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Also, if you use quicksave, I strongly suggest manually saving often without quicksave, as it glitched for me twice, deleting the original quicksave leaving me with a much older manual save. Don't rely on autosave either as there are only 3 of them, and it doesn't always save in the minutes you specify (every 10 minutes, but this doesn't happen for me). So manual save instead so you don't end up really frustrated half way into the game.
I'm almost done the game, and soon to replay Two Worlds II (which I also never finished). I can't seem to get through a whole game the past several years, lol. Finally trying to finish a few instead of leaving them unfinished :P
If it says it can't find the file, and the file is correctly in the game's directory, chances are there's a spelling error or extra characters somewhere, so it can't find the file.
Here are my insights:
AlphaFadeNear and Far - don't go much above 1500 and 3000. Once you go too far, terrain will start to look funny at the edges of the screen. First, clear separation lines will start to appear and if you go even higher, tears in the world will start to appear.
DLandFade - I honestly find this best at 0. Seems to make even the most distant objects always be there and no fading/popping in of trees etc.
FarClip and FarClipOBJ - DON'T go above 5000. That seems like the max the engine can handle without issues. Anything above, I get strange behavior, mainly when there are big elevation differences and water is included. Higher value is fine for most of the game, but I like consistency more.
FarPlane - 2500 indeed seems like the cap and it doesn't do anything too visible.
LOD0 and LOD1 and blend - honestly doesn't seem to do anything at all. Either it is broken or doesn't work. I still get visible quality swaps, especially on character models even when I put in extreme values.
SFarRng - recommend keeping this at least as high as your AlphaFadeNear value
And if you need to gain more FPS, just disable Anti-Aliasing. Once I turned that off, I barely noticed a difference in FPS after making the changes.
EDIT:
One thing I noticed. The shadow gets blurred if the camera is aligned with the sun and the object casting the shadow. The higher you make the SFarRng value, the more severe this blur effect is. Might have to do something with lens flares and what not, but it is pretty annoying. Even at the default value which is 800, it gets blurred but at anything past 1000, it becomes a completely blurry mess whenever you get near that angle. The lower SFarRng is, the less blurred it gets but that also reduced the range of the shadow rendering. Would be great if there was some command that could deal with this.