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First, you can grapple onto anything, which is rarely the case in most games. The rope is really long, which makes it very handy. And rarely do we have grapples in games where you can control rope length, usually it's "push button to rope in" and that's it.
Top that with movement being mostly accurate to physics, and we have the best grappling I've seern in... Well, I don't think i've seen better grappling, ever. They really nailed it.
So yeah, it's a bit complex to control it properly, but once you get the hang of it, it's pretty dope :)
Takes a bit of practice, but will definitely be worth it, changing the keybindings might help.
About that, I wish I could bind extra mouse buttons, at all. Launcing the grapple with a thumb button would make it alot intuitive for me. Alas, keybinding needs some more work.
Still, I'm Spiderman-ing all around and I absolutely LOVE it. And I'm not even a Spiderman fan.
shoot a flying rock, and dash on one side and keep the button to reduce the rope, at a moment you will not touch the floor, and go to this rock, you can use this movement to catapult yourself in front, remove the grappling hook, and try to get an other rock far away in front and restart reduce the rope, you will make the same as the bottom of the letter U u u u u u u u and you can use the other tool to make you fly a little or reduce the fall speed.
the harder part for me is when i try to climb and catapult me on a mountain, i can't... but after get the grappin hook, flying with it to the start point is really funny, you need minimum 4 rock, or more if you are not very very good(it is normal to use 6 or more for the first try).
the grapplin hook is just a little hard at the start to understand, the time before our feet don't touch the floor, or sometimes we want more speed, but this speed can be reach if you shoot a rock very far away, and the time to reduce the rope can be long enough to get this speed, because at the start, the rock was far away.
sometime to climb a rock, i try to target the side of the rock, and run the same direction, and when i start to gp up, when i 'm at the level of the hook, i remove it to FALL on the land, but without damage because i roll on the floor, but that don't work all time, and sometime i fall near it.i need training...
We all do to some extent, it's only a demo that is a few ages old :)
But when you start to make it work, it feels right. Vey few games left me grinning like that for just moving around.
But it is one of the better implementation of a grapple hook close to using real physics. Though this mechanic does indeed need some time learning and getting used to it. So you don't go splat now you are a pancake on the side of a rock. Or when reeling in you get stuck underneath the object you are grappling on.
And unlike a lot of other games that just have it as a gimmick, here it is useful. Nothing more rewarding to sling from rock to rock like Tarzan to travel between some parts on an island.
Space force-pushes you in the direction of the line, releasing it. It can propel you forward and up on a good momentum or help you get over the ledge. The initial grappling hook is weak though, compared to pristine version you can unlock later, so Space isn't as strong as it ought to be.
Directional key simply sway you in the direction relative to the line. You can use them to build swing momentum, brake before hitting something or strafe away from monor obstacles.