South of Midnight

South of Midnight

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Hiraya Apr 8 @ 9:23am
Why is the stop motion effect so inconsistent?
when im standing still my character is in like 12 fps an super stylish. but when im moving it looks normal.... Same in cutscenes
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Showing 1-15 of 22 comments
WarPigeon Apr 8 @ 9:48am 
ooc what is the appeal of this animation style anyway? In a movie I can almost understand, but in a game it just looks like poor optimization
Arc Apr 8 @ 10:05am 
Originally posted by WarPigeon:
ooc what is the appeal of this animation style anyway? In a movie I can almost understand, but in a game it just looks like poor optimization
Animation on twos looks best when the scene runs double the frame rate of the anim itself, so at 24FPS in this case.
Which is the reason why for example Sable game has 24FPS lock as an option (thank god they did listen to the demo feedback, else it wouldn't be optional).

But that would make the game basically unplayable.
SkidaRu Apr 8 @ 10:16am 
Just a gimmick to lessen cutscene dev time.
Adam__86 Apr 8 @ 11:42am 
You can turn it off
its to make stuff not look too disorienting.

Look at the spiderverse suit in S-M2, it ran at 15fps for ALL animations, which made it look atrocious.

This dev found the perfect solution, having different parts on the model running at different rates to create the desired effect without looking choppy as sin the whole time.
Just turn that crap off. lol
I second this. After Into the Spider-Verse i was stoked to play with this stop motion effect. But it only seems to apply to idle body animations and face rigs. No effect during movement, be it walking, sprinting or climbing. WIsh it was fixed because right it's almost non-existent for the gameplay.
Derp Diggler Apr 8 @ 4:25pm 
Originally posted by SkidaRu:
Just a gimmick to lessen cutscene dev time.

Not really since you can turn it off and normal animation actually exists.
When this game started development, Spiderverse was a thing.
And its gimmick was choppy animation.

Just an example of a mindless trend chasing.
Probably somewhere along the lines they figured out that a game with platforming and movement based combat would not be exactly pleasant to play at such low framerates - hence they didn't implement it beyond cutscenes.
WarPigeon Apr 8 @ 8:44pm 
Originally posted by Urist:
When this game started development, Spiderverse was a thing.
And its gimmick was choppy animation.

In Spiderverse, it stylistically and thematically made sense, which is why I didn't mind it so much.

Then other movies (and now this game) started copying it. At first I thought they missed the point about what made Spiderverse so great, but then I see posts like this and I realized that some people actually like it:

Originally posted by BazRezus:
I second this. After Into the Spider-Verse i was stoked to play with this stop motion effect. But it only seems to apply to idle body animations and face rigs. No effect during movement, be it walking, sprinting or climbing. WIsh it was fixed because right it's almost non-existent for the gameplay.
I'm not sure i'd like it throughout the whole game but i'd like to have an option. Especially when the game is advertised with stop motion effect, come on.

Currently the game's marketing turns out to be full if misleading videos which promote things that are not actually present in the game.
Last edited by BazRezus; Apr 9 @ 6:45am
Caesar Apr 9 @ 10:17pm 
Stop motion is supposed to be inconsistent, that's the part of its charm.. perhaps do a little research before critiquing someone's art?
Originally posted by BazRezus:
I'm not sure i'd like it throughout the whole game but i'd like to have an option. Especially when the game is advertised with stop motion effect, come on.

Currently the game's marketing turns out to be full if misleading videos which promote things that are not actually present in the game.
It is present in your regular animations if you have it on, she just moves so fast it's very easy to miss, and it animates faster during combat because otherwise you'd be tanking hits you didn't mean to take. If you pay attention to your movement outside of combat sections and compare it to this with stop motion off it's night and day.
Last edited by Mondo Zappa; Apr 9 @ 10:32pm
BazRezus Apr 10 @ 7:59am 
Originally posted by Mondo Zappa:
Originally posted by BazRezus:
I'm not sure i'd like it throughout the whole game but i'd like to have an option. Especially when the game is advertised with stop motion effect, come on.

Currently the game's marketing turns out to be full if misleading videos which promote things that are not actually present in the game.
It is present in your regular animations if you have it on, she just moves so fast it's very easy to miss, and it animates faster during combat because otherwise you'd be tanking hits you didn't mean to take. If you pay attention to your movement outside of combat sections and compare it to this with stop motion off it's night and day.

I compare it stop motion option in Insomniac's Marvel's Spider-Man. They didn't have any issues with supporting this effect in motion. It has even faster combat and it doesn't have any issues with 'tanking hits you didn't mean to take'. Plz take a look https://youtu.be/xT3NcoMjq7c?si=FLJ_62FA1rS57uWq
Last edited by BazRezus; Apr 10 @ 8:00am
BazRezus Apr 10 @ 8:02am 
I hope community manager would send this reference to the dev team. I'd play the hell out of this game if they fix stop motion effect and make it more significant in motion.
Last edited by BazRezus; Apr 10 @ 8:02am
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