Lost Skies

Lost Skies

BGouch Feb 21 @ 2:48pm
2
Demo time limit
Just after leaving the tutorial island a screen pops up signifying the end of the demo, starting a 2 hour time limit. Is there any chance to extend or remove said limit for the duration of next fest? 2 hours is barely enough time to explore your second island. 4 hours i think would suffice. Or just throw it into EA.

Game needs a little optimisation but otherwise absolutely wonderful!. Finally after countless years being able to scratch that depressing worlds adrift itch. I'm sure many of us are being absolute gluttons for this game eagerly awaiting even a release announcement.


Edit: Fairly certain the time limit is just in effect for the first world. Started a new world with the same character and all progression and inventory was kept, all previous acquired data terminals were kept and schematics. Built a new ship, sailed from tutorial island and there's no demo timer countdown.
Last edited by BGouch; Feb 21 @ 8:01pm
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i would pay right away to just continue playing whats already in. I feel like i just grabbed some cool stuff and wanted to build it but now iam kicked out of the game without the satisfaction of looting all this stuff :/
BGouch Feb 21 @ 4:53pm 
Originally posted by do.minguez:
i would pay right away to just continue playing whats already in. I feel like i just grabbed some cool stuff and wanted to build it but now iam kicked out of the game without the satisfaction of looting all this stuff :/

There is so much in the demo that cannot be experienced. With 30 mins left I was scrambling to obtain materials for the research bench, unlocking all the schematics I have been discovering, then getting mats to build the new items. 10 mins left and i gave up.

Managed to throw a machine gun on my ship, I don't know if its a bug or broken or just not implemented, was firing making sound but not affecting/hitting the mantas I was aiming at.

As I stated even an extension of the demo would be wonderful. Not to mention more opportunities for feedback.
Id easily pay for this game in the current state. the demo timer is too short!
Zulban Feb 21 @ 10:03pm 
Originally posted by BGouch:
Edit: Fairly certain the time limit is just in effect for the first world. Started a new world with the same character and all progression and inventory was kept, all previous acquired data terminals were kept and schematics. Built a new ship, sailed from tutorial island and there's no demo timer countdown.
This sounds unintentional, but hell, if it means I get to play more tomorrow I'm down for it.
Tustle Feb 21 @ 10:59pm 
Originally posted by BGouch:
Fairly certain the time limit is just in effect for the first world. Started a new world with the same character and all progression and inventory was kept, all previous acquired data terminals were kept and schematics. Built a new ship, sailed from tutorial island and there's no demo timer countdown.
oh goodie I can make a new world with a new and better ship than me first ship.

...I just hope I can listen to the song that plays when leaving the first island again, was cutting it short because it was getting late.
BGouch Feb 22 @ 8:16am 
Originally posted by Tustle:
Originally posted by BGouch:
Fairly certain the time limit is just in effect for the first world. Started a new world with the same character and all progression and inventory was kept, all previous acquired data terminals were kept and schematics. Built a new ship, sailed from tutorial island and there's no demo timer countdown.
oh goodie I can make a new world with a new and better ship than me first ship.

...I just hope I can listen to the song that plays when leaving the first island again, was cutting it short because it was getting late.


The song "Take to the Skies" does not play again unfortunately :(
As a WA player, when I left the tutorial island my first time and that song started playing it became a very emotional experience.
ok so wait is it only triggered if you leave the area with a ship?? because if thats the case whats to stop me from i dont know giant cube with anuff lifters to keep me floating and bullets to direct and push said cube to nother island
BGouch Feb 22 @ 11:29am 
Originally posted by Noxx:
ok so wait is it only triggered if you leave the area with a ship?? because if thats the case whats to stop me from i dont know giant cube with anuff lifters to keep me floating and bullets to direct and push said cube to nother island

I assume your talking about the time limit? I haven't tried using atlas lifters holding onto a floating cube. But it only activates on your first world. Keep you character fill your inventory before your time limit ends, quit to menu and start a new world. All progression and inventory is kept. All data scanned is kept but theres no time limit activation once leaving the starting island.
what timelimit are you talking about? I played this 8 hours straight last night
Drakosyrus Feb 22 @ 4:00pm 
2
Y'all gonna love me for this I think.

If you simply don't complete the demo goals you can keep playing indefinitely. When you get to the mission to destroy the Spawner and then scan the databank, scan the databank WITHOUT destroying the spawner.

The game will keep you locked on that objective even after destroying the spawner until you scan another databank.

Before you scan any databank after this point make sure you stockpile all the wood and iron you'll need in the future so that you never get to complete the iron and wood collection mission.

At this point you can easily build your ship and go explore the rest of the game without any time limit.

Pretty funny they did such a sloppy job with their demo limitation and gave out a demo that contains so much from the full game.
Last edited by Drakosyrus; Feb 22 @ 4:01pm
Many people are saying that would gladly buy the game, me included if in early access it is kind of acceptable, but let's be real, there's too much bugs and optimization problems for the grand release. Give it 6 months and could release without any worry. Just look how the demo was recieved, it's a resounding success.
Tustle Feb 22 @ 8:09pm 
Originally posted by AzoreanRoots:
Many people are saying that would gladly buy the game, me included if in early access it is kind of acceptable, but let's be real, there's too much bugs and optimization problems for the grand release. Give it 6 months and could release without any worry. Just look how the demo was recieved, it's a resounding success.

oh no no no no I learned me lesson last time when Worlds Adrift was out, no more EA! Too much heartache!

besides that the release of a demo suggests the full release is on the horizon soon maybe hopefully?

Originally posted by Drakosyrus:
Y'all gonna love me for this I think.

If you simply don't complete the demo goals you can keep playing indefinitely. When you get to the mission to destroy the Spawner and then scan the databank, scan the databank WITHOUT destroying the spawner.

The game will keep you locked on that objective even after destroying the spawner until you scan another databank.

...feel like this is related but I went the way of the OP and just rebuilt the world. Didn't bother doing any of the ruins objectives beyond lingering long enough to get a new ship built, sailed off into the wild blue yonder without the time limit starting. Did not destroy any Drone Spawner until I got to the new island and found one guarding loot.

Is there, for any the rest of you, a giant tentacled whale creature; the Seraph or Herald or what have you; that spawns shortly after that spawner in the cave under the tutorial island's Ark is destroyed? Because I swear I heard the effects for that playing shortly after I destroyed the spawner on the second island, but I did not see it anywhere.

Heck, think I saw it in the distance a-ways from said tutorial island while I was flying off...
But my shipyard and spaceship are all gone. Many of my material storage boxes are all on the spaceship. What should I do, brother:steamsad:
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Date Posted: Feb 21 @ 2:48pm
Posts: 13