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Not all of them are like that. I agree a lot of games have stupid achievements, but there are plenty with good ones.
I have, the remaster is not near my first experience with Suikoden. My point being that completing the game is completing the game. Achievements would be better if they were supplemental to the games completion, not part of it.
Edit: https://retroachievements.org/game/11241 oh, ♥♥♥♥♥♥♥♥♥ Retroarch had the Luca one too lol. I also could've sworn there was an achievement here for beaten each golden wolf once but looks like that was Retroarch. Also has the achievements you're proposing too.
i passed that, and now stuck with karen last dance...
Maybe defeating Rowd when he gets to your door at Kyaro .
Defeat Luca Blight under X amount of turns on each battle in hard mode.
The Karen Dance one wasn't super hard but still had me feeling like I was on that Whiplash movie. You know? "Not quite my tempo...". And whack-a-mole was a nightmare, hated it, F that.
I would've liked to be rewarded for actually putting the effort instead of just waltzing into story parts, so I'm with you on that idea.
What exactly is different about Suikoden's achievements now?
They are not at all necessary for completing the game.
The meaningfulness of some achievements is debatable, but the achievements are generally quick to achieve and can also be completed.
There are other games whose achievements are definitely stupider than Suikoden here.
Press select button, and the game will show up the next button you need to press. Press the button at the same time as Karen clap. Its not that hard after you know those 2.
Yeah, I get this too, but achievements imho shouldn't be a metric to see where people stop playing, but how many people went the extra mile to achieve something really hard to get in a game. For instance, a different achievement for getting all different endings would've been interesting, meaning more replay value.
Some people like that. There's even threads looking for how to make the game more challenging, and I tend to see the achievements section like that, extra challenges to squeeze everything out of the game if you want to.
The way you put it, seems more like a journal to me. And I say this respectfully.
Now, on the other hand...
Oh, boi. Here we go...
- Story (Earned by just playing/beating the game)
- Collection (Characters, items, etc...)
- Grinding (X amount of currency, etc...)
- RNG (Rare Drops)
- Skill (Mini-Games)
- Exploration (Fill out maps)
- Relationship (Build friendship with NPCs)
That's just a list off the top of my head. I don't think there's an issue with Suikoden's achievements including story-based ones at all. I agree I'd rather have achievements for collecting all the sound/window sets, recipes, old books, etc... than for beating Karen's dancing minigame or Whack-A-Mole. Those two should never have been a thing.
They're all dumb arbitrary goals. They don't signify anything except you jumped through a hoop someone else deemed noteworthy.
This is largely why I like the current type of system.
Then everything is a dumb arbitrary goal that doesn't signify anything, and nothing is an achievement. Do you have a point? Anything you can find worthy to list as an achievement, anyone can say "that's a dumb arbitrary goal" or "I don't that's an achievement".
How much tryhard esport sweat do you want an achievement to involve, what elite skill demonstration do you believe should be displayed before something is an achievement?