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I was very specific with my wording for a reason. The fact i have to resort to arguing "semantics" is because you didn't understand what i said to begin with. I made a very innocuous specifically worded post, that you didn't have to reply to. It's rather rich to try and claim the high ground when you started the whole issue lol.
I have pointed out a specific example where you did indeed have choice and you still claimed it was scripted. I don't follow your "logic" here at all. The outcome of said battle (the Ridley example) completely changes depending on your actions. You are able to win a battle the game expects you to lose, and the game actually adapts to you doing this. How is that not choice?
already resorting to insults because you have no real arugment
And exactly when have I argued against any of that? Again, I have been very specific in my point. "NOT ALL" battles means that at least one doesn't fall into that category. You insisted they were "pretty much all scripted" which you then kept contradicting yourself by pointing out the ones that dont follow the scripted nature of the others. For example:
And again you prove my point. Again I said NOT ALL meaning all I needed to prove it was to show that at least one doesnt follow this pattern. What is so confusing to you about this? Reread what I said that you replied to originally.
I don't understand your definition of illusion of choice. You have an objective to complete so you eventually have to complete it and the game leaves it up to you how you accomplish it. What exactly would freedom of choice entail for you in this situation? Attacking your own troops? Running away? Are you saying that all of Fire Emblem is "pretty much scripted" because you have to accomplish a specific objective to complete each mission? Nobody is saying that this is some open world game where you decide everything but scripted has a specific meaning in this context and as I stated previously you don't seem to understand what it means.
The examples of other games other posters used seemingly was to illustrate how completely ridiculous the logic you are presenting is. Here is another. By your own logic Breath of the Wild, a open world game is "pretty much scripted" because no matter what you do you ultimately end the game by beating Ganon. You could play for 100 hours and do everything whatever order you want, or rush straight to Ganon in 20 minutes after the tutorial but ultimately it doesn't matter, Because the game always ends the same way, by beating Ganon. Its an illusion of choice.
Do you see how insane your logic sounds yet? Everyone else has noticed this except you.
Again with the insults for lack of an arugment. You're getting quite emotinal.
Still stands? Your point never stood in the first place. I am not even sure why you are arguing this point to begin with.
And the game lets you win anyway. If it was scripted the game would not allow that.
There a million examples of this in the genere where you beat a boss but the game forces you to lose anyway. This scenario was specifically coded into the game to allow you to break the intented result and adapt the story as a result. Also you do realize even if you let Ridley get captured he doesn't automatically die right? You can still resuce him later if you he gets captured. He isn't guaranteed to die. Its not scripted for you to lose him.
As I mentioned earlier, the RNG is deterministic for the war battles at least. Taking specific actions will always yield the same result. Also none of that is how you rescue Ridely lol.
One that the game allows you to win anyway. In a genre full of forced loses in battles regardless of player input, this is a rare example where you are allowed to break the intented scenario and the game allows it and adapts to it. That is not scripted. They specifically coded a win scenario into a battle you will most likely lose. That goes against the definition of scripted. What part of this are you not getting?
2. NOTHING of what you said fits the battle being scripted, just hold the L, oh...
3. https://youtu.be/FPEf7Z-M5vc?si=IuuEO0vklRZN8grm
Suikoden 2 does much better here; always looked forward to it. Its a shame we could never get Pesmerga to get near Yuber the coward mercenary or see Sasarai ever again after a minute cameo. Nonetheless you have all the control on who becomes calvary unit once more characters with that ability are recruited. Mazus, Pesmerga and anyone who boosts attack can make the game extremely easy. Just get him to an advanced position, fire rune, and see swords on the back of multiple enemies. Chaco with Flik and Tsai as the fire spear attacker will also do a lot of damage. Wars were too easy because of them but besides the Gilbert one where you have to save him and ridley being surrounded they told the story and were fun in general.