Takara Cards
The game is not as well thought out as it works for me
1. when the battlefield is displayed with the number of opponents, for example 15, you think of the logic of either destroying 15 opponents or skillfully dodging until the opponent is displayed 0 and is then warped by card or automatically.

I have now had gameplay situations where 0 opponents are displayed as the number 0 next to the dragon icon and another round can be played and no card appears to have won the round or an opponent must first be destroyed. in such situations I don't know what the game wants from me as a victory condition.

2. What I find stupid is that it does not clearly explain to the player how to increase or replenish his shield values and that is very frustrating because you have no chance of defeating I'll call it the final boss or final boss if you currently have 3/3 or 0 shields.

Generally I think the last thing that should be made clearer is what the game wants in certain situations

*English translation used*
Last edited by [GER] Tobi; Jan 18 @ 10:28am
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Showing 1-4 of 4 comments
Dilly  [developer] Jan 18 @ 2:11pm 
Hi!
Thanks for the feedback!

About the number of opponents in the battlefield being zero and the battle "not being over":

The battle is automatically over only when there is no enemy or scraps on the board AND that number is zero. If you have one enemy or scrap, the only way to end the jump early is using the Card that we give you.

If you don't have ANY units on the board and the jump didn't end, that's a bug. But I don't think that's the case, or is it?

About the shields:
The shield is replenish using Cards, lakinthe ones we give the player on the tutorial or on the starting decks.
Some Reputations also replenish your shields.
When building your deck, you can prioritize cards that give shields.
[GER] Tobi Jan 19 @ 4:16am 
Originally posted by Dilly:
Hi!
Thanks for the feedback!

About the number of opponents in the battlefield being zero and the battle "not being over":

The battle is automatically over only when there is no enemy or scraps on the board AND that number is zero. If you have one enemy or scrap, the only way to end the jump early is using the Card that we give you.

If you don't have ANY units on the board and the jump didn't end, that's a bug. But I don't think that's the case, or is it?

About the shields:
The shield is replenish using Cards, lakinthe ones we give the player on the tutorial or on the starting decks.
Some Reputations also replenish your shields.
When building your deck, you can prioritize cards that give shields.

Hi Dilly thanks for the info how it works with the topic shields I have now understood and works wonderfully

Here are some suggestions for improvement

Victory condition possibility 1:
if there are no opponents on the 3x3 field within one or more turns or if you destroy them with your spaceship, you win

Second possibility:
If the enemy count shows 0 (Dragon icon) and the spaceship has survived.

plus I noticed that when I destroy enemies or destroy enemies with effects, the total number of enemies at the dragon icon increases by +1. Logically, the player would think -1 or even less if you have destroyed more enemies with a combo.

Other enhancement effects if not already available:
- Increase battery capacity to play more cards

- if you lose the run that you unlock permanent skills/perks via points so that you become stronger from run to run or if you have defeated the final boss of the respective sector, I'll call it that

Otherwise I like your game a lot Dilly, just define/illustrate the victory conditions more clearly for the players, that didn't come across so clearly to me visually + gameplay techniques in the training (tutorial)

I wish you a nice Sunday :)
Dilly  [developer] Jan 20 @ 4:59am 
Thanks for the feedback!
I'll think about ways to improve the game's communication. Our only difficulty at this point is that the localization of the game costs quite a lot, so this needs to be done carefully.

Well... I'm beginning to think that you DID find a bug because the jump was supposed to end according to what you described in “Victory condition possibility 1”.

"plus I noticed that when I destroy enemies or destroy enemies with effects, the total number of enemies at the dragon icon increases by +1. Logically, the player would think -1 or even less if you have destroyed more enemies with a combo."

Hummm... I think I understand your doubt.

The number you're referring to doesn't count the enemies that are ALREADY on the 3x3 Board, it's the number of enemies left to be “inserted” on the Board.

But it really can be confusing. I'll think of better ways to communicate that too!

"Other enhancement effects if not already available:
- Increase battery capacity to play more cards"

We have Reputations that do exactly that. Some cards also temporarily boost your batteries... :)

Overall thanks for all the feedback! :D
Originally posted by Dilly:
Thanks for the feedback!
I'll think about ways to improve the game's communication. Our only difficulty at this point is that the localization of the game costs quite a lot, so this needs to be done carefully.

Well... I'm beginning to think that you DID find a bug because the jump was supposed to end according to what you described in “Victory condition possibility 1”.

"plus I noticed that when I destroy enemies or destroy enemies with effects, the total number of enemies at the dragon icon increases by +1. Logically, the player would think -1 or even less if you have destroyed more enemies with a combo."

Hummm... I think I understand your doubt.

The number you're referring to doesn't count the enemies that are ALREADY on the 3x3 Board, it's the number of enemies left to be “inserted” on the Board.

But it really can be confusing. I'll think of better ways to communicate that too!

"Other enhancement effects if not already available:
- Increase battery capacity to play more cards"

We have Reputations that do exactly that. Some cards also temporarily boost your batteries... :)

Overall thanks for all the feedback! :D

Hi Dilly
The number you are referring to does not count the enemies that are already on the 3x3 board, but the number of enemies that can still be “added” to the board.

Here would be a solution:
that the number of enemies is the total sum of the inserted enemies that can still appear on the board and those that are on the 3x3 board at the beginning, i.e. the dragon icon shows 40 enemies as an example (8 on the 3x3 board + 32 that can still be “inserted” on the board + that each enemy is subtracted from the 40 enemies that you destroy individually or in groups).

or the faster victory condition:
Destroy 8 enemies on the 3x3 board or avoid the 8 enemies to win (only your spaceship is still visible on the board)
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