Lost Skies

Lost Skies

How is the fps for people?
Game feels a bit unoptimized although playable for me. 70-80 fps average on medium settings on a 3080 / 13700k cpu on 2k resolution.
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Showing 1-15 of 76 comments
Misho Feb 22 @ 11:28am 
Stuttery mess but it's literally a demo on an early build. Can't expect to much. Also, it's Unity.
i have a Rocket pc and i cant get more than 20 fps on this game
The average frame rate goes anywhere between 40-80 for me on high presets, but in practice it's been a bit more stuttery for me, particularly during combat or when walking through forested areas.

GTX 4060 8GB (lol)
i5 13400
16gb DDR4
Win 11
2560x1440
Last edited by Spacebar Jazz; Feb 22 @ 1:32pm
Merder Feb 22 @ 1:45pm 
I have a pretty old system (win 10, gtx 1080, i7 7700k, 16gb ram, 1080p monitor) and have the game running on medium settings. The Steam FPS counter shows I'm getting anywhere between 55-70 FPS but the game *feels* like it's running at 30 FPS. Lots of screen tearing and v-sync on or off makes no difference.

That being said, I am still having fun with the demo and I think the game will be perfectly playable on my system with a tiny bit of optimization.

Anyone know what the "Stop NaN" graphics setting does?
It's a setting that when checked helps minimize a type of black smudgy line artifacting caused by certain video memory errors.

Bossa Oliver — Yesterday at 10:19 AM
Sometimes numbers can get stupid big which can break the camera, so doing stop NaN adds an additional check to prevent these giant numbers from messing with the graphics. If you see any weird black smudges or lines while playing having ticking it should suppress it IIRC

Bossa Picl — Yesterday at 10:24 AM
NaN - Not a number. Also bundled in there are inf values. Typically happen when you do math sillies, like divide by zero, or raise things to the power of 0

Bossa Picl — Yesterday at 10:24 AM
You can often have weird combinations of shaders / post processes / broken meshes which can sometimes cause NaN values to hit the frame buffer, then spread...
Last edited by Spacebar Jazz; Feb 22 @ 2:24pm
Gryth Feb 22 @ 2:35pm 
The stuttering is off-putting. I have better things to do with my time until they give this thing a few optimization passes.
Around same on mid graphics rtx3070 i5-13400f 2k. Pretty good, but there's otimization problems for sure, big sutters on the ship, while logging and other situations.
Merder Feb 22 @ 3:12pm 
Originally posted by Spacebar Jazz:
It's a setting that when checked helps minimize a type of black smudgy line artifacting caused by certain video memory errors.

Bossa Oliver — Yesterday at 10:19 AM
Sometimes numbers can get stupid big which can break the camera, so doing stop NaN adds an additional check to prevent these giant numbers from messing with the graphics. If you see any weird black smudges or lines while playing having ticking it should suppress it IIRC

Bossa Picl — Yesterday at 10:24 AM
NaN - Not a number. Also bundled in there are inf values. Typically happen when you do math sillies, like divide by zero, or raise things to the power of 0

Bossa Picl — Yesterday at 10:24 AM
You can often have weird combinations of shaders / post processes / broken meshes which can sometimes cause NaN values to hit the frame buffer, then spread...

Thanks for the explanation!
MattyK Feb 23 @ 11:01am 
FPS is pretty smooth for me, what gets me though is the random freezes/hangups, either when buffering into another island or just when randomly wandering about or about to jump off the ship
4090 w/ 14900k and I'm getting around 40fps at 1440p all settings on low. I really hope the game does not release like this. Something this poorly optimized will be torn to shreds by every reviewer. I don't want to see that happen because it's a good game.
Bruh. 70fps on an RTX 4090 lol
Get this turd off my computer.
Dereknor Feb 23 @ 12:36pm 
the fps are good as long as I dont move the camera. As soon as I touch my mouse, the frames drop drastically, even on lowest settings. I dont have a high end machine, but I dont have a slow machine either :) I hope the game is going to be optimised, it looks good so far, but I couldnt play it for more then 5 minutes without getting headache
Merder Feb 23 @ 1:00pm 
I'm not sure if the game defaults to medium settings for everyone or if it does some sort of "guess" based on your hardware. At any rate, the game defaulted to medium for me and I adjusted a few things from there to try to get an acceptable frame rate.

As I mentioned in my reply above, the Steam FPS counter was showing anywhere from 50-ish to 70-ish FPS but the game still seemed super choppy and I had a lot of freezes.

I decided to see what the game looked like on high (it looks great) and I was getting 30-50 FPS. What's odd is that even at a lower overall FPS, the game seems more smooth to me.

Using High as a starting point, I turned shadow quality to mid, shadow distance to 50, lowered foliage to medium, turned off SSGI, vegetation draw distance to mid, vegetation density to mid, fog quality to mid, wind effectors to 8, ambient debris to mid. I set FPS target to 60.

At those settings, I'm getting 45-60 FPS with relatively few stutters and the game looks nice (imo). I know that FPS won't be acceptable to a lot of people but I'm working with 8-10 year old hardware. (As stated above, GTX 1080, i7 7700k, 16 gb ram, 1080p monitor).
Chris Feb 23 @ 1:20pm 
Originally posted by lugubriousmoron:
4090 w/ 14900k and I'm getting around 40fps at 1440p all settings on low. I really hope the game does not release like this. Something this poorly optimized will be torn to shreds by every reviewer. I don't want to see that happen because it's a good game.

lmao how am I getting higher frames then you
2060 super, getting around 50-70 fps on mid to high settings. It runs better than the island creator, however I have noticed they have disabled the grass from moving in the wind compared to the island creator, probably a big fps hit.
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Date Posted: Feb 22 @ 10:04am
Posts: 76