Lost Skies

Lost Skies

Feedback: too many repeat blueprints
So, I think I won't be able to finish the demo because the game absolutely REFUSES to give me a machine gun blueprint (for my ship) or a cannon ammo loader blueprint. I've visited all the islands in the demo (multiple times) and looted so many chests that I don't think there are many left (if any at all). I'm stuck at the objective where you have to build a cannon and a machine gun on your ship and then interact with them because I can't build a machine gun.

Edit: since some people seem to misunderstand, the following suggestion is for the full game.

Please consider putting in a check to see if a player has already unlocked a specific blueprint and then make it so that we don't get repeats (or at least make game critical blueprints more common). I'm tired of getting Saboran Wall Light and Tomato Soup blueprints.
Last edited by Tantalus; Mar 10 @ 12:48pm
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Showing 1-4 of 4 comments
I definitely agree with your feedback. Blueprints as loot drops feel too random. I'd be happy even if just the minor cosmetic/stat-tweaking pieces (ammo feeds, engine blocks, mounts) were random drops and the main parts were unlockable via data disks.

That said, there isn't any objective beyond building the ship guns that you can actually complete. There is still quest text directing you to find and destroy a herald, but the fight wasn't included in the demo (likely because it needs more time to cook).

Unless you want ship guns to challenge friends or randos to ship battles, you're not missing out on anything.
Isn't this a demo?
It is just a Demo.. trying to get to the Heart of a game during the Demo is going to leave You disappointed
The repeats thing was super frustrating. Especially since there's only so many chests in the demo world. After I got something like my 10th Schematic for tomato soup but still had zero cannon schematics I was starting to get pissed XD
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Showing 1-4 of 4 comments
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Date Posted: Mar 9 @ 11:22am
Posts: 4