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GTX 4060 8GB (lol)
i5 13400
16gb DDR4
Win 11
2560x1440
That being said, I am still having fun with the demo and I think the game will be perfectly playable on my system with a tiny bit of optimization.
Anyone know what the "Stop NaN" graphics setting does?
Bossa Oliver — Yesterday at 10:19 AM
Sometimes numbers can get stupid big which can break the camera, so doing stop NaN adds an additional check to prevent these giant numbers from messing with the graphics. If you see any weird black smudges or lines while playing having ticking it should suppress it IIRC
Bossa Picl — Yesterday at 10:24 AM
NaN - Not a number. Also bundled in there are inf values. Typically happen when you do math sillies, like divide by zero, or raise things to the power of 0
Bossa Picl — Yesterday at 10:24 AM
You can often have weird combinations of shaders / post processes / broken meshes which can sometimes cause NaN values to hit the frame buffer, then spread...
Thanks for the explanation!
As I mentioned in my reply above, the Steam FPS counter was showing anywhere from 50-ish to 70-ish FPS but the game still seemed super choppy and I had a lot of freezes.
I decided to see what the game looked like on high (it looks great) and I was getting 30-50 FPS. What's odd is that even at a lower overall FPS, the game seems more smooth to me.
Using High as a starting point, I turned shadow quality to mid, shadow distance to 50, lowered foliage to medium, turned off SSGI, vegetation draw distance to mid, vegetation density to mid, fog quality to mid, wind effectors to 8, ambient debris to mid. I set FPS target to 60.
At those settings, I'm getting 45-60 FPS with relatively few stutters and the game looks nice (imo). I know that FPS won't be acceptable to a lot of people but I'm working with 8-10 year old hardware. (As stated above, GTX 1080, i7 7700k, 16 gb ram, 1080p monitor).
lmao how am I getting higher frames then you