Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

Suikoden I&II HD Remaster Gate Rune and Dunan Unification Wars

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traykey 1 月 24 日 下午 2:24
Vandal Hearts...
I,LL just keep on hoping.
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正在显示第 31 - 35 条,共 35 条留言
Kozzy 2 月 21 日 下午 6:58 
引用自 jomigaru
This was a great game and even though i enjoyed this game back in the day (summer 1997 I´d say) and still holds a place in my heart I dont think it has aged well.
I havent played Vandal Hearts in more than 10 years but I still remember the sad tune of the town where you find Grog (before you set him on the right path, because then the town´s melody changed to a "default" one) is still engraved in my mind.
I replayed it last year, loved playing it again :)
I remember going to the toy store as a kid and convincing my mom that Vandal Hearts wasn’t even that bad of a game even tho it was rated M for mature.


I was like it’s just a little spurt of red no big deal!


Still have my copy, it is certainly a fantastic game even for its age
Shiro 2 月 27 日 上午 2:01 
Vandal Hearts is amazing and horribly under rated.
Back than most SRPGs didnt allow you to do random battles.
It wasnt until FFT that the concept of Random Battles in a SRPG started to become mainstream.

fire emblem did not allow random battles, shining force, kartia, basically the majority of SRPGs released back in that day, were without random batles.

after FFT and Tactics Ogre, all SRPGs started having random battles.

I was 10 years old, and going around telling all my friends how it was the best game in the world because of the blood shed.. I remember going to a friends house and showing them vandal hearts than we watched deep blue sea...
最后由 Shiro 编辑于; 2 月 27 日 上午 2:05
V2C 2 月 27 日 上午 7:51 
引用自 Vex
引用自 AH-1 Cobra
Dunno why people hated VH2, I thought it was better than 1. Your class was your equipment and skills, and you could swap whenever you wanted to, or even put together something completely unorthodox.

Speaking for myself there were a few grievances that come to mind.

Most specifically, the, "Move at the same time as your enemy." It wasn't challenging, it was annoying.

Secondly, a lot of core game functions from the first game were gated behind weapon skills, so if you didn't like a specific weapon type and its skills, you were stuck with it. The ones that come to mind are the Search and Unlock skills. In the first game, every character could open their eyes while on a suspiciously different bit of ground and find something. Apparently in the second game, everyone keeps their eyes closed. Same with chests. In the first game everyone but archers could open chests just by attacking them. In the second game, you needed a skill from a specific weapon.

I never liked having one character constantly devoted to, "Trash Pick-Up duty," as I thought of it. Gave them the highest mobility gear, a dagger and special weapon with all the skills they'd need to get stuff in a map, and then prayed to RNGesus that the enemy AI didn't kill that wet paper bag by sneezing in their general direction, and force me to play the map all over again. It felt like a waste of a character that could've been contributing to the fight.

In Vandal Hearts II HD Konami can remove the need for skills to open chests and find hidden items, but the "Move at the same time as your enemy." need to be maintained. I think they can make the following change to the skills: instead of the weapon learning the skill, the characters learn the skills; the skills should be learned by characters, not in the weapons. So if, for example, you equip a sword on the character, he can use the skills he's learned with the swords he's used before without having to transfer skills from one sword to another.
最后由 V2C 编辑于; 2 月 27 日 上午 7:56
Lord_Abaddon 2 月 27 日 下午 1:33 
引用自 SivartStoneheart
I played it at release. I did not like the lack of level grinding to out level the enemies. I learned it had a bug at the start allowing you to grind for that one map.

How they allow us to level has effected how much I enjoy the games. I was that way in the past but after I got older I started noticing it and wording the problem.

Off topic - Now I know about level scaling I have become more critical, this game did not have level scaling it had XP limiting(almost as bad).


Honestly the not overleveling was a highlight of vandal hearts for me. forces you to think about your decisions and give you enough xp and other resources to beat the game but doesnt allow you to grind and do it easily.
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发帖日期: 1 月 24 日 下午 2:24
回复数: 35