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So I would wish the power handle from the helm would allow us to control the sails as well and how much sails we want to manage our speed. This was a problem in Worlds Adrift as well and was the main reason to stop move straight to engines for propulsion and skip sails.
I had to force quit so I could reload a previous save and hope it was before I set off (thankfully it was)
I built my first ship like that - with the helm inside the hull. Once I figured out that I'd be running back and forth between the sails and helm I put the helm up top with the sails. Even with an opening in the top deck and stairs it was not ideal. The stairs are a little janky and the character does not walk up and down them smoothly.
The game could do with a bit more direction on how to arrange a ship's layout logically for people who aren't experienced with ship design, and explaining what all the gauges and dials on the readout do.
For now, it's recommended to place the sails and the wheel on deck for visibility, and cargo and crafting below the deck, like how it would be on a nautical ship.
The entirely manual control makes sense in a multiplayer PvP environment, less so in a PvE 1-6 player environment