Lost Skies

Lost Skies

Mr Rabbit Apr 18 @ 10:22am
without pvp...
this is LITERALLY just ALOFT... fact...

worlds adrift was outstanding... but now we just have an ALOFT reskin.

a basic crafting survival game..

without pvp.. this wont wont take off (pun intended)

make worlds adrift again..
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Showing 1-15 of 73 comments
Dead Baron Apr 18 @ 7:06am 
The big draw for Worlds Adrift was the PVP and massive world
so why make it into a tiny co-op PVE game?

Also have to wonder how many players are holding off purchasing considering WA was shut down so soon into early access. Even if Lost Skies doesn't need always-online servers, do we trust these devs enough to give them more money?

You could have had a massive dedicated playerbase if you had just let WA live with private servers, that in turn would have purchased this sequel. Nobody buys the "proprietary server software" crap so you couldn't let the game live, I've been in IT my entire working life and dabble in programming, that's not how it works.
Uriel Apr 18 @ 7:52am 
2
Originally posted by Dead Baron:
so why make it into a tiny co-op PVE game?

Because this is not world adrift.

There is a reason most full open pvp game fail, and the reason, nobody but griefers want them.

The main draw for me is that it's not pvp. Would be even better if it were purely solo, but hey...

You've been in IT ? Yeah, me too. And I've managed server farms for international companies. So I can tell running servers has a cost, even more so if you need to rent proprietary tech. For a game, it means that you need income, which you don't get on a niche game that everyone flees because of pvp griefing.

It should be obvious to anyone who effectively ran servers. You may be in IT, but you're very obviously NOT in the business of running servers.
Dead baron is just another jester Farmer xD
Arc Apr 18 @ 8:50am 
PvP was the appeal, For You. I loved it for the exploration, ship building and fun movement, happy with what I've seen of this so far.
We tried it that way last time. Its our turn to shine now.
Typhooni Apr 18 @ 9:16am 
Originally posted by Dead Baron:
so why make it into a tiny co-op PVE game?

Also have to wonder how many players are holding off purchasing considering WA was shut down so soon into early access. Even if Lost Skies doesn't need always-online servers, do we trust these devs enough to give them more money?

You could have had a massive dedicated playerbase if you had just let WA live with private servers, that in turn would have purchased this sequel. Nobody buys the "proprietary server software" crap so you couldn't let the game live, I've been in IT my entire working life and dabble in programming, that's not how it works.

Cause they ruined the game, it['s unfortunate, maybe I will pick this game up in a steep sale, but not because I like what they did to the project honestly.
Typhooni Apr 18 @ 9:17am 
Originally posted by Uriel:
Originally posted by Dead Baron:
so why make it into a tiny co-op PVE game?

Because this is not world adrift.

There is a reason most full open pvp game fail, and the reason, nobody but griefers want them.

The main draw for me is that it's not pvp. Would be even better if it were purely solo, but hey...

You've been in IT ? Yeah, me too. And I've managed server farms for international companies. So I can tell running servers has a cost, even more so if you need to rent proprietary tech. For a game, it means that you need income, which you don't get on a niche game that everyone flees because of pvp griefing.

It should be obvious to anyone who effectively ran servers. You may be in IT, but you're very obviously NOT in the business of running servers.

Oh please.... Check the top 10 games on Steam, notice a pattern? Most of them are full-on PVP.
Typhooni Apr 18 @ 9:17am 
Originally posted by Shadow Moses OG:
We tried it that way last time. Its our turn to shine now.

Doubt it will be shiney, like oof... I will definitely not pick it up anytime soon.
Saito Apr 18 @ 9:29am 
Because forced open world PVP kills games, we don't want or need that, already killed the last game, it does nothing but cause toxicity.
wildbill Apr 18 @ 9:36am 
PvP works in an MMO, but of course this isn't an MMO. So maybe you should go play Counter Strike 2. This game is not even remotely like that game and never could be.
123 Apr 18 @ 9:45am 
why not add a PVP SHARD? it seems like there's enough interest. i understand the act of balancing is one of the hardest part along with combating exploiters. but a lot of us would be very happy
Saito Apr 18 @ 9:51am 
Originally posted by 123:
why not add a PVP SHARD? it seems like there's enough interest. i understand the act of balancing is one of the hardest part along with combating exploiters. but a lot of us would be very happy
because not every game needs to cater to you.
123 Apr 18 @ 9:54am 
Originally posted by Saito:
Originally posted by 123:
why not add a PVP SHARD? it seems like there's enough interest. i understand the act of balancing is one of the hardest part along with combating exploiters. but a lot of us would be very happy
because not every game needs to cater to you.
never asked it too :)
Bakimono Apr 18 @ 9:58am 
Originally posted by 123:
why not add a PVP SHARD? it seems like there's enough interest. i understand the act of balancing is one of the hardest part along with combating exploiters. but a lot of us would be very happy
There are no servers now so there's no shards to have.

I think PvP is on the table but it'll still be limited to your hosted game with either 4 or 6 players max (I forget the number)

We might see PvP servers if / when server hosting is a thing (I don't keep super up on this game but am somewhat interested how it pans out.
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