Nomad Survival

Nomad Survival

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fuwa ;w; May 18, 2022 @ 4:02pm
Thoughts on the new Invocations?
To me it feels like the only remotely useful ones are +1 level or +1 weapon skill base damage. I'm not sure why in the world you'd pay an extra 50,000 coins to have the ability to get either a magnet or a skull every chest you open, seems incredibly mediocre. I suppose the heal to full or +10 re-rolls can be useful, but I definitely think the invocations that cost 20,000 and 30,000 coins to unlock (magnet and skull) need to be changed to something much more impactful. Possibly something like +1 defense and +1 base damage to all weapons?
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The Fox Knocks  [developer] May 18, 2022 @ 4:08pm 
Originally posted by Infiniti | マリンスノー:
To me it feels like the only remotely useful ones are +1 level or +1 weapon skill base damage. I'm not sure why in the world you'd pay an extra 50,000 coins to have the ability to get either a magnet or a skull every chest you open, seems incredibly mediocre. I suppose the heal to full or +10 re-rolls can be useful, but I definitely think the invocations that cost 20,000 and 30,000 coins to unlock (magnet and skull) need to be changed to something much more impactful. Possibly something like +1 defense and +1 base damage to all weapons?

Hello! (I just started browsing the Discussion boards and happened to see this get posted lol)

Invocations are strategical, and their uses will vary as more challenging content is introduced. As it stands, the content that exists isn't very hard (or so I've heard), so the choices you'd take are obvious. They're exactly what you've said. Either a level straight up or +1 Weapon Skill Damage.

However, some people like the +10 Rerolls option as well, and for the other effects of the Skull Item and the Magnet Item, this varies on your needs. If you have A LOT of EXP Orbs hanging around and it doesn't seem like you're getting a magnet, it would probably be more useful than a level up. As well, if you're at a chest but you've already got some EXP, as choosing to Level Up sets your next level to 0 EXP, so it can be wasteful in some situations.

The Skull Item would be useful if things are getting out of hand and it seems like you're probably going to die elsewise. It's good for giving you breathing room, although because the game currently lacks difficult content, you'd probably never pick this up for now.

The Heal has already been useful for people, particularly the iframes it offers after.

Well, okay. So, some things are useful to others that don't seem useful to you. Why does it seem like lesser options are unlocked? Because I didn't want to gate the best stuff behind you having a ton of gold. I wanted it to be a bonus, to be optional. I didn't want people to feel like they needed to grind to get any benefit from the system.
rlh445 May 18, 2022 @ 4:13pm 
So I used Invocations a bunch to power up my weapon but also certain times (like towards the end) when I really needed some space and those Manatee things out of my hair so I had a clear area to maneuver around Death I'd use the Death token and I used Magnet plenty of times when behind on experience. I liked having all three options.
Rhawkas May 18, 2022 @ 4:22pm 
Since I play The Divine with Berserker heritage most of the time, I've never actually used the heal (other than one time to verify that it didn't heal). I usually take the rerolls, since I reroll a lot to get the things I want, and rerolling the relics gets expensive fast. I also take the Magnet every once in a while for the exact reason thefoxknocks stated, to clean up all the exp scattered around the map.
I will admit after playing some since the changes the chest thing is definitely in a better place than it was; i'll say that much at least. Getting a accurate pairing for your skills happens more often so its not a complete miss when getting one so good job there id say.

As for the other thing; i get the idea behind it but i have to admit i do kinda second the OP in the sense i really only ever pick levels from it given those slow down a lot as the game goes on; the weapon skill one..i've picked a few times...the rest i forget even exist lol...
Something i'd say..random idea...maybe make a new system of sorts based on the same idea..you can keep the same name or use a different one but perhaps have a system where you can pick from a few invocations or trinkets or w/e you wanna call it and they can be permanent run items you hold on to that do something; they could be straight forward in the effect they have or have plus/minus effects to it. Like idk...random one could be xp/pick up +5% (combined), or size+15% but -1 amount; or your dmg+15% but monster movement speed+15%, etc

Thought process just being to maybe change it to modifiers for a run to enhance your character as you go but also modify difficulty ( by negatively affecting yourself or buffing the monsters in some way; idk..lol ). What exists now is fine and simple enough but just a random thought for down the road perhaps.
rlh445 May 19, 2022 @ 12:07am 
eh i rarely level off chests - i hustle my butt off to gobble up xp and i nearly always have a few ticks of Study going no matter the build (on Xroads) so i like to use either the Power, Death (if swarmed) or take the 10 rerolls. I'd say Life is the one I use the least.
Stardust May 19, 2022 @ 12:09am 
when playing outside nomad's legacy, reroll is life :)
Fenraer May 19, 2022 @ 4:17am 
I mean, I get why those options are superior when it comes to statistics. But 10 rerolls is nothing to scoff at. Particularly considering the increasing cost of rerolling relics as well as some heritages *cough* merchant *cough*
Stanis23 May 19, 2022 @ 6:55am 
9 out of 10 time it would be base damage + for me.
Occasional +10 rerolls if I'm not playing Nomad
And maybe Magnet once in a blue moon at the end to make sure I don't have anything left over.
Lord Squeak May 19, 2022 @ 9:15pm 
I mostly go for lvl or +1 . But I can see how the others would be useful in other situations.
More choice is never a bad thing, as long as it fits on one screen, I say. ;)
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Date Posted: May 18, 2022 @ 4:02pm
Posts: 9