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That said, if you're new to these types of games, don't ever sell things like that. Anything at all you think might go into a collection or a museum -- just hold onto it. I don't even sell the first of anything -- first fish, first bug, etc. -- to ensure I have one on hand if I need it.
Tl;dr: don't sell anything you don't know for an absolute fact that you can buy at any time
I have. Every day for an entire month. No restock : /
I didnt know it was for a shrine because I hadnt unlocked the hotsprings yet. I had ZERO way of knowing it was needed EVENTUALLY. I dont know of any game that let's you sell items you bought AT a shop that you NEED but cant buy back, and that style of gameplay should never be the set expectation for any game. Assuming your fanbase will play exactly how you want them to with no in-game direction is ridiculous, regardless if anyone is "new to these types of games" or not. (I'm not btw, but it shouldnt matter from a dev perspective.)
Also theres limited inventory space and chest space that early in the game. Expecting me to hold that many items "just in case" wihout giving me a large enough place to store them is asinine.
I agree with you...but...there's a kinda of workaround that...items dropped on the ground won't disapear...at least not in your house...I think it happens like that anywhere...but I haven't tried...but you're right...it shouldn't let you do that...
I am aware dropped items dont disappear (that's a whole other issue). I bought this book at Songs shop, and later sold it to the spirit shop right outside when I needed some money for something (slight spoiler there, you cant sell items until he opens up). I figured it was just a shop item, and it sold for at least SOME cash (some items have $0 sell value so I assumed THOSE were important, but it still let's you sell them). There was no indication prior nor warning that it would be gone forever and is needed, which is just plain bad game design. Unless a buyback feature unlocks later, but I'm now in fall and still nothing.
Hey, my apologies, I didn't intend for my comment to come across as an 'I told you so' or something like that. I agree inventory space is very lacking in the game. It helps a tiny bit that you can store anything you want in the fridge, not just food, but considering the number of items in the game it feels like inventory management wasn't fully developed. I was just trying to be helpful in that in these types of games in general you should hang on to stuff like that.
We've all been there -- more than once -- and sold things we didn't have room for or needed the money for or didn't need at the time. I was only trying to help you (or anyone else reading the thread) in the future.
Even if you come to this game with that exact expectation it's still gonna be super confusing because of how different the distribution of items is.
Like I use the reasoning I would use to figure out if I should sell something in a Stardew Valley/Harvest Moon type game and maybe 80-90% of the items in Spirittea have attributes I would associate with super important key items!?
There's only one. I can't make more. I don't know if any of the shops sell it. It has a fairly interesting name.
There are way too many items like this for them all to be important but I have no idea how to tell the difference.
THANK YOU. I never got a response from the Devs and slowly just gave up. Haven't touched the game since. If you get a reply with an answer or I do, lets tag eachother please. ♥