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what a bad taste it left in your mouth, and then offering people i am bread as some compensation. Bossa if your reading this....you are messed up.
The game will also allow but not be designed around PvP and a playercount higher than 6, as players will have options for such when hosting a game. Furthermore, cannons won't be useless in solo, notwithstanding that the threat of other players won't be there.
And for the argument that I am Bread and Surgeon Simulator wasn't compensation enough; both games combined total about 23 USD. In early 2018 up to the end of the game, Worlds Adrift costed 25 USD. Is two dollars really so worth getting upset over? You signed the EULA before playing Worlds Adrift, agreeing to play a game that may lose its online services, furthermore Steam itself states on every early access game "This Early Access game is not complete and may or may not change further.", and Steam's Early Access FAQ also states that "some developers will be unable to "finish" their game."
Also, as is evident from the screenshots on the store page: hardly any assets are reused from Worlds Adrift; if they are reused then they likely need (or needed) a fair amount of work done to upgrade them to the new artstyle of Lost Skies. The code behind everything also is being done from the ground up again.
hey, hey you. Nobody cares. The responsible thing to do would be to release the assets they had rights to (licensed netcode sucks, who knew?) and let the community try to keep the game going if they wanted to. Instead they locked the game and killed the code through updates to avoid data-miners being able to get any of their scam-game's software. Since, you know, we paid for what we had, and then they decided to take away what was left without even giving the chance for community-supported lifetime extension. (This is very common practice for plenty of other games whose servers are down or do not support specific, preferred versions of games. See: World of Warcraft community servers, etc. These games often had community-developed patches to fix even the most awful of proprietary netcode software to make it legal.)
In addition, I am Bread and Surgeon Simulator have little to no value to most of the WA community because none of us cared to or ever wanted to play those games. That's like saying a corner girl giving you a kick in the pants is compensation for her denting your car because she normally charges for that.
As for the argument that it's a "completely different game," Worlds adrift could have absolutely gone through a ground-up rebuild because of those license concerns and had a subsequent redesign, nothing was stopping them from doing it and plenty of early access titles have done things like that before.
The code was proprietary and owned by Improbable.
Ignore the unreasonable request that Bossa become a magical charity and give their intellectual property away. They would have been sued into oblivion for releasing the code and anyone who tried to use it would be stealing intellectual property from Improbale.
Blah. Blah my $25 should give me unlimited access to their intellectual property Blah blah me me me.
Welcome to reality, you rented a service, it went under, no one cheated you, no one stole from you, no one owed you anything other than what you received.
Now the creaters have used it to make something related but new and you can buy or not, but your narative is delusional.
The game shut down in early access and they cite "low playercount" as justification. Perhaps that had something to do with the constant wipes to the point where even I logged out and was waiting for a release that never occurred. My bad, I thought it was a fair assumption that the game would at least make it to release given that Bossa, a pretty big company with deep pockets from previous titles was making it.
I suggest you learn what Early Access means and what the risks of buying an Early Access product are. All of your grievances are addressed in the warnings steam shows you when purchasing an Early Access title.
The problem is you and your expectations.
I also strongly recdomend you don't buy EA again. It seems you are risk adverse.
Again, not my problem. I didn't sign the contract and from an outsider's perspective it feels like we're being punished because someone out there didn't do their due diligence. Should've just made it singleplayer/self-hosted multiplayer from the start.
Again, if you're not willing to throw everything you have behind an MMO and you intend to shut it down because the DAU metrics are below projections during early access (because wipes were still occurring), don't make an MMO. Simple.
Now we get a new game with a lot of the old magic.
Beats the heck out of some years old victim mentality still angry after half a decade. Move on guy.