Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

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The achievement list sucks
Getting the best ending is not an achievement, but looking at a useless telescope is? Nothing for getting every recipe, seed, farm animal, book, bath scene, window set, and sound set, but one for beating wack a mole.

Achievements should be special accomplishments within the game, not checkpoints of mandatory travel through the game imo.
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Showing 1-15 of 28 comments
Tenshu Apr 2 @ 7:49pm 
Originally posted by Chad Power:
Getting the best ending is not an achievement, but looking at a useless telescope is? Nothing for getting every recipe, seed, farm animal, book, bath scene, window set, and sound set, but one for beating wack a mole.

Achievements should be special accomplishments within the game, not checkpoints of mandatory travel through the game imo.
If you ever beat Hard mode whack-a-mole you'd rethink this statement lmao.
Sol Apr 2 @ 8:41pm 
I assume you're new to achievement systems in video games. The way they're used is to say "yay, you talked to your first NPC" and "oh, you healed for the first time". Good luck and welcome to the interwebz.
Originally posted by Professor Hardknocks:
I assume you're new to achievement systems in video games. The way they're used is to say "yay, you talked to your first NPC" and "oh, you healed for the first time". Good luck and welcome to the interwebz.

Not all of them are like that. I agree a lot of games have stupid achievements, but there are plenty with good ones.
Originally posted by Tenshu:
Originally posted by Chad Power:
Getting the best ending is not an achievement, but looking at a useless telescope is? Nothing for getting every recipe, seed, farm animal, book, bath scene, window set, and sound set, but one for beating wack a mole.

Achievements should be special accomplishments within the game, not checkpoints of mandatory travel through the game imo.
If you ever beat Hard mode whack-a-mole you'd rethink this statement lmao.

I have, the remaster is not near my first experience with Suikoden. My point being that completing the game is completing the game. Achievements would be better if they were supplemental to the games completion, not part of it.
Tenshu Apr 2 @ 10:38pm 
Originally posted by Chad Power:
Originally posted by Tenshu:
If you ever beat Hard mode whack-a-mole you'd rethink this statement lmao.

I have, the remaster is not near my first experience with Suikoden. My point being that completing the game is completing the game. Achievements would be better if they were supplemental to the games completion, not part of it.
Right, but we're talking comparing whack-a-mole hard mode which is supplemental, but takes actual effort versus just going around finding stuff in the world, in which case whack-a-mole wins. Maybe "Defeat Luca Blight without getting KO'd"? I know it's not really hard to pull off but it's in the same vein as the whack-a-mole achievement in that it takes actual effort on the part of the player.

Edit: https://retroachievements.org/game/11241 oh, ♥♥♥♥♥♥♥♥♥ Retroarch had the Luca one too lol. I also could've sworn there was an achievement here for beaten each golden wolf once but looks like that was Retroarch. Also has the achievements you're proposing too.
Last edited by Tenshu; Apr 2 @ 10:43pm
Grand Apr 3 @ 5:24am 
Originally posted by Tenshu:
Originally posted by Chad Power:
Getting the best ending is not an achievement, but looking at a useless telescope is? Nothing for getting every recipe, seed, farm animal, book, bath scene, window set, and sound set, but one for beating wack a mole.

Achievements should be special accomplishments within the game, not checkpoints of mandatory travel through the game imo.
If you ever beat Hard mode whack-a-mole you'd rethink this statement lmao.

i passed that, and now stuck with karen last dance...
I kind of like the milestone achievements. It kind of tells you where most people stop playing a game, or how many people buy it and never play it. No one cares that xXxgrundel42069xXx beat the game wielding only a ham sandwich and no armor, but seeing the drop off of people never beating Luca tells you what the average player will tolerate before quitting.
Yeah, some of the achievements seemed funky to me. Specially after putting the whole effort for all the recipes, deity plans, vegetables, fish and livestock. Would've been nice to get achievements for that.

Maybe defeating Rowd when he gets to your door at Kyaro .
Defeat Luca Blight under X amount of turns on each battle in hard mode.

The Karen Dance one wasn't super hard but still had me feeling like I was on that Whiplash movie. You know? "Not quite my tempo...". And whack-a-mole was a nightmare, hated it, F that.

