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The chances of getting a legitimate sequel by 2030 is probably less than 10%.
Those are SO few games. This is why I'm saying that this genre is dead.
Witcher, Elex and Outward are the only ones witch are not extremely old.
Now look at how many souls-like games are out there for comparison. It's ridiculous.
Yeah, maybe because those games sell better and are easier to make. The demand for sandbox RPGs hasn't just gone away. The next big one will be hugely successful. they made Elden Ring more of a hybrid between souls-like and open world, so even they're acknowledging the demand in the AAA scene for open world action RPGs
Therefore: Souls-like games = challenging games with hard difficulty?
I would love to play one!
I want love Two Worlds, Gothic 3 and Oblivion too , but they are never challenging, always much too easy figths. Fighting is just a brainless LMB click frenzy. You don't need a strategy, you don't need to move tactical, just keep clicking on LMB and they all fall down like dead flies.
So ....
Can you name me some very good souls-like games = challenging RPGs with a tough difficulty and still decent enough Graphics like in Two Worlds?
I'd be in your debt.
I'm annoyed that todays "difficulty" is purely mechanical difficulty. How good you can handle your character movements and how fast your reflexes are.
That's "brainless" to me. A monkey probably has faster reflexes than you. Does it make the monkey less brainless?
I really wonder why most RPGs have no intellectual difficulty, besides annoying riddles.
Don't understand me wrong: I enjoy the game, I kinda love it, but it would be so much better if there wouldn't be a zillion ways to become too overpowered. A balanced game is always better than an unballanced game. Especially if you choose "difficulty = hard".
I haven't played Two Worlds II yet, but I guess it will not be different. (?)