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As for Lucretia, she kinda pissed me off. She felt like a Mary Sue in terms of strategizing, like she just "happened to know everything" and "recalled random bits of information" out of her ass. She wasn't a Silverberg and wasn't even taught by anyone special like Shu was taught by Mathiu. She was just a random know-it-all who just happened to have elaborate strategies for no reason. I agreed with Sialeeds on her views of her, lol. Every plan Shu had you could clearly see how he got to such conclusions with specific calculations of enemy numbers, battle terrain, history of generals' experiences... I actually enjoyed reading through his lines. Lucretia? All of her rationalizations ended with "Oh... I just simply know this, teehee~". Like...seriously. ¬_¬
Mathiu though, I always felt like S1 didn't do much in terms of really embellishing the dialogue so all his strategies kinda fell flat to me. He was good, but I feel like Shu outshined him. Since he was more ruthless and didn't care about what he needed to do in order to win (AKA using Pilika), it felt like he surpassed his master. As for Leon, he was on the enemy side so we didn't really see much, but manipulating Luca and utilizing Jowy was certainly top tier. But we didn't actually witness all the details, so I still gotta give it to Shu.
Elenor was pretty underwhelming though, because S4's story felt rushed and was very short. Nothing too memorable comes to mind from her. Caesar I don't know since I haven't played S3 to the end.
Shu was clever all the way down. Just about every battle had a specific strategy.
Defending the HQ and retaking South Window's territories involved a plan using boats to circle round and attack the enemy general. There was the deception of a rift between the allied forces and the kobolds to lay a trap as mentioned above, two separate ambushes against Luca Blight, organizing two separate battles to reclaim Greenhill, and lastly, the battle where he took out the enemy's top strategist.
Comparatively, while Mathiu had his moments, he just didn't have enough to shine as much. He listed out objectives, gave good counsel, but didn't come up with unorthodox methods to achieve victory.
Caesar in Suikoden III, I think, suffered from the fact that the game was incomplete.
By the time he shows up there's really only two chapters left, and all the war battle strategies he pitches boil down to, "throw soldiers at them."
I don't recall Suikoden IV well enough. Eleanor I think was her name, and while I vaguely recall liking her personality, she definitely didn't do anything as memorable as Shu.
Suikoden V really borrowed a good bit from Suikoden II, and I think Lucretia is an example, because she was a lot like Shu. She was always thinking two steps ahead of everyone else.
In her debut battle saving Raftfleet from the Godwins, she tells them to close the sluice gates up river, because she recalls there's a lot of wreckage on the river bed, and the Godwin vessels are too large and heavy and not nearly as maneuverable as Raftfleet's. Even Admiral Raja had forgotten about that. Then when it came time to save Lordlake she came up with the plan to destroy the Fortress of Hatred without destroying Lordlake with the wreckage. When the Godwins allied with the Armes kingdom, she devised the strategy to pull back and launch a counter-attack. Every battle plan was clever, meticulously crafted, and displayed how she was thinking FAR ahead of everyone else.
Also Windy really was very slope as she never cared about war and territories, all her efforts was to get the Soul Eater rune, so I can say that Shu had way worse than Mathiu and still won.
As for the rest, I singled out the Luca battle because you ONLY win that one by damaging his unit, no matter what else you do in the battle. The others are 100% scripted, and then you have the 3 that you need to just reach the city without having to fight (Muse, L'Renouille, and Greenhill with Kiba which is also optional). I'd lump that into the scripted battles more so than the Luca one since the win condition isn't defeating any particular unit.
Being able to win a battle without fighting means you have choice on how to approach a battle and therefore is also not scripted.
FF7 last Sephiroth battle... no matter what you do, Cloud will win. Attack Seph, you win. Get hit, Cloud counters and wins. That's scripted. The Grafted Scion in Elden Ring is supposedly to be unwinnable and you would think it's scripted but even a fresh character can beat the Grafted Scion and get a bonus out of it, therefore not scripted.
By your logic, DBZ Budokai Tenkaichi's fights that unlock alt stories if you actually beat them are scripted... what?
Are you SERIOUSLY gonna be arguing whether or not there's any actual meaning or choice in the S2 war battles? Here's a step-by-step for you to understand if you're 5:
You get into a war battle. Apple/Shu relays the objective, usually to defeat an enemy unit OR hold off. You go battling. The RNG kicks in on the unit you need to defeat and you keep slaving away trying to defeat them. Either lose your own units or you're at a stalemate. The battle ALWAYS ENDS AFTER A CERTAIN AMOUNT OF TURNS. So you can do nothing and wait it out, the battle will timeout. You can fight enemies, the battle will timeout. You can run around the entire map juking or luring enemies, the battle will timeout. It has a SCRIPTED timing that makes the battle end, it doesn't go on forever until you HAVE TO complete the objective of defeating a specific unit, it will still end even if the main unit you need to defeat is acting invincible. So the war battles only give you an illusion of choice because they all have an expiration date except Luca where you HAVE to damage him otherwise the battle lasts forever. And then the 2 (+1) battles where you just need a single unit to reach the city. It's not necessarily scripted, but it's still an illusion of choice since you don't need more than 1 unit that reaches the city.
And I don't give a flying ♥♥♥♥ about other games, we're talking S2 war battles here.