Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It feels similar gameplay wise to Alice Madness Returns, which is also captivating for its surreal world and unique art direction. AMR also had repetitive combat but had a common criticism it felt too long. People want to say South of Midnight is too short - maybe it doesn’t overstay its welcome.
South of Midnight has a lot of tragedy and sadness like real world folklore/fairy tales too - that’s what gets the M ratings mixed with the language/blood IMO.
I like stop motion. But I just can´t see myself having fun with the gameplay and there is no point skipping it.
Then we are need to look at character interactions and story.. I am not sure about the quality about it, the little I have seen have been mixed.
The lenght does not bother me btw.
Props to the devs for being so brave in delivering a triple-A game to such a niche audience.
the visuals are extremely good looking for me, stop motion in a video game is something that can be fascinating and iv been watching documentaries lately about how they made/lived/struggled with the production of wallace and gromit
buuut I just bought ai limit + first berserker khazan in the same day so i'd wait on a sale or pick it up later.
very curious do you make posts like this on all game forums or just the ones that ...wellll yknow :) gamers say (Dei) n whatever
cuz i saw your post about " be friendly but lets predict how hard this game will flop" And all what you post just seems like bait while trying to disguise it as a conversation and is basically what some people on the internet like to say (Sea lioning) look it up!
be better
I think skipping combat is fine. I’m playing on hardest difficulty. But if someone did combat for the first 5 chapters then decided to turn it off and only do boss fights that’s OK. (Edit: The point is just do what you enjoy because we have the ability designed in the game to avoid what you don’t. And again if I’m thinking “I can’t wait to play a game with intense combat,” never would I look at the trailer and choose it. I’d go to Hades or Elden Ring. /end edit)
For me, I am enjoying the story and characters’ tragedies. The environments are also interesting and I enjoy looking for the collectble readables (which also provides more lore about location’s history and characters). Readables can be completely ignored if you don’t look for them and if a player only relies on the few cutscenes I can see how people don’t feel attached or compelled by the story. I also think you must follow the guiding strand game features for best cutscene reveal sequencing. Because you can go out of order and that make the unfolding of the character’s story iffy.
By modern audience I assume you mean Gen Z.
I reckon that could make sense, but normally developers do target more than just one generation. But as a main.. maybe.. could be.
Fair enough and thank you for the detailed description.
Seems like combat really divide people.
Coraline you say?
Alice madness returns you say?
That's all I need to hear.