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Hello! (I just started browsing the Discussion boards and happened to see this get posted lol)
Invocations are strategical, and their uses will vary as more challenging content is introduced. As it stands, the content that exists isn't very hard (or so I've heard), so the choices you'd take are obvious. They're exactly what you've said. Either a level straight up or +1 Weapon Skill Damage.
However, some people like the +10 Rerolls option as well, and for the other effects of the Skull Item and the Magnet Item, this varies on your needs. If you have A LOT of EXP Orbs hanging around and it doesn't seem like you're getting a magnet, it would probably be more useful than a level up. As well, if you're at a chest but you've already got some EXP, as choosing to Level Up sets your next level to 0 EXP, so it can be wasteful in some situations.
The Skull Item would be useful if things are getting out of hand and it seems like you're probably going to die elsewise. It's good for giving you breathing room, although because the game currently lacks difficult content, you'd probably never pick this up for now.
The Heal has already been useful for people, particularly the iframes it offers after.
Well, okay. So, some things are useful to others that don't seem useful to you. Why does it seem like lesser options are unlocked? Because I didn't want to gate the best stuff behind you having a ton of gold. I wanted it to be a bonus, to be optional. I didn't want people to feel like they needed to grind to get any benefit from the system.
As for the other thing; i get the idea behind it but i have to admit i do kinda second the OP in the sense i really only ever pick levels from it given those slow down a lot as the game goes on; the weapon skill one..i've picked a few times...the rest i forget even exist lol...
Something i'd say..random idea...maybe make a new system of sorts based on the same idea..you can keep the same name or use a different one but perhaps have a system where you can pick from a few invocations or trinkets or w/e you wanna call it and they can be permanent run items you hold on to that do something; they could be straight forward in the effect they have or have plus/minus effects to it. Like idk...random one could be xp/pick up +5% (combined), or size+15% but -1 amount; or your dmg+15% but monster movement speed+15%, etc
Thought process just being to maybe change it to modifiers for a run to enhance your character as you go but also modify difficulty ( by negatively affecting yourself or buffing the monsters in some way; idk..lol ). What exists now is fine and simple enough but just a random thought for down the road perhaps.
Occasional +10 rerolls if I'm not playing Nomad
And maybe Magnet once in a blue moon at the end to make sure I don't have anything left over.
More choice is never a bad thing, as long as it fits on one screen, I say. ;)