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What a godawful choice
They need to remove that or at least give the player an option to toggle it on and off.
it's called "it will stop me from buying"
I think a good middle ground would be making the stuttering, jittery stop motion effect something that the player can control with a menu setting. We can either leave it as-is or shut it off if you are like me and find it disorienting.
The world, character, and monster design all look great when in motion during normal gameplay. It just goes down the drain once it starts skipping and stuttering like that. It made me want to look away from your trailer. I can't imagine playing a game that becomes a chore to look at.
For some players this stop motion effect may look good, others will rather perceive it as a technical issue, as stutter, as low framerate.
Having the option to turn it off would open it up to a much larger audience.
I remember there was a game last year doing a similar thing (don´t remember the name, it was on gamepass, exploration heavy) and I simply couldn´t play it, it felt broken despite running at 60fps.
I even got quite irritated on one of the older Assassins Creed games, which ran at 60 fps but the cloth simulation was at 30 fps.