Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You use an exotic setup and that's what you get. You've got to be used to that.
Games without 32:9 support look terrible on my screen.
You play like with a bucket on your head. I won't pay for this.
No offense but don't enter a thread that doesn't apply to you and trash talk the op - stick to your oldschool setup and let those that enjoy expanding their entertainment enjoy THEIR way. Also, blackbars may not bug you but they drive some people nuts.
To each their own, mate.
Do they need to implement support for dancing mats or guitar controlers because some people fancy those? No they don't.
Do they need to support the Pixmax 8k VR headset? 0.16% of players have this and "cmon... it's 2023 bro, why the F is all of this not supported yet?!"...
You've got some exotic setup and should clearly be used to limitations, but yet you come here in the forums of a small game studio with a small game and complain about it with your attitude. Oh no... you got replies with attitude as well... poor you. Now you can whine about the oh so bad trash talking.
It barely takes any extra work to support, there's literally a workaround already to get it running in ultrawide. Also for a game where the only redeeming quality is the visuals why tf would you put up with a gimped experience if you'd spent the money on a nice monitor. This is one of the very few games that doesn't support it, we don't have to really get used to it not being available because it is 99.9% of the time. "Why should any studio put in effort" is quite a start to your statement, well, simply because they're asking for our money for their product, if it doesn't meet our expectations we have the right to complain. If they don't want to support such a trivial feature then expect complaints.
Along with that the game can barely hold a stable framerate above 40 on a 3090 which is ludicrous considering the size of the environments, don't know why you feel the need to start virtue signalling over this poorly optimised "game".
Even Elden Ring didn't or does not have widescreen support yet. And there is a big company behind it.
For what it's worth, I do hope they find the time to implement widescreen support und get you some more frames in the future. Couldn't hurt to ask nicely for a Z priority feature instead of complaining.
2560 x 1080 - 0.99%
3440 x 1440 - 1.96%
5120 x 1440 - 0.26%
All widescreen users thrown together sum up to 3.21%.
You want to argue about where to draw the line between exotic and non-exotic? I don't.
32:9 as OT 'asked' about is still 0.26% which is one of the most rare resolutions to date, which makes it kind of exotic, wouldn't you agree?
Anyhow, hope you'll get what you need :-)
No, your response is misleading because you don't acknowledge that all resolutions but the primary 1920 x 1080 are small numbers.
Because it's smack in the middle of the pack sorted by usage type:
0.87%
0.87%
0.99%
1.37%
1.59%
1.96%
2.31%
2.48%
3.42%
5.20%
14.09%
61.47%
Unless you are suggesting everything but the top 3 resolutions be considered exotic. Anyway I don't feel a need to define exotic anymore than you, but you replied so I'll play along.
And by your own numbers, that resolution accounts for what... 60% of all widescreen users (did you mean to write ultrawide)? Sounds like the primary resolution for widescreen users (again, by your numbers).
1.96/3.21