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You are confusing them for Jarls, Chinese generals only have an active attack boost ability similair to Einherjar that does a bit of damage. 0 damage boosts against myth units. Very huge loss if they are hit by myth units with instant kill abilities
Jarls are also not a perfect myth unit counter as they are also vulnerable to the same insatnt kill myth units
There is no 'losing' immortals to Persians, because Persian immortals are a rather large military unit
The game is already a topseller on steam the moment pre orders became available. It also has ZERO competition and reaches players who may not be interested in the AOE series but do like this more fantastical approach.
Persia, Celts and Japan would be my personal short list of new civs I'd like to see, we already know China will return and I figure China will be completely revamped and play nothing like what we are familiar with. Mainly keeping probably pretty much the same gods and myth units but I would not be surprised about changes there either.
I think we will see at least four more civs added to this game over time. It would sell and there's plenty of options.
You can use the real names for Immortals like Greek heroes,
Then you have a lousier version of Egyptian Priests (Only one main god and 1 god tech upgrade) and Hersirs combined (less myth unit bonus multiplier)
The Chinese would also have the old Norse problem of dealing with flying myth units (one of the reason why they were given the Bogsveigir)
I don't think Rome would work, they share gods with Greek. Carthage also has similarities there. Even the armor they share.
Central America is interesting, India I don't know, its close to what we already have in game as units selection and what not. I would hope we get something more unique.
I would like Manitou from Native American theology and a campaign with us going over there because they have certain issues.
Things for Arthurian lore would also work great, imagine Arthur and Marlin as heroes (similar to Greek ones) and the old fate.
This game is not about ancient empires, only about mythologies. If a civ does not have a truly original mythology to it, it does not belong in AoM.
Their human soldiers are fine though, I personally don't mind their gods being similar to the Greeks but the myth units is the problem because those are about gameplay.
I guess it could be made to work if they'd truly insist, since Greek Mythology has a lot of beings to use and with a different selection of major gods and having the gods at different age ups, a lot can be different.
But it would still feel redundant with there already being Greeks and Atlanteans using the Greek mythology.
I do think they should have gone with Romans instead of Atlanteans because Greeks can represent the Atlanteans just fine.
But as it is, there's simply better options. Like, I'd put Romans at about tenth in line or so.
Not entirely ruled out, but redundant.
Then again same could be said for Poland and Denmark coming up in AOE3 instead of Persia, Korea, Siam, Barbary States, Pueblo nations, Morocco or anything else that's not European or European colonists.
You don't seem to play AOM at all
Egyptian priests all have extra abilities based on the major god, and upgrade in range every age. 22 range is nothing to sniff at, they can kill some of the dangerous myth units safely out of range of enemy archers
Nobody builds monks as Chinese (even as Shennong), they would go immortal first and only get monks in very specific circumstances