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Unity ( the company that makes the engine used by Worlds Adrift) changed their license such that the multiplayer code ( SpatialOS ) the game used was in breach.
So basically all the server infrastructure that the game relied on to be an MMO was discontinued.
More details here:
https://web.archive.org/web/20190111084707/https://improbable.io/company/news/2019/01/10/unity-blocks-spatialos
Ok, I was mad that the old WA IP and assets were in limbo before, but if they're going to actually USE them like this, I have no problem.
Was hoping Lost Skies would go with a player hosted / rented server model where you could have up to 125 players on a server or something but with how vague they have been about it I’m guessing it’s going to be extremely limited especially for pvp.