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It took me 2 hours to farm 13 pieces.
if you add more than 255, it will start back at 1.
More like it won't produce an insurmountable difference.
For example, I slapped Earth Rune Pieces of Viktor's sword, and when it came time to fight a certain clam-shell boss, his damage soared, but against earth resistant bosses, he was still dealing decent damage.
Granted I also took Eikie's Double-Beat (now Double-Jab) Rune and gave it to Viktor, so that also helped.
The thing is, sadly only water and earth are farmable here, with a game with 108 characters (not everyone is usable, but you get my point) having LIMITED rune pieces that cannot be disassembled (they are destroyed) looks like a design flaw.
The fact that they force an elemental damage change to get the "secondary" benefits of the pieces is just bad. I'd rather have consistent damage, than just hope I don't get a boss that is resistant to the element of my weapon.
I definitely prefer how it works in Suikoden 2.
Or if they do, the difference in damage is not really noticeable, (you will not encounter a monster that you do 0 damage or heal because you are using the wrong element)
Magic Runes on the other hand might be a different story, I cant confirm, but its possible enemies are resistant or weak to magic runes of the opposite element.
Then there's certainly physical and maybe non-elemental (that is, pure magic) damage (it's present in other Suikoden games, but I'm not sure about Suikoden 1, since I couldn't find any explicit reference to it for this game).
I don't see any reference to a differentiation between magical elemental and physical elemental.