Two Worlds: Epic Edition

Two Worlds: Epic Edition

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Showing 1-5 of 5 comments
stylez Oct 23, 2015 @ 5:17pm 
Looks like it just adds blur to everything.
RandalMcdaniel Oct 23, 2015 @ 5:42pm 
You can't see the ambient occlusion? It's quite apparent if you ask me. And as far as the blur you are wrong because i hate any type of blur or anti-aliasing, i did not turn on any filters that blur the image.

Perhaps it has something to do with photbucket turning my 8mb picture into a 700kb one
stylez Oct 24, 2015 @ 4:31am 
Originally posted by RandalMcdaniel:
You can't see the ambient occlusion? It's quite apparent if you ask me. And as far as the blur you are wrong because i hate any type of blur or anti-aliasing, i did not turn on any filters that blur the image.

Perhaps it has something to do with photbucket turning my 8mb picture into a 700kb one

You mean the faux shade outline added around everything? Yeah, I see it.

And chromatic aberration is, by its very definition, undesirable in photography (n. a defect in a camera lens or lens system, due to flaws in design, material, or construction, that can distort the image.) so why you would want that effect in your game is beyond me.
RandalMcdaniel Oct 24, 2015 @ 8:17am 
Are you one of those narcissistic types that aknowledge any opinion that is not your own as wrong? If you don't like it just say so, you don't have to convince me why i should dislike it as well.

Lucky for you, you don't have to use this. In my own opinion it looks night and day better and i would not have re-visited this game if it were not for the SSAO because this game looks painfully bland otherwise.

By the outline comment you made refering to the SSAO shows me you know nothing of what you speak, the SSAO can be fine tuned to compliment edges better but i prefer wide and whispy occlusion as it adds more depth to the image. The fact that this old game even has an accessible depth buffer is beyond me. Be thankful

Chromatic Abberation adds a green/yellow puke hue to the colors and with TW1's lacking color palette i think it really compliments this game. This game uses a strange post processing effect which make some surfaces have a slight fuzz to them and enabling CA really brings that out in this game. It makes dungeon walls look almost real, I like it.

And did you seriously just try and tell the world that they shouldn't like how chromatic abberation looks? You really are a narcissist. So many games use CA and while i don't always agree with its usage, it does compliment some games nicely.

I personally think Bloom should never be added to any game on this planet as it just bleaches the look of the game.. But since i am not a narcissist i appreciate the fact that many people DO like the way bloom looks and i would never hold it against them.

and SSAO really makes grass look a trillion times better. You can also enable HBAO ambient occlusion which looks far better if you have the PC to handle it.
stylez Oct 24, 2015 @ 12:41pm 
Originally posted by RandalMcdaniel:
If you don't like it just say so, you don't have to convince me why i should dislike it as well.

I did, and you proceeded to tell me I was wrong ("And as far as the blur you are wrong") so I expanded my opinion.
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Date Posted: Oct 22, 2015 @ 9:32am
Posts: 5