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Skeletons and other undead creatures must be bludgeoned (club, mace, etc.)
Not sure about Orcs because they're tough as hell at my current level. Hopefully someone else can help.
Definitely put every point you can up to your limit into lockpicking. That's an invaluable skill that gets you goods to sell and occasionally gets you fantastic gear.
Meld all the gear you can, meaning upgrade two of the same armor weapons into one weapon with greater stats by placing one on the other in your inventory. One exception is if you plan to sell and you have the available space. You get more money for selling two separate items than one improved item.
Seems weird but it seems if you have 2 or more cards of the same magic spell, you have to put all the cards into the selected skill that you want to use or you aren't casting the spell at full strength. I may be wrong but that seems like it has to happen and it doesn't hurt anything.
That's about all I have figured out so far. I was going to play a straight sword and board warrior but it seems magic is necessary in some cases. The manual says to mix up the stats instead of putting all the points into strength for warrior, dexterity for archers, willpower for mages, etc. but I feel like I'm wasting points I put into dexterity. I seem to miss about half my swings and adding points in dex doesn't seem to help. I'd rather buff up vitality. Again, maybe someone else can add to this.
I am enjoying this game, though. I've stayed with this longer than I did with Two Worlds 2.
Especially useful:
Blunt weapons: Skeleons, Mantii, Dragons I think
Sharp weapons: Animals,
Magic: Depends on magic type
I wouldn't suggest shield puller skill, rather stun swing, except you are also using dirty trick.
I start to play today
The Multiplayer is dead ?