Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

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Easy, Normal and Hard Difficulty Options CONFIRMED! (Take it, HATERS!)
As the one who pushed the movement and had to face all the toxicity from people who DID NOT WANT IT (as we were actually taking Normal/Easy mode from them, of course, you know?!), I'm EXTREMELY HAPPY to pinpoint this fantastic news.

Easy, Normal and Hard mode are confirmed for both Suikodens AND available from the get go!

We were shamed for wanting something that wouldn't have hurt nobody, but I am SO GLAD that devs actually listened and this is the future of Turn-Based RPGs. Thank gosh some opinions that only contribute to ignorancy aren't worth the devs time.

Take that, haters. Suikoden is for EVERY - I repeat - EVERY kind of players. Newcomers that enjoy EASY and hardcore enjoyers who enjoy HARD, and you won't take it from us. Sincerily hoping you'll reconsider yourself first before coming for other people and learn to be better human beings.

And if you'll try to comment some more toxicity and ignorancy I won't even bother answering this time, 'cause I'll be too happy to press the New Start and ENJOY this picture for several minutes when the time comes, especially after what we've been through to achieve this: https://imgur.com/a/wFhLJpi

This feels CORRECT, to the face of everybody who said it was not possible!

Edit: feed me with points with the clown emojy, please, we're taking the W here! <3
Last edited by MahouKurein; Mar 6 @ 11:22am
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Showing 1-15 of 146 comments
Vex Jan 26 @ 11:30am 
Nice to know the options will be there for players to enjoy. I'm just hoping difficulty modes won't be attached to achievements. That's always annoying.
Melodia Jan 26 @ 11:41am 
The only complaint I have about it is that it's easy/normal/hard instead of individual options you can set...
Last edited by Melodia; Jan 26 @ 11:42am
Originally posted by Vex:
Nice to know the options will be there for players to enjoy. I'm just hoping difficulty modes won't be attached to achievements. That's always annoying.
Achievements were leaked a bit ago now, and... thankfully no achievement is locked behind difficulty options! (EDIT: I tried to search them again but I can't find them anymore, so take this with a grain of salt)

Originally posted by Melodia:
The only complaint I have about it is that it's easy/normal/hard instead of individual options you can set...
As much as I would've loved it too, I feel it's a miracle that a preset of options have been made at this point lol.
Last edited by MahouKurein; Jan 27 @ 10:28am
Airi Jan 27 @ 4:47am 
but do they say anywhere what the differences really are? I'd be curious to know how hard "hard" actually is
Originally posted by Airi:
but do they say anywhere what the differences really are? I'd be curious to know how hard "hard" actually is
Sadly, no! Someone translated the chinese (?) text and what they gathered is, the harder you set the game, the stronger the enemies are. Also, seems like you can go from Hard mode to Normal but NOT viceversa. Take this last info with a grain of salt tho.
Last edited by MahouKurein; Jan 27 @ 3:09pm
Vex Jan 27 @ 6:30am 
Originally posted by MahouKurein:
Sadly, no! Someone translated the japanese text and what they gathered is, the harder you set the game, the stronger the enemies are. Also, seems like you can go from Hard mode to Normal but NOT viceversa. Take this last info with a grain of salt tho.

By, "stronger," I wonder if that means they hit harder, or just have more HP. It's the easier way to make the game harder, I suppose, but it feels lazy and boring. Hopefully they add new functions to enemies instead: healing, stronger debuffs, etc... but I don't have much hope. I'd be shocked if they even gave boss encounters an extra attack or two.
Originally posted by Vex:
Originally posted by MahouKurein:
Sadly, no! Someone translated the japanese text and what they gathered is, the harder you set the game, the stronger the enemies are. Also, seems like you can go from Hard mode to Normal but NOT viceversa. Take this last info with a grain of salt tho.

