have auto queue, blow this up. My carreer is dependant on auto queue. Not only civ units but military aswell. It would be a shame if they only let you auto queue civilian units but if thats all they will give us i guess we will have to take it :(. I dont see why they would add all these noob friendly "quality of life" features without leaving in auto queue the way it functions in age of mythologly the titans.
< >
Showing 31-45 of 273 comments
Brodda Jul 18, 2024 @ 10:47am 
2
There's several reason why the original aom died out and didn't have much of a competitive scene compared to aoe2. One of those reasons is autoqueue. It's a matter of skill to be able to do macro and micro at the same time. By enabling autoqueue, you significantly simplify the macro skill needed and raise the skill floor in other areas as a result which is bad.

Even if you argue that autoqueue isn't always the most efficient use of your resources and that there's some level of skill in knowing when to toggle it, in the vast majority of cases you're usually better off just leaving it enabled because most players will actually just hinder themselves not keeping it enabled. It's a big boon to have military units still building while you're being apm taxed dealing with a battle. You finally bring your attention back to production and you find an army already waiting for you.

The fact that military autoqueue is removed in ranked is a step in the right direction. Besides, we have a lot of convenient hotkeys such as "select all barracks" which should be a good enough compromise in the scope of macro.
chad Jul 18, 2024 @ 11:25am 
Originally posted by Brodda:
There's several reason why the original aom died out and didn't have much of a competitive scene compared to aoe2. One of those reasons is autoqueue. It's a matter of skill to be able to do macro and micro at the same time. By enabling autoqueue, you significantly simplify the macro skill needed and raise the skill floor in other areas as a result which is bad.

Even if you argue that autoqueue isn't always the most efficient use of your resources and that there's some level of skill in knowing when to toggle it, in the vast majority of cases you're usually better off just leaving it enabled because most players will actually just hinder themselves not keeping it enabled. It's a big boon to have military units still building while you're being apm taxed dealing with a battle. You finally bring your attention back to production and you find an army already waiting for you.

The fact that military autoqueue is removed in ranked is a step in the right direction. Besides, we have a lot of convenient hotkeys such as "select all barracks" which should be a good enough compromise in the scope of macro.
it has nothing with the skill side of it, why is lol bigger than dota2? dota2 is a much more skill expressive game so why isnt it as big?
auto queue being the reason why aoe2 is bigger than aom in player base is just wrong
Armilus Jul 18, 2024 @ 11:35am 
The reason many people, even studios, seem to think competitive PvP esport is what makes or breaks RTS games is the fact that those players, the "pros" are such a loud minority, they can appear like they're the entire RTS community, and then some.
The reality is, however, that even in games that dominate the competitive esport landscapes, like AoE2 and Starcraft, those players make 15%, 20% tops, of the total playerbase. And they aren't the majority of regular, returning players either.
That's why game such as Crossfire: Legion, that went all in on the online competitive thing, with singleplayer content only added in as an afterthought, with enemy AI barely functional, and a story campaign that's basically a glorified tutorial, are dead upon release.
You spend 7 hours tops beating the campaign, and even that's generous, and then you got nothing left to do but start a multiplayer match, and you're online anyway because the game doesn't run otherwise, but nobody else is playing, so you quit, uninstall, and forget about it.
I actually had to look the games name up. Because the heavy PvP multiplayer focus, and the hot chick in the story cutscenes, are literally all there is to remember about the game.
DiabeticCat Jul 18, 2024 @ 1:35pm 
Custom games and being able to make / play them is what keep RTS alive Armilus imo
Armilus Jul 18, 2024 @ 2:20pm 
Originally posted by DiabeticCat:
Custom games and being able to make / play them is what keep RTS alive Armilus imo

Probably not the only factor, but I agree its likely a major one.
DiabeticCat Jul 18, 2024 @ 3:16pm 
Originally posted by Armilus:
Originally posted by DiabeticCat:
Custom games and being able to make / play them is what keep RTS alive Armilus imo

Probably not the only factor, but I agree its likely a major one.
Oh but yeah sorry I also mostly agree with your post above, I'm also in favor of having auto queue for military units in ranked. And the pro players who complain about auto queue will be filtered out of the noobie elo anyway so it really doesn't matter to them.
Mutant Overlord Jul 20, 2024 @ 6:27am 
Kiluminati, the king of jesters xD
Unrealtairo Jul 25, 2024 @ 4:54pm 
Originally posted by Ulfkarl:
I literally wont buy the game if it doesnt have auto queue, my whole strategy and playstyle depends on it

+1

I will not buy this if they keep auto removed. I can't believe they had the audacity to even do that. I'd rather skip this version entirely and stay on EE "just" because of that.

