Lost Skies

Lost Skies

A D L May 18, 2023 @ 4:54pm
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You still owe me as a Worlds Adrift founder
Because a copy of I Am Bread and Surgeon Simulator or whatever isn't sufficient and it never was. This literally looks like a self-hosted Worlds Adrift featuring airships, grappling hooks, wingsuits, floating islands containing remnants of a dead civilization and even a damn storm wall. How much of this 'new game' is recycled from a game I bought in early access that never released????

Originally posted by A D L:
Glad to see I'm not the only one that feels this way. Before someone from Bossa looks at this thread and scoffs at the 'entitled' sentiment, put yourselves in my shoes and imagine how a Worlds Adrift founder who spent $64.99 on the captain's edition before it was unceremoniously shut down in early access feels while looking at your announcement video and steam page. If you can't imagine it, I'll just tell you, it feels really bad.

It's not our fault you guys couldn't operate the game on the technology you built it for, you have my sympathies but what's done is done I guess. Now that the product has moved away from SpatialOS, I think a deep discount is in order or something else very special for Worlds Adrift players.
Last edited by A D L; May 19, 2023 @ 2:08am
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Showing 46-60 of 65 comments
KodaiRyu Jun 16, 2023 @ 1:32am 
Originally posted by Hold up:
As much as I agree with you it wasn't solely their fault. Unity had changed their terms of service which prevented it from being run in cloud based servers like spatial os unless you had a special license for it(but I don't think that was expressed with the change terms of service). That change killed a lot of games not just worlds adrift. There is a couple reddit posts and other articles about it.
Yeah Unity's announcement of SpatialOS deny made many people refund World Adrift and when Unity told month later that existing developers were able to work on their projects it was already over...
Last edited by KodaiRyu; Jun 16, 2023 @ 1:32am
If they just gave us a copy of this or the rewards for buying the game before, I'd feel a lot less betrayed.
Floasted Legend Aug 7, 2023 @ 8:19am 
maybe you don't remember worlds adrift promoting there game and offering founders packages with extras, selling cosmetics, and then abruptly shutting down the game.
what a bad taste it left in your mouth, and then offering people i am bread as some compensation. Bossa if your reading this....you are messed up.
KodaiRyu Aug 7, 2023 @ 6:42pm 
Originally posted by Floasted Legend:
maybe you don't remember worlds adrift promoting there game and offering founders packages with extras, selling cosmetics, and then abruptly shutting down the game.
what a bad taste it left in your mouth, and then offering people i am bread as some compensation. Bossa if your reading this....you are messed up.
Many owned I Am Bread already that time though.
Last edited by KodaiRyu; Aug 7, 2023 @ 6:43pm
Caspian Aug 8, 2023 @ 9:38pm 
I'm uncertain how much this will clear up, if anything, but to state some things that are mildly important to some; the game will not be released in early access, rather it will be released when it's a full and playable game. It also won't be Worlds Adrift, rather it will be a drastically different game set in the same game universe. There are some benefits that WA players will get as well, but we don't know what those are right now.

The game will also allow but not be designed around PvP and a playercount higher than 6, as players will have options for such when hosting a game. Furthermore, cannons won't be useless in solo, notwithstanding that the threat of other players won't be there.

And for the argument that I am Bread and Surgeon Simulator wasn't compensation enough; both games combined total about 23 USD. In early 2018 up to the end of the game, Worlds Adrift costed 25 USD. Is two dollars really so worth getting upset over? You signed the EULA before playing Worlds Adrift, agreeing to play a game that may lose its online services, furthermore Steam itself states on every early access game "This Early Access game is not complete and may or may not change further.", and Steam's Early Access FAQ also states that "some developers will be unable to "finish" their game."

