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it will also make isis her ability to protect her lands with monuments a whole lot stronger.
Same with Call of Ragnarok, they will probably limit it to 20 or so villagers or something like that. But this is only my opinion, we will have to wait for the full release to actually see what'll happen. Ok another idea came to me, they could also add a certain price in resources or favor to reuse powers to make it even more balanced, like an offering.
I always thought it was dumb as an unique ability. Having the possibility to use some gods power many times is quite unfair. You have only one use of restoration with Athena but three vortexes with Helios, meaning you can heal one time your army but invade three time other players bases behind their lines, wich is something you can only do once with Apollo's power.
And again, you are assuming the SoO stays alive for fifteen minutes... But Bolt works on SoO... so that's a bit of an assumption.
And like, sure, you can stock up a ton of villies to turn into Rag Heroes but uhhh... if the first Rag didn't finish the game do you really have the time for that? You've got to rebuild your eco from scratch the first time, is fifteen minutes really enough for you to recover well enough? And of course, that assumes the same cooldown for each power by age and that, I dunno, that seems pretty unlikely to me.
Like, you know what God Power I think might actually be broken? Thor's Dwarven Mine. Like, even if it's just "I can use this in Archaic to super charge Dwarf Production and then also drop one in Mythic to delay when I need Ox Caravans" that might actually swing games in a way I really don't think more EQ's could.
Like, will multiple god power uses swing games? Sure. Multiple Shifting Sands or Underworld Passages is terrifying in concept. How about multiple Plague of Serpents? Tornado or Eearthquake or Lightning Storm or even Vaults of Plenty is like... the least scary part of this whole thing to me. The scariest is stuff like multiple Great Hunts meaning Odin has literally thousands more hunt/herd than anyone else, or multiple Dwarven Mines meaning gold starving Thor just flatly doesn't happen, infinite Gaia Forests meaning Gaia actually never runs out of wood no matter how long the game warping the water meta into early rushes and endless Gaia wars, between Rain and Eclipse how often do Ra's opponents actually get to do things with God Powers?
The Mythic powers are barely a blip compared to the weirdness enabled by lots of lower level God Powers.
Actually, here's a funny question, how often does Zeus lose a fight between Bolt for high prio targets, Restoration and Bronze Skin?
Does Poseidon ever have to let anyone do damage? What happens when six Hermes players cooperate to force an infinite Ceasefire?
But also like, all of these things are blatantly obvious and I have no doubt that each has been addressed by FE, well, ok, that, or we all go play the new PVE gamemode forever because cooldown godpowers actually does kill MP.
Then again, Workshop exists so maybe it just turns into tournies played on an agreed upon balance mod handled by people NOT giving out infinite godpowers.
Who knows?
You know what I know? Balancing infinite Rag is hilariously easy, it does it all on it's own. Balancing infinite Bolt isn't terribly hard, it's single target, the importance of any individual target should always be decreasing. Balancing infinite wood is much much much harder.
Please no. For the last god power, one use is really good. No need to cooldown. Two or three uses for the three others can be good (like two citadels, two undead invoking, three restoration and three spies for Loki, but don't touch the last, it would be a mess to constantly have Ragnarok heroes spawning with meteors, tornados and seisms rampaging bases regularly. God powers are something to use wisely at the right moment, especially the last one. Having them cooldown would kill that strategy part of the game.
I agree. Two or three maximum uses for first gods power is clearly enough. And for balanced infinite Ragnarok, I never tried to use it twice, so I don't know if that's possible or not to rebuild an economy. I guess using market and food only gatherer to stock other gatherer wouldn't be that hard for experienced players but then again, I only guess.
But again, we don't have enough information to actually figure anything out about what cooldown based god powers will do. So either we think FE is at least vaguely competent at balance and CD based God Powers are probably not the end of the world, or we assume they are balancing entirely around rule of cool Co-Op play with 0 regard for anything else.
But either way, it's an assumption, we don't know enough yet to say for sure how any of this is going to work right now.
One and done is terrible design, since after teh GPs were spent, most gameplay was masses of cheap Human Units, even Myth Units rarely got made for the late game.
I hope tehy seriously buff Myth Units, or reduce their costs, so we see them more. And it is nice that we will get to use GPs more often, so it looks like the gods are actively participating on the battle, rather than glancing once at it, and going away.
But it will be a copy paste :/
Yes, so much this! I've always wanted this! Pre-ordering right now!