Lost Skies

Lost Skies

Alyssa Princess May 20, 2023 @ 7:44am
Limited players in the universe
Part of the charm for me of Worlds Adrift was exploring in a living universe not knowing who you could happen upon at any moment. I am doubtful that solo play or playing with a couple friends is going to have nearly the same appeal.
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Showing 1-10 of 10 comments
OnePunchPain May 20, 2023 @ 8:19am 
So the players were trolled hard in World Adrift. As well as very much taken apart by larger groups. Due to the PVE and PVP system in the open world, it was very sad, like everywhere else. When a group of 8-10 players fought against 1 or 2. Especially on the ground you were simply attacked while building. This has taken over very badly. Bossa Studios closed the game and the rest of the players were just sad and the PVP players who just wanted destruction cheered.

After a few years and when many players said why can't you play the game in single player or create a server. Has Bossa made this wish come true and Lost Skies is developing extea for the PVE players. The game is still in development and should initially have up to 6 players in co-op mode, if necessary later expanded by DC servers. The game has to arrive first, PVE structures have to be expanded, several monsters, etc. tools, loot, building.... at some point there will be a major update that will make it possible to host a server, possibly even with PVP elements. Basically, Lost Skies is now an adventure co-op game, which actually many players wished for without such a stupid PVP disruption. End
404_Not_Found May 20, 2023 @ 9:28pm 
I'm not a fan of MMOs so I'm fine with the change. At least it means not losing money on a game I can't play less than 2 years later.
Stelar Seven May 21, 2023 @ 8:13am 
I enjoyed the pvp, usually me solo in tier 4 running and hiding from groups. But the idea of having a ship I don't need to be willing to lose is also neat.

This is what a large portion of the WA community was begging for.
Strat May 21, 2023 @ 3:26pm 
I'm fine with leaving behind the pvp, it was terrible really. I played solo so it was just hiding my ship under islands all the time and if I ever got caught then it was a give them everything or die.

For the last 6 months I played on the pve server anyway and we would all get together on a single island to build and trade, that was way more fun than any pvp. I will miss that element. but just being able to build a ship and fly and explore will be awesome
Vindy. May 21, 2023 @ 5:10pm 
they should simply separate the player base, PVP mmo for those who enjoy and the coop mode for those who would much rather play that, doesnt seem that hard to wrap my head around
PilksUK May 22, 2023 @ 7:00am 
The Rust style of game model is what many people in the WA community wanted as it was clear the MMO was going fail due to a number of reasons not just the toxic pvp crowd driving people away.

This at least sounds better your getting a solo/co-op narative open world story mode and then the rust style run your own server which opens things up to mods! and most likely larger player numbers via modding and pvp.
Khal Cetines May 22, 2023 @ 12:14pm 
What's the point of this game without the MMO component?

Yeah its what got your ships destroyed, but if it wasn't for that you would just build a ship and go around doing nothing for 8 hours and uninstall the game. The force driving this game was the PvP component, getting your ships destroyed, making you farm more resources, gathering knowledge to get better pieces, improving your designs after you discovered the flaws of your ships in battle...

I understand that is frustrating getting abmushed and attacked 24/7, that's why me and my friends had "farming ships" and "fighting ships". Maybe ad more PvE zones where players can trade, interact, farm, instaid of just destroying eachother.

But to remove completely the MMO and PvP features? For ducking sake, imainge "Sea of Thieves" being just a 1-6 game, PVE. How long until you get bored? 5 hours? This is just stupid. And at this point and watching the exact same features, graphics, renders, etc of worlds adrift, im suspecting a scam. And worlds adrift was one of my all time favourite games.

I hope not, but this is incredibly shady.
Hoby2000 May 22, 2023 @ 12:38pm 
The whole reason for removing the MMO element is because it is costly to run an MMO server. Instead of having to focus on an MMO like server setup, they can start with the base of 6 players max and let the player run servers figure out how to support more.

The fact Worlds Adrift ever operated as it did is nothing short of a miracle from a dev perspective. I can't imagine trying to build a game like that and then making it scale like an MMO. So many weird problems are bound to pop up, and they did. Still really fun.

No MMO element kinda sucks? Yeah, I agree with that. But now when the game releases, there's no worry about it being shut down and never being revived. Players will be able to run their little servers and do what they need if Bossa decides to abandon it this time.

Give it time after release. I personally want more people per server and will use my skills to find a way to do it. I know others exist out there that can do the same. Player run servers can lead to the PvP type stuff you want and still allow people to play alone as they see fit too. Everyone wins here.
Hoby2000 May 22, 2023 @ 12:41pm 
I'd also like to remind people that while Bossa did make the decision eventually shut the game down, a major cause of this shutdown was not being able to use the network technology they were using to make the game even work. Once Unity slammed their iron first down, they either had to remake it from scratch, wait for Unity to release their version of the concept (they never did), or give up until they can come back around.

Not saying I'm happy about what Bossa did, but they didn't have much of a choice from what I could tell. Rebuilding something like that from scratch after your game is that far along is no easy task. You build a lot of your concepts around how the protocol works and if it has some weird slight different functionality, you could be wrestling with it for months before finding something that might work.
SL Eranok May 22, 2023 @ 8:51pm 
Originally posted by Alyssa Princess:
Part of the charm for me of Worlds Adrift was exploring in a living universe not knowing who you could happen upon at any moment. I am doubtful that solo play or playing with a couple friends is going to have nearly the same appeal.
I cant agree more Alyssa. But Lost Skies will be a different game totally, unfortunately. A bit more like valheim.
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Date Posted: May 20, 2023 @ 7:44am
Posts: 10