I would've liked to be rewarded for actually putting the effort instead of just waltzing into story parts, so I'm with you on that idea.
S4r1 Apr 3 @ 6:51am 
Originally posted by Chad Power:
Originally posted by Tenshu:
If you ever beat Hard mode whack-a-mole you'd rethink this statement lmao.

I have, the remaster is not near my first experience with Suikoden. My point being that completing the game is completing the game. Achievements would be better if they were supplemental to the games completion, not part of it.

What exactly is different about Suikoden's achievements now?

They are not at all necessary for completing the game.

The meaningfulness of some achievements is debatable, but the achievements are generally quick to achieve and can also be completed.

There are other games whose achievements are definitely stupider than Suikoden here.
From what I see, its because you didn't see from the big picture. Let's say the telescope achievement. Telescope is only unlocked at level 3 HQ, so I took the telescope achievement as achievement for unlocking level 3 HQ. Besides, this is a single player game. No matter what the achievement list was, there is no need to complained for just a mere single player game. Unless if you are some kind of entitled being that got offended if someone else able to easily get a Steam game achievement.

Originally posted by Grand:
i passed that, and now stuck with karen last dance...
Press select button, and the game will show up the next button you need to press. Press the button at the same time as Karen clap. Its not that hard after you know those 2.
ColtNoir Apr 3 @ 11:27am 
Originally posted by Captain Steve:
I kind of like the milestone achievements. It kind of tells you where most people stop playing a game, or how many people buy it and never play it. , but seeing the drop off of people never beating Luca tells you what the average player will tolerate before quitting.

Yeah, I get this too, but achievements imho shouldn't be a metric to see where people stop playing, but how many people went the extra mile to achieve something really hard to get in a game. For instance, a different achievement for getting all different endings would've been interesting, meaning more replay value.

Originally posted by Captain Steve:
No one cares that xXxgrundel42069xXx beat the game wielding only a ham sandwich and no armor

Some people like that. There's even threads looking for how to make the game more challenging, and I tend to see the achievements section like that, extra challenges to squeeze everything out of the game if you want to.

The way you put it, seems more like a journal to me. And I say this respectfully.

Now, on the other hand...

Originally posted by Yami Houkai:
Unless if you are some kind of entitled being that got offended if someone else able to easily get a Steam game achievement.

Oh, boi. Here we go...
Vex Apr 3 @ 4:14pm 
Achievements generally seem to fall into different categories, and its not a bad thing to include as many as possible.

- Story (Earned by just playing/beating the game)
- Collection (Characters, items, etc...)
- Grinding (X amount of currency, etc...)
- RNG (Rare Drops)
- Skill (Mini-Games)
- Exploration (Fill out maps)
- Relationship (Build friendship with NPCs)

That's just a list off the top of my head. I don't think there's an issue with Suikoden's achievements including story-based ones at all. I agree I'd rather have achievements for collecting all the sound/window sets, recipes, old books, etc... than for beating Karen's dancing minigame or Whack-A-Mole. Those two should never have been a thing.
Tyrant Apr 3 @ 5:47pm 
Originally posted by Chad Power:
Originally posted by Professor Hardknocks:
I assume you're new to achievement systems in video games. The way they're used is to say "yay, you talked to your first NPC" and "oh, you healed for the first time". Good luck and welcome to the interwebz.

Not all of them are like that. I agree a lot of games have stupid achievements, but there are plenty with good ones.

They're all dumb arbitrary goals. They don't signify anything except you jumped through a hoop someone else deemed noteworthy.
Sol Apr 3 @ 7:38pm 
Originally posted by Captain Steve:
I kind of like the milestone achievements. It kind of tells you where most people stop playing a game, or how many people buy it and never play it. No one cares that xXxgrundel42069xXx beat the game wielding only a ham sandwich and no armor, but seeing the drop off of people never beating Luca tells you what the average player will tolerate before quitting.

This is largely why I like the current type of system.
Sol Apr 3 @ 7:41pm 
Originally posted by Tyrant:
They're all dumb arbitrary goals. They don't signify anything except you jumped through a hoop someone else deemed noteworthy.

Then everything is a dumb arbitrary goal that doesn't signify anything, and nothing is an achievement. Do you have a point? Anything you can find worthy to list as an achievement, anyone can say "that's a dumb arbitrary goal" or "I don't that's an achievement".

How much tryhard esport sweat do you want an achievement to involve, what elite skill demonstration do you believe should be displayed before something is an achievement?
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