South of Midnight

South of Midnight

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TheBeans017  [developer] Apr 16 @ 9:11am
Patch Notes - VERSION 1.2.0
Quality of Life
  • In response to community feedback, added new menu options for mouse and camera smoothing to improve control customization.
Tech
  • Fixed a crash when transitioning from chapter 11 to chapter 12 (Xbox Series S only).
  • Targeted performance improvements in gameplay and cutscenes.
  • Level of detail: Adjusted render distances on target objects to reduce popping (Kudzu, small plants, animals, etc.).
Gameplay
  • Resolved an issue where bottles during the Huggin’ Molly boss fight in Chapter 9 failed to spawn correctly during Phase 3.
  • Fixed an issue where the player would not receive damage from dropping yarn after being hit by it while standing on a jar during the chapter 9 Huggin’ Molly boss fight.
  • Resolved backtracking issue in Chapter 3 that previously blocked player progression (invisible wall at first wall run).
  • Fixed an issue where the player could get stuck when standing near the Two-Toed Tom dive-out area during the chapter 5 boss fight.
  • Fixed an issue where Two-Toed Tom would not reemerge during the Chapter 5 boss fight if the player fell into the water.
  • Fixed issue where some mushrooms appeared missing when playing on the lowest graphics settings in chapter 10.
  • Fixed various collision blockers in chapter 2, 10 and 11 where Hazel could navigate out of bounds or get stuck.
  • Fixed a rare issue where Weave would fail to hit a Haint during combat but still trigger the full cooldown, even though the ability did not successfully activate.
  • Addressed an issue where Haints would occasionally disappear during combat.
  • Fixed an issue where the first Crouton upgrade (Crouton Detonation) was missing its intended functionality.
  • Fixed an issue where using the pull ability on a rock projectile during the camera zoom-in would deactivate the weavable platform.
  • Fixed an issue where the 14/19 readable could not be collected when approaching the weavable platform from the left side
  • Fixed an issue where Hazel would enter a T-pose when grappling immediately after unsummoning the puppet.
  • Fixed an issue where VFX would remain attached to Hazel's feet when entering or exiting Wall runs quickly.
Lighting
  • Adjusted the HDR color balance in chapter 5 to address oversaturation and brightness on lower end HDR screens.
  • Fixed an issue where the fade to white in HDR would instead fade to a washed-out grey.
  • Fixed incorrect lighting issues on systems using Intel UHD Graphics 620 GPUs.
Menu, settings and User Interface
  • The default key to back out of menus has been changed from ‘Backspace’ to ‘Tab’.
  • Fixed an issue where pressing ‘Esc’ on keyboard or the ‘Menu’ button on Xbox controller failed to save remapped controls or custom difficulty settings when exiting menus.
  • Ensured that keys are displayed in English consistently across all languages.
  • Resolved an issue where the "Applying changes in progress" message for graphics settings was untranslated.
  • Fixed an issue where the input display would default to "Keyboard" on Xbox if no controller was detected when launching the game.
  • Fixed an issue where unassigned controls would automatically remain unassigned after quitting the remapping menu and confirming to exit, requiring the player to remap them again.
  • Fixed an issue on Xbox where enabling HDR would cause pop-ups to appear without a background, making them harder to read.
Cinematics
  • Fixed a visual issue where one of Molly’s eyelids was misaligned.
  • Improved the transition from the wound Restore cinematic to catfish Outro removing camera and Hazel glitch.
  • Resolved a bug where Hazel's facial expressions were missing and Hazel was flickering during the Chapter 6 Cherie Tree cutscene.
  • Fixed an issue during the Lacey Argument cutscene where Hazel was incorrectly holding two right shoes.
Narrative & Localization
  • Fixed multiple localization issues across various languages, including missing subtitles, cut-off subtitles, and incorrect subtitle languages.
  • Fixed various typos and grammar issues across the lore tab, readables, and other in-game text.
Audio
  • Implemented various audio fixes, including volume adjustments for improved balance.
Last edited by TheBeans017; Apr 16 @ 9:11am