Also, as is evident from the screenshots on the store page: hardly any assets are reused from Worlds Adrift; if they are reused then they likely need (or needed) a fair amount of work done to upgrade them to the new artstyle of Lost Skies. The code behind everything also is being done from the ground up again.
Last edited by Caspian; Aug 8, 2023 @ 10:04pm
KodaiRyu Aug 8, 2023 @ 11:53pm 
Originally posted by Caspian:
I'm uncertain how much this will clear up, if anything, but to state some things that are mildly important to some; the game will not be released in early access, rather it will be released when it's a full and playable game. It also won't be Worlds Adrift, rather it will be a drastically different game set in the same game universe. There are some benefits that WA players will get as well, but we don't know what those are right now.

The game will also allow but not be designed around PvP and a playercount higher than 6, as players will have options for such when hosting a game. Furthermore, cannons won't be useless in solo, notwithstanding that the threat of other players won't be there.

And for the argument that I am Bread and Surgeon Simulator wasn't compensation enough; both games combined total about 23 USD. In early 2018 up to the end of the game, Worlds Adrift costed 25 USD. Is two dollars really so worth getting upset over? You signed the EULA before playing Worlds Adrift, agreeing to play a game that may lose its online services, furthermore Steam itself states on every early access game "This Early Access game is not complete and may or may not change further.", and Steam's Early Access FAQ also states that "some developers will be unable to "finish" their game."

Also, as is evident from the screenshots on the store page: hardly any assets are reused from Worlds Adrift; if they are reused then they likely need (or needed) a fair amount of work done to upgrade them to the new artstyle of Lost Skies. The code behind everything also is being done from the ground up again.
This exactly, those who buy "early access" games are essentially doing Kickstarter backing but through Steam.
ehMGee Aug 9, 2023 @ 10:51pm 
Originally posted by Caspian:
I'm uncertain how much this will clear up, if anything, but to state some things that are mildly important to some; the game will not be released in early access, rather it will be released when it's a full and playable game. It also won't be Worlds Adrift, rather it will be a drastically different game set in the same game universe. There are some benefits that WA players will get as well, but we don't know what those are right now.

The game will also allow but not be designed around PvP and a playercount higher than 6, as players will have options for such when hosting a game. Furthermore, cannons won't be useless in solo, notwithstanding that the threat of other players won't be there.

And for the argument that I am Bread and Surgeon Simulator wasn't compensation enough; both games combined total about 23 USD. In early 2018 up to the end of the game, Worlds Adrift costed 25 USD. Is two dollars really so worth getting upset over? You signed the EULA before playing Worlds Adrift, agreeing to play a game that may lose its online services, furthermore Steam itself states on every early access game "This Early Access game is not complete and may or may not change further.", and Steam's Early Access FAQ also states that "some developers will be unable to "finish" their game."

Also, as is evident from the screenshots on the store page: hardly any assets are reused from Worlds Adrift; if they are reused then they likely need (or needed) a fair amount of work done to upgrade them to the new art style of Lost Skies. The code behind everything also is being done from the ground up again.

hey, hey you. Nobody cares. The responsible thing to do would be to release the assets they had rights to (licensed netcode sucks, who knew?) and let the community try to keep the game going if they wanted to. Instead they locked the game and killed the code through updates to avoid data-miners being able to get any of their scam-game's software. Since, you know, we paid for what we had, and then they decided to take away what was left without even giving the chance for community-supported lifetime extension. (This is very common practice for plenty of other games whose servers are down or do not support specific, preferred versions of games. See: World of Warcraft community servers, etc. These games often had community-developed patches to fix even the most awful of proprietary netcode software to make it legal.)

In addition, I am Bread and Surgeon Simulator have little to no value to most of the WA community because none of us cared to or ever wanted to play those games. That's like saying a corner girl giving you a kick in the pants is compensation for her denting your car because she normally charges for that.

