Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

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Did "Finger of Death" and "Hell"...
Always have a 100% hit rate against non-bosses? I feel like I would've remembered that from any of my playthroughs if they did, because that is broken as Hell when it comes to grinding up to level in a new area.

I swear they used to be able to miss if the enemy was too powerful.
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Sierra 20. mar. kl. 1:56 
I don't remember that they ever missed in the Original games as though they do in the remasters
Huh. Maybe I just assumed they would miss like instant-death spells always do in RPG's so I never actually used them.
Asuryan 20. mar. kl. 2:06 
They were always instakill for the non-bosses. Really powerful (and it was a blessing when I had to walk around the seek valley with the hero + 4 useless guys, he soloed everything) but after all... Soul Eater IS one of the 27 True Runes, it's appropriate that its wielder becomes a powerhouse!
Ju 20. mar. kl. 4:03 
Hell was always a 100% hit on non bosses.
KingUrameshi 20. mar. kl. 5:12 
It’s always been like that. A great tool to clear out trash mobs and getting through Gregminster palace at the end. Great for leveling 5 low level recruits at once.
Tenshu 20. mar. kl. 5:15 
Always has been.
The hero only has those four moves in the first game. Course they'll work. In neither game are random encounters ever meant to be an obstacle.
Tenshu 20. mar. kl. 5:30 
Oprindeligt skrevet af Inspector Gesicht:
The hero only has those four moves in the first game. Course they'll work. In neither game are random encounters ever meant to be an obstacle.
Remaster Monwer: Allow me to re-introduce myself, my name is HOV
Vex 20. mar. kl. 6:06 
Oprindeligt skrevet af Tenshu:
Oprindeligt skrevet af Inspector Gesicht:
The hero only has those four moves in the first game. Course they'll work. In neither game are random encounters ever meant to be an obstacle.
Remaster Monwer: Allow me to re-introduce myself, my name is HOV

What's up with the Monwers? Last I checked even the Blue Gate Rune's second spell is enough to wipe out the lot of them.
Tenshu 20. mar. kl. 6:32 
Oprindeligt skrevet af Vex:
Oprindeligt skrevet af Tenshu:
Remaster Monwer: Allow me to re-introduce myself, my name is HOV

What's up with the Monwers? Last I checked even the Blue Gate Rune's second spell is enough to wipe out the lot of them.
Once you've fought them once thinking they're the same pushovers from the original then see they fixed them and also turned them up to 11 against physical attackers lol.
war_lion108 20. mar. kl. 6:44 
Here's another hot tip to grind up for a new area. Don't grind. The game has an overly generous XP scaling system that quickly puts you at the level for the next area within 4 or 5 battles, then slows so you don't get much higher than the area.
Tenshu 20. mar. kl. 6:54 
Oprindeligt skrevet af war_lion108:
Here's another hot tip to grind up for a new area. Don't grind. The game has an overly generous XP scaling system that quickly puts you at the level for the next area within 4 or 5 battles, then slows so you don't get much higher than the area.
Which is too quick tbh, especially if you're trying to get drops, just feels even more grindy doing that (S1 Main-Gauche)
Oprindeligt skrevet af Tenshu:
Oprindeligt skrevet af war_lion108:
Here's another hot tip to grind up for a new area. Don't grind. The game has an overly generous XP scaling system that quickly puts you at the level for the next area within 4 or 5 battles, then slows so you don't get much higher than the area.
Which is too quick tbh, especially if you're trying to get drops, just feels even more grindy doing that (S1 Main-Gauche)

The fast-XP scaling is necessary. The whole idea behind the game's design is for the player to be able to use any of literally dozens of characters that they want to use at any given time. They can't do that if it takes hours to grind a Level 5 up to Level 30 to match everyone else, so they made a system that can make any character of any level usable in an area within a handful of battles without ovelevelling those who are already at that level.
Sidst redigeret af NewMoonShadow; 20. mar. kl. 7:06
war_lion108 20. mar. kl. 7:09 
Oprindeligt skrevet af NewMoonShadow:
Oprindeligt skrevet af Tenshu:
Which is too quick tbh, especially if you're trying to get drops, just feels even more grindy doing that (S1 Main-Gauche)

The fast-XP scaling is necessary. The whole idea behind the game's design is for the player to be able to use any of literally dozens of characters that they want to use at any given time. They can't do that if it takes hours to grind a Level 5 up to Level 30 to match everyone else, so they made a system that can make any character of any level usable in an area within a handful of battles without ovelevelling those who are already at that level.
Ok, but this is the opposite message of your original post that it's too easy to quickly grind.
Oprindeligt skrevet af war_lion108:
Oprindeligt skrevet af NewMoonShadow:

The fast-XP scaling is necessary. The whole idea behind the game's design is for the player to be able to use any of literally dozens of characters that they want to use at any given time. They can't do that if it takes hours to grind a Level 5 up to Level 30 to match everyone else, so they made a system that can make any character of any level usable in an area within a handful of battles without ovelevelling those who are already at that level.
Ok, but this is the opposite message of your original post that it's too easy to quickly grind.

I didn't say it was "too easy to quickly grind", I said the Hell spell specifically was overpowered. And I can't imagine calling a "guaranteed to kill everything on the screen in one move" button a bit broken is that controversial.
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