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After a few years and when many players said why can't you play the game in single player or create a server. Has Bossa made this wish come true and Lost Skies is developing extea for the PVE players. The game is still in development and should initially have up to 6 players in co-op mode, if necessary later expanded by DC servers. The game has to arrive first, PVE structures have to be expanded, several monsters, etc. tools, loot, building.... at some point there will be a major update that will make it possible to host a server, possibly even with PVP elements. Basically, Lost Skies is now an adventure co-op game, which actually many players wished for without such a stupid PVP disruption. End
This is what a large portion of the WA community was begging for.
For the last 6 months I played on the pve server anyway and we would all get together on a single island to build and trade, that was way more fun than any pvp. I will miss that element. but just being able to build a ship and fly and explore will be awesome
This at least sounds better your getting a solo/co-op narative open world story mode and then the rust style run your own server which opens things up to mods! and most likely larger player numbers via modding and pvp.
Yeah its what got your ships destroyed, but if it wasn't for that you would just build a ship and go around doing nothing for 8 hours and uninstall the game. The force driving this game was the PvP component, getting your ships destroyed, making you farm more resources, gathering knowledge to get better pieces, improving your designs after you discovered the flaws of your ships in battle...
I understand that is frustrating getting abmushed and attacked 24/7, that's why me and my friends had "farming ships" and "fighting ships". Maybe ad more PvE zones where players can trade, interact, farm, instaid of just destroying eachother.
But to remove completely the MMO and PvP features? For ducking sake, imainge "Sea of Thieves" being just a 1-6 game, PVE. How long until you get bored? 5 hours? This is just stupid. And at this point and watching the exact same features, graphics, renders, etc of worlds adrift, im suspecting a scam. And worlds adrift was one of my all time favourite games.
I hope not, but this is incredibly shady.
The fact Worlds Adrift ever operated as it did is nothing short of a miracle from a dev perspective. I can't imagine trying to build a game like that and then making it scale like an MMO. So many weird problems are bound to pop up, and they did. Still really fun.
No MMO element kinda sucks? Yeah, I agree with that. But now when the game releases, there's no worry about it being shut down and never being revived. Players will be able to run their little servers and do what they need if Bossa decides to abandon it this time.
Give it time after release. I personally want more people per server and will use my skills to find a way to do it. I know others exist out there that can do the same. Player run servers can lead to the PvP type stuff you want and still allow people to play alone as they see fit too. Everyone wins here.
Not saying I'm happy about what Bossa did, but they didn't have much of a choice from what I could tell. Rebuilding something like that from scratch after your game is that far along is no easy task. You build a lot of your concepts around how the protocol works and if it has some weird slight different functionality, you could be wrestling with it for months before finding something that might work.