Moon Mystery

Moon Mystery

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MikhailT May 6, 2023 @ 9:56am
General feedback for the demo
I stopped playing after a while because I already decided to buy the game and wait for it. (Yes, I kickstarted the game already).

A couple of feedback based on this demo, which I understand is very early.

1. The audio keeps cutting out every few minutes.
2. When using the controller, picking up the note doesn't let me return/pick it via the same button. I have to switch to the keyboard to select F.
3. Inventory isn't controller-friendly.
4. There's a typo on the menu that says CONTROLLs with an extra L.
5. For subtitles, make sure you include the day when reading the note. The note has the date but the speaker says the day while the subtitle doesn't say it. For hearing impaired/deaf gamers like myself, don't omit anything.
6. Allow us to run.
7. It would be nice to see previous footsteps/car tracks on the moon.


Good luck!
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Showing 1-5 of 5 comments
kewlbreeze May 8, 2023 @ 7:11pm 
Been following this game for a while. Glad it is coming to fruition. My personal feedback is listed below. Things I came across in the demo:

- Did not try controller but the Mouse and Keyboard worked great.....besides the ability to crouch. This was not listed in the controls but I distinctively pressed "C" and crouched. This should be added to key bindings. Also I felt the crouch did not "crouch" enough. As if I was slightly kneeling. Did not feel like I was hiding behind something.
- Frame rate with VSYNC locked at 60FPS with 100Hz monitor (wish this was higher), but sometimes it shot up to 163FPS in certain locations. Noting a bug............That said, will there be a higher FPS than 60?
- Screen Stutter - I had to set the mouse vertical and horizontal movements as low as they would go in settings, and my mouse DPI as high as it would go to make the movement in the game smooth (vice versa did not work). Otherwise turning left to right, up and down was VERY choppy
- Can we please have a Hold to Aim feature added with the current Toggle
- As others stated it started VR support at launch. If this is a feature you have a great game on your hands for VR!!
- I can hear my foot steps but not the vehicle moving.......
- Demo was to short. It is like "here is a game........and its gone." I know you don't want to give anything away but it just felt short. (personal complaint....means nothing)
- Graphically the lighting in the game is phenomenal. The textures up close are not the best I have seen (being picky) but your lighting is top notch and makes the world seem very real. I was extremely impressed with the visuals
- Could hardly tell a difference between sprinting and walking......only a VERY SLIGHT change in speed. Maybe a visual change in character sway would help

I did not encounter any bugs in the demo and besides the frame spikes here and there the game ran smooth. Congratulations on the demo release of your game.
mikimiki1  [developer] May 9, 2023 @ 2:42am 
Thank you both for your feedback! All noted down :)
ionee May 11, 2023 @ 4:42am 
The most funny part was the shadow not aligned with how sun was shining.
Quite a few bugs in movement, interactions, menu, custom bindings. Physics is off by a huge margin (gravity on moon seems neither Earth nor Moon, especially for buggy).
Praetorian Mar 21, 2024 @ 4:42pm 
-combat was a bit clunky with the toggle to aim
-not toggling your weapon and entering the moon buggy, after exiting the moon buggy you your weapon will be invisible
-AI ignoring the player and not focused on seeking cover etc,(some did seek cover)
-jumping while firing a gun sometimes plays a burst fire on single shot

thats what i encountered on my play through, looks promising but needs quite a lot more polish and make the combat a bit more fluid as its a bit clunky. anyways i enjoyed it.
psyke Mar 21, 2024 @ 4:55pm 
- textures especially indoors are low resolution
- 3rd person view of the buggy is too high it should be in the lower third
- ADS sensitivity is too high compared to hipfire
- tire tracks in the moon dust are missing
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