By, "stronger," I wonder if that means they hit harder, or just have more HP. It's the easier way to make the game harder, I suppose, but it feels lazy and boring. Hopefully they add new functions to enemies instead: healing, stronger debuffs, etc... but I don't have much hope. I'd be shocked if they even gave boss encounters an extra attack or two.
I think a mix of both, honestly, i'd like for bosses to have more actions per turn as well considering some single target attacks can also miss, and that alone makes the game easy, but I'll take anything at this point, I'm just glad it's happening to begin with.
Last edited by MahouKurein; Jan 27 @ 3:09pm
Cureless Jan 28 @ 10:41am 
This is good news. And hey, who doesn’t enjoy the thought of taking on a more difficult version of Luca Blight! :infectedparty:
MR.Breaker Jan 28 @ 11:26am 
Originally posted by Cureless:
This is good news. And hey, who doesn’t enjoy the thought of taking on a more difficult version of Luca Blight! :infectedparty:

Not really good news tbh for a slew of things and a lot dont share the same sentiment of harder Luca or the game in general.
Cureless Jan 28 @ 2:12pm 
Originally posted by MR.Breaker:
Originally posted by Cureless:
This is good news. And hey, who doesn’t enjoy the thought of taking on a more difficult version of Luca Blight! :infectedparty:

Not really good news tbh for a slew of things and a lot dont share the same sentiment of harder Luca or the game in general.

I guess I've just played the series so much over the years that I'm pretty happy about any kind of changes that can add a degree of freshness.
Originally posted by Cureless:
Originally posted by MR.Breaker:

Not really good news tbh for a slew of things and a lot dont share the same sentiment of harder Luca or the game in general.

I guess I've just played the series so much over the years that I'm pretty happy about any kind of changes that can add a degree of freshness.

Most would be happy with a new entry tbh or even a reboot of the series,the remakes are good and all but it wont change anything, in the end it is the same ol game.
Last edited by MR.Breaker; Jan 28 @ 2:17pm
Cureless Jan 28 @ 3:14pm 
Originally posted by MR.Breaker:
Originally posted by Cureless:

I guess I've just played the series so much over the years that I'm pretty happy about any kind of changes that can add a degree of freshness.

Most would be happy with a new entry tbh or even a reboot of the series,the remakes are good and all but it wont change anything, in the end it is the same ol game.

Of course I agree with you: a new entry would be preferable. As we all know with Konami however, they don't really take a whole lot of risks these days when it comes to games. However, at the very least a whole new generation of people will get to experience this series for the first time and for the rest of us who have played them through and through, it'll be a nice trip down memory lane with some improvements. I'm not sure if everyone out there will be happy with all the changes (or lack thereof), but getting the word out about this series to people who may not have heard of Suikoden is a step in the right direction and most certainly is the best shot at seeing a possible new entry.

I'm sure the Eiyuden games have helped convince Konami that the Suikoden series isn't completely forgotten and has a strong fanbase online.

Or perhaps I don't know what I'm talking about lmao. Oh well.
Originally posted by Cureless:
Originally posted by MR.Breaker:

Most would be happy with a new entry tbh or even a reboot of the series,the remakes are good and all but it wont change anything, in the end it is the same ol game.

Of course I agree with you: a new entry would be preferable. As we all know with Konami however, they don't really take a whole lot of risks these days when it comes to games. However, at the very least a whole new generation of people will get to experience this series for the first time and for the rest of us who have played them through and through, it'll be a nice trip down memory lane with some improvements. I'm not sure if everyone out there will be happy with all the changes (or lack thereof), but getting the word out about this series to people who may not have heard of Suikoden is a step in the right direction and most certainly is the best shot at seeing a possible new entry.

I'm sure the Eiyuden games have helped convince Konami that the Suikoden series isn't completely forgotten and has a strong fanbase online.

Or perhaps I don't know what I'm talking about lmao. Oh well.

Agree that would be best but other than the fact that it is a niche rpg, it has its playerbase and i would bet most sales would be from nostalgia, i mean look how little the game is advertised, and the interaction on platforms is around few thousands. Konami needs to push it more, and not change the game for "moder audiences". Here's to hoping.
Originally posted by Cureless:
This is good news. And hey, who doesn’t enjoy the thought of taking on a more difficult version of Luca Blight! :infectedparty:
Some people don't and that's ok! Thankfully we also have an Easy mode, I'll be playing that for my speedrun campaign, after I've finished the game slowly on hard. I want to experience Suikoden in its new glory all over again and I hope we'll get a Suikoden VI eventually!
I do wonder what the "hard" mode actually is. I bet it's just more sponge HP, less Potch from battles, higher prices on gear. I don't really see how you can make this game "harder" maybe the tactical war battles in Suikoden 2 with defending against more units but that's about it.
Last edited by Lord シド; Jan 29 @ 3:23am
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Date Posted: Jan 26 @ 11:03am
Posts: 146