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Which is the reason why for example Sable game has 24FPS lock as an option (thank god they did listen to the demo feedback, else it wouldn't be optional).
But that would make the game basically unplayable.
Look at the spiderverse suit in S-M2, it ran at 15fps for ALL animations, which made it look atrocious.
This dev found the perfect solution, having different parts on the model running at different rates to create the desired effect without looking choppy as sin the whole time.
Not really since you can turn it off and normal animation actually exists.
And its gimmick was choppy animation.
Just an example of a mindless trend chasing.
Probably somewhere along the lines they figured out that a game with platforming and movement based combat would not be exactly pleasant to play at such low framerates - hence they didn't implement it beyond cutscenes.
In Spiderverse, it stylistically and thematically made sense, which is why I didn't mind it so much.
Then other movies (and now this game) started copying it. At first I thought they missed the point about what made Spiderverse so great, but then I see posts like this and I realized that some people actually like it:
Currently the game's marketing turns out to be full if misleading videos which promote things that are not actually present in the game.
I compare it stop motion option in Insomniac's Marvel's Spider-Man. They didn't have any issues with supporting this effect in motion. It has even faster combat and it doesn't have any issues with 'tanking hits you didn't mean to take'. Plz take a look https://youtu.be/xT3NcoMjq7c?si=FLJ_62FA1rS57uWq