As for the argument that it's a "completely different game," Worlds adrift could have absolutely gone through a ground-up rebuild because of those license concerns and had a subsequent redesign, nothing was stopping them from doing it and plenty of early access titles have done things like that before.
Stelar Seven Aug 10, 2023 @ 9:08am 
Dude,

The code was proprietary and owned by Improbable.

Ignore the unreasonable request that Bossa become a magical charity and give their intellectual property away. They would have been sued into oblivion for releasing the code and anyone who tried to use it would be stealing intellectual property from Improbale.

Blah. Blah my $25 should give me unlimited access to their intellectual property Blah blah me me me.

Welcome to reality, you rented a service, it went under, no one cheated you, no one stole from you, no one owed you anything other than what you received.

Now the creaters have used it to make something related but new and you can buy or not, but your narative is delusional.
A D L Aug 10, 2023 @ 7:49pm 
I love how the apologists act like their shoddy deal with SpatialOS is somehow my problem. I'm not the one who negotiated terms. I'm not the one who ran the numbers and decided it was a good idea to go ahead and not only make but sell their unfinished product.

The game shut down in early access and they cite "low playercount" as justification. Perhaps that had something to do with the constant wipes to the point where even I logged out and was waiting for a release that never occurred. My bad, I thought it was a fair assumption that the game would at least make it to release given that Bossa, a pretty big company with deep pockets from previous titles was making it.
Stelar Seven Aug 11, 2023 @ 8:53am 
Originally posted by A D L:
I love how the apologists act like their shoddy deal with SpatialOS is somehow my problem. I'm not the one who negotiated terms. I'm not the one who ran the numbers and decided it was a good idea to go ahead and not only make but sell their unfinished product.

The game shut down in early access and they cite "low playercount" as justification. Perhaps that had something to do with the constant wipes to the point where even I logged out and was waiting for a release that never occurred. My bad, I thought it was a fair assumption that the game would at least make it to release given that Bossa, a pretty big company with deep pockets from previous titles was making it.

I suggest you learn what Early Access means and what the risks of buying an Early Access product are. All of your grievances are addressed in the warnings steam shows you when purchasing an Early Access title.

The problem is you and your expectations.

I also strongly recdomend you don't buy EA again. It seems you are risk adverse.
A D L Aug 11, 2023 @ 4:45pm 
Show me another early access title from an established studio that didn't deliver at least a 1.0 release because I certainly can't recall any. Especially MMORPGs. Generally speaking you make damn sure you can at least make it to 1.0 when making an MMO.

Again, not my problem. I didn't sign the contract and from an outsider's perspective it feels like we're being punished because someone out there didn't do their due diligence. Should've just made it singleplayer/self-hosted multiplayer from the start.
A D L Aug 11, 2023 @ 4:59pm 
Also just because a disclaimer exists it doesn't completely absolve anything and everything covered by that disclaimer. No one here is saying what was done is illegal so bringing up the disclaimer is unnecessary. I highly doubt when Valve wrote that disclaimer that they intended it to be used as a defense for Bossa Studios preemptively shutting down their early access MMO while still in early access.

Again, if you're not willing to throw everything you have behind an MMO and you intend to shut it down because the DAU metrics are below projections during early access (because wipes were still occurring), don't make an MMO. Simple.
Stelar Seven Aug 11, 2023 @ 6:40pm 
I love how you bear no responsibility in your anger. Perpetual victim much?
A D L Aug 11, 2023 @ 9:04pm 
You've been doing this for years to the point where I recognize your username. I love how you seem to be incapable of holding Bossa accountable for their actions either so we're at a complete impasse.
Stelar Seven Aug 12, 2023 @ 12:51pm 
I hold them accountable, I just don't think they did anything for which they should be maligned. They tried an ambitious thing, failed, made better out of the situation than they had to and offered more in compensation than they had to.

Now we get a new game with a lot of the old magic.

Beats the heck out of some years old victim mentality still angry after half a decade. Move on guy.
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Date Posted: May 18, 2023 @ 4:54pm
Posts: 65