Chants of Sennaar

Chants of Sennaar

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Chapter 1 solved Cemetery puzzle without obtaining the lens.
Spent 3 hours finding a bond between the Cemetery and the Abbey, figuring out, that I can't solve the Temple riddle (without the lens), and that the signs on the pillars matter, and should be the same for each 3 pillars and finding the most sensible combinations of pillars. And when I finally solved the Cemetery riddle I felt "Wow, I'm smart!". But then I understood I needed something else to go farther and understood that I could had taken that lens on the table earlier, so that the Cemetery-Abbey riddle would not be so difficult, and I felt reeeally really stupid. "Smart, but stupid", love that feeling. =)
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Showing 1-6 of 6 comments
YAMO Mar 14 @ 9:04am 
Everytime you try to bruteforce this game, it's a sign that you're doing it wrong and need to figure out something first.
Originally posted by YAMO:
Everytime you try to bruteforce this game, it's a sign that you're doing it wrong and need to figure out something first.
Sure, but it was not a bruteforce, just a really long chain of assumptions, which led to the right solution.
YAMO Mar 14 @ 11:03am 
Originally posted by DM|Hachbubuch:
Sure, but it was not a bruteforce, just a really long chain of assumptions, which led to the right solution.
Yeah, bruteforce.
Originally posted by YAMO:
Originally posted by DM|Hachbubuch:
Sure, but it was not a bruteforce, just a really long chain of assumptions, which led to the right solution.
Yeah, bruteforce.
Bruteforce would require 8^4 iterations of rotating statues or 6^12 iterations of rotating pillars resulting in a tonn of pure boredom. The method of solving a problem, applying every possible solution, starting from the most obvious, is usually not called bruteforce. My problem was that my estimation of obviousness was wrong - I estimated, that there is more likely a complex puzzle in this game, than that I've already missed something. The estimation, by the way, was inspired by the fact, that the monks started circling around the abbey long before I found the room with the lens, leading me to a conclusion, that theese puzzles were not connected into a line.
Elimm Mar 15 @ 8:49pm 
I think that's not something devs considered in a language focused game, but congrats :)
Any thoughts to share about how you figure out the puzzle?
Originally posted by Elimm:
I think that's not something devs considered in a language focused game, but congrats :)
Any thoughts to share about how you figure out the puzzle?
Skipping the wrong solutions, I came to "Set all abbey pillars in the way, that every 3 has the same symbol and the combination describes an orientation of statues at the cemetery in a sensible way". Like "Human sees monk" and not like "Weapon likes death". There was only one such sensible combination for every 3 pillars, which I remembered and reproduced at the cemetery, solving the puzzle.
Generally speaking, I think "finding a sensible combination of words" fits a language focused game very well, but it turns out there was no such puzzle there, as using the lens would show the right answer.
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Showing 1-6 of 6 comments
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