Lost Skies

Lost Skies

What happened to Worlds Adrift?
never played it, but see many people mentioning it.
was it made by the same studio?
why did it get shut down?
why do you believe this game wont get shut down?

looks like a good game, im more so curious as to why the previous game got Axed, and this looks like an exact replica with enhanced graphics


Cheers to anyone who can inform the ill-informed
Originally posted by Firewall_asp:
I believe it was axed due to operational costs and the servers/technology they built the game around required monthly payments from the studio itself. The player base died off early due to bugs and alot of broken parts of the game. Granted they were later patched and fixed largely but by then there was only a few hundred consistent players. I was one myself. I really wish this game had pvp. It still looks great however.
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The author of this thread has indicated that this post answers the original topic.
I believe it was axed due to operational costs and the servers/technology they built the game around required monthly payments from the studio itself. The player base died off early due to bugs and alot of broken parts of the game. Granted they were later patched and fixed largely but by then there was only a few hundred consistent players. I was one myself. I really wish this game had pvp. It still looks great however.
Coxy Feb 21 @ 4:13pm 
Originally posted by Firewall_asp:
I believe it was axed due to operational costs and the servers/technology they built the game around required monthly payments from the studio itself. The player base died off early due to bugs and alot of broken parts of the game. Granted they were later patched and fixed largely but by then there was only a few hundred consistent players. I was one myself. I really wish this game had pvp. It still looks great however.
legend, cheer mate
Dracul Feb 21 @ 5:34pm 
Its was not "operational costs".

Unity ( the company that makes the engine used by Worlds Adrift) changed their license such that the multiplayer code ( SpatialOS ) the game used was in breach.

So basically all the server infrastructure that the game relied on to be an MMO was discontinued.

More details here:
https://web.archive.org/web/20190111084707/https://improbable.io/company/news/2019/01/10/unity-blocks-spatialos
Originally posted by Dracul:
Its was not "operational costs".

Unity ( the company that makes the engine used by Worlds Adrift) changed their license such that the multiplayer code ( SpatialOS ) the game used was in breach.

So basically all the server infrastructure that the game relied on to be an MMO was discontinued.

More details here:
https://web.archive.org/web/20190111084707/https://improbable.io/company/news/2019/01/10/unity-blocks-spatialos
Well yes that did happen but in the end Unity backed down and reinstated Improbable's license... that being said it did cause quite a bit of trouble but it was not the main reason why WA closed either.
McSamwich Feb 21 @ 10:23pm 
This game seems to have pvp
EvilSmoo Feb 22 @ 12:43am 
They should really put up a sticky with all the old Worlds Adrift information, it's going to be re-asked SO many times!

Ok, I was mad that the old WA IP and assets were in limbo before, but if they're going to actually USE them like this, I have no problem.
SmashT Feb 22 @ 2:31pm 
From memory the server costs with SpacialOs were costing them something like 100k a month for a game that was doing 200 concurrents at that point, whole game was built around that spacialOS server infrastructure though.

Was hoping Lost Skies would go with a player hosted / rented server model where you could have up to 125 players on a server or something but with how vague they have been about it I’m guessing it’s going to be extremely limited especially for pvp.
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Date Posted: Feb 21 @ 4:02pm
Posts: 7