South of Midnight

South of Midnight

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TheBeans017  [developer] 3 de abr. às 7:54
Patch Notes- Early Access (VERSION 1.1.0.0)
SOUTH OF MIDNIGHT - EARLY ACCESS - PATCH NOTES (VERSION 1.1.0.0)

With Early Access launching today (April 3rd, 2025), we’re sharing the patch notes of the latest title update we submitted before going live worldwide at 12pm EDT.

The main objectives of this patch were to fix remaining crashes, bugs, and targeted visual performance issues (such as popping, lighting, etc).

While playing, if you experience any bugs or issues, please visit our Help Center, where you can find self-service articles or submit a ticket:
https://support.xbox.com/en-US/game/south-of-midnight/support/home

Happy Early Access launch day!

Tech
  • Level of detail: Adjusted render distances on target objects to reduce popping.
  • Performance improvement in targeted zones.
  • Fixed more Shader compilation hitches (PSO cache had a code issue).
  • General fixes of lighting-related issues.
  • General fixes of remainder HDR issues.
  • Optimized Kooshma’s (boss encounter) tick rate.

Gameplay
  • General pass on collision-related issues.
  • Targeted Level Design fixes such: camera, volumes, boundaries.
  • Targeted fixes on Helper Strands (related to specific checkpoints).
  • Fixed issues related to perfect dodge window and damage output.
  • Removed instants of invisible barriers following scripted events.
  • Fixed checkpoint issues (causing some elements to not appear) in chapter 11.

Two-Toed Tom Boss Encounter
  • Addressed an issue where players can dodge through Two-Toed Tom’s Tail Slam and Side Bite (without taking damage).
  • Fixed a respawn issues (Hazel could respawn on top of brambles).
  • Fixed a specific spawning issue with Two-Toed Tom.

Rougarou Boss Encounter
  • Fixed an issue where damage over time from Stunning Shriek continued to damage Hazel during transition sequence.
  • Resolved an animation glitch where Rougarou can be seen sliding on the arena.

Kooshma Boss Encounter
  • Fixed a specific issue where enemies might not spawn when Hazel died mid-air.

Cutscenes
  • General improvements to animation hitch and freezes in cutscenes.
  • Fixed water ripple issues in chapter 3 cutscenes.

VFX
  • Fixed rain VFX issue in chapter 1 (cemetery section).
  • Fixed issues with Brute Haint VFX.
  • Improvements to Water and splashes VFX in Chapter 3, 10 and 11.

Localization
  • Improvements to display speed of subtitles during cutscenes.
  • General pass on translation issues: UI, prompts, objectives, strings.

Menu, settings, user interface, and accessibility
  • Addressed issues where players were unable to use the d-pad to navigate menus.
  • Fixed an issue where the game could become unresponsive after changing graphics settings.
  • Fixed an issue where Floofs & Health filaments already collected were not retained if changing the text language. 
  • Fixed a bug where subtitles fonts and size were not always saved.
  • Fixed an issue where the graphics settings reset pop-up could block the screen when attempting to apply settings while on the reset confirmation pop-up.
  • Addressed freeze issues when attempting to use the Skip Combat/Boss/Chase sequence during a cutscene or scripted event.
  • Resolved an issue where the save slot would be overwritten after selecting "New Game" and canceling the start.
  • Fixed a bug that prevented players from scrolling through readable items after pressing "A" in the Collection menu.
  • Addressed a problem where players were unable to re-customize the default color profile.
  • Corrected an issue where loading a synchronized save from PC on Xbox caused the "Last Played" time to display negative values.
  • Fixed a bug where some notifications were occasionally missing.
  • Updated the incorrect date in the description of the Belle of Prospero in the Lore menu.
  • Addressed a problem where the interact and onboarding prompt controls were not updating correctly after remapping.
Última alteração por TheBeans017; 3 de abr. às 8:34