Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
What's up with the Monwers? Last I checked even the Blue Gate Rune's second spell is enough to wipe out the lot of them.
The fast-XP scaling is necessary. The whole idea behind the game's design is for the player to be able to use any of literally dozens of characters that they want to use at any given time. They can't do that if it takes hours to grind a Level 5 up to Level 30 to match everyone else, so they made a system that can make any character of any level usable in an area within a handful of battles without ovelevelling those who are already at that level.
I didn't say it was "too easy to quickly grind", I said the Hell spell specifically was overpowered. And I can't imagine calling a "guaranteed to kill everything on the screen in one move" button a bit broken is that controversial.