I like to play my games chaotic, like 9 AI vs 3 (me) on Titan / Medi map. No handicap for me.

Without things popping off on auto that's not possible, idc how good you think you are, lol

If they removed bs like this, it makes me wonder what other bs they removed. I swear to god if they even touched the AI a little bit and it's as bad as in AOE3 I'm done & out. Peace, thanks for nothing. No buy.
Last edited by Unrealtairo; Jul 25, 2024 @ 4:57pm
Yvaralys Jul 25, 2024 @ 6:16pm 
Rise of Nations 2
Rise of Legends 2
I will give you $100000 of my own money to develop them, thank you.
Raphy Jul 25, 2024 @ 8:13pm 
+1

Auto queue would be a good addition to this game in my opinion
2GenL Jul 26, 2024 @ 2:43am 
Originally posted by Avalon:
I only agree if there is an option to increase the map's resources and increase the population limit. I would gladly auto-queue units and spam them by the thousands if my economy and popcap supported it. Otherwise, it's not hard to just build 6 barracks next to each other, select them all, and mass click units every few minutes.
Auto train is done by using right mouse button
Youy can easily reach 300+ pop in any game if you can control enough TC's
iTTi Jul 26, 2024 @ 9:29am 
yeah, more pop with aq the games will be more wild and dynamic, #team autoqueue
Alpha95 Jul 28, 2024 @ 8:28pm 
I absolutely will not buy the game unless they allow full auto-queue to all game modes like how it is in extended. I specifically didn't pre-order because I wanted to make sure it had auto-queue before spending any money on it. To me taking out auto-queue is like removing auto-reseed farms in AOE. I don't care if the game is way better in every other way I will simply stick with the older version of the game. I want to play a strategy game not cookie clicker.
GrimToadstool Jul 28, 2024 @ 9:57pm 
Originally posted by Alpha95:
I absolutely will not buy the game unless they allow full auto-queue to all game modes like how it is in extended. I specifically didn't pre-order because I wanted to make sure it had auto-queue before spending any money on it. To me taking out auto-queue is like removing auto-reseed farms in AOE. I don't care if the game is way better in every other way I will simply stick with the older version of the game. I want to play a strategy game not cookie clicker.
amen
Silverawz Jul 29, 2024 @ 1:12am 
Originally posted by Brodda:
There's several reason why the original aom died out and didn't have much of a competitive scene compared to aoe2. One of those reasons is autoqueue. It's a matter of skill to be able to do macro and micro at the same time. By enabling autoqueue, you significantly simplify the macro skill needed and raise the skill floor in other areas as a result which is bad.

Even if you argue that autoqueue isn't always the most efficient use of your resources and that there's some level of skill in knowing when to toggle it, in the vast majority of cases you're usually better off just leaving it enabled because most players will actually just hinder themselves not keeping it enabled. It's a big boon to have military units still building while you're being apm taxed dealing with a battle. You finally bring your attention back to production and you find an army already waiting for you.

The fact that military autoqueue is removed in ranked is a step in the right direction. Besides, we have a lot of convenient hotkeys such as "select all barracks" which should be a good enough compromise in the scope of macro.

We are in 2024, rts games will never be very popular with that tiktok brain of youngs people.
We want AQ because the game is way more enjoyable with it, the original game HAD it.
Pros are 0.1% of player base. No one care about them, if you face a pro you'll lose no matter the advantage you have. Also, they are playing this game for 20 years already.
< >
Showing 31-45 of 273 comments
Per page: 1530 50