Demonologist

Demonologist

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JokersWild Apr 3, 2023 @ 9:48am
A pain to detect.
So, I have been having crap luck. Still on starter stuff, so limited. I usually start with EMF and voice. Last one was a Mare. I check things usually at least twice. I finally got something to use the easel. It was hanging all in the basement, so that made it kind of easy. The thing said it registers as level 5 EMF and I was going all over that area and highest it went was 4 after 3-5 minutes down there. Obviously I got the type wrong as I went with Demon. I didn't see any stains, but have only seen stains once before and my sanity was low with no way to bring it back up.

In short, at least for me, it seems that the clues are not overly clear nor is how to use much of the stuff. I found tarot cards before, still clueless on them. Saw an Ouija board, but I read somewhere that it drains sanity fast so I didn't even tough it. Maybe even just post YouTube videos on how to use the stuff properly and effectively?
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Showing 1-15 of 25 comments
Wice Apr 3, 2023 @ 10:05am 
I have created a guide on tarot cards and the Ouija board if you're interested.

https://steamcommunity.com/sharedfiles/filedetails/?id=2956853470
JokersWild Apr 3, 2023 @ 10:53am 
Nice work.
I've only found the tarot and Ouija once.
Tru3Legend Apr 3, 2023 @ 11:41am 
yes i can say for sure that detection in this game sucks i get EMF level 4 the whole time
and at the end of the game i discover that the ghost has level 5 emf
so inconsistent
plutoofpluto Apr 3, 2023 @ 12:31pm 
EMF takes time. Use it to determine the room then leave it there and run back to get more equipment. You'll still hear the beeps and see the lights while it's on the floor.
butthole Apr 3, 2023 @ 12:43pm 
u gotta remember to find the "ghost room" and once you do exhaust your tools in that room, if a tool does not work in that room then you cross it out on your evidence, most of the time you won't find all evidence its like 2 evidence and lack of (crossed out evidence) that get the dubz
JokersWild Apr 3, 2023 @ 1:50pm 
Yeah, finally had a level 5, was only 3 before. I had it down to a Boogy and a Yokai. I had an ESG and easel set up in the room for a time (was in the kitchen). I just pinged a level 5 on the EMF so I went back to gett the thing to check for slime one last time. Easel still blank. Nothing on ESG. Door shut behind me and dead. So, I am guessing that sanity has little to do with that aspect.

It kind of seems like you get a few clues maybe, but then for others, you might get 1-2 solid things and just guess with what is there else you die because time is up.

Which brings me to wonder if the game is meant to be where you do a good investigation and have surety on your choice, or do you sling through and wing it? The absolute clues do not seem to come until later in the mission, but by then you have very little time to confirm anything. To that end, I would just hope that they figure out what direction they want to go and go in that direction.
JokersWild Apr 3, 2023 @ 1:52pm 
@butthole
Yeah, that is how I have been working it. Seems to be a core room, which is nice as it gives you an area to focus. At the same time, what is with the secret room and all that stuff? Like the painting or the dress or the people walking in the hall...the sliding chair... I am to guess that is just kind of filler stuff for the jump scare?
ROGUE_GEMINI94 Apr 3, 2023 @ 9:38pm 
You can hide when hunted and evidence at times can be hard to gather if yall like we can play together ill help yall and maybe give yins a better understanding of everything but esg and drawing are the hardest evidences to get for sure
Just based on observations from the 2 we've had. Seems like boogy messes with lights, electrical devices. DRAINS sanity fast, and is IMPOSSIBLE to out run in a straight hallway (Abandoned House).

Ghost games in general tend to take forever to give evidence. EMF takes forever, ESG takes forever. I love playing these games but I dont like playing a single map for 20+ mins.
Copper Apr 19, 2023 @ 7:39pm 
Ghosts are a bit scattered sometimes. Cyclone street can give you EMF and spiritbox downstairs even though the ghost is upstairs. Abandoned house can give you clues in the room next to the kitchen even if it's in the kitchen. It can also give you kitchen clues even though it's in the other room. Hospital is just wonky. You'll get EMF downstairs in the hallway but it's actually upstairs in a room. You have to be very sure you're in the right room
Zebulon Apr 20, 2023 @ 12:33am 
From my experience in single player, the 3 ghost signatures are not detectable at the start of a map exploration but instead are staged over time.

What is common to all maps is that the first signature is an EMF up to level 4, which allows you to determine the ghost’s room. Then the 3 other signatures are detectable in that room over the next 10-15 minutes, but in a staged way. So, you can put the ESG there but have a response to it later, not necessarily immediately after you put it.

Similarly, the EMF can later reach level 5, specific to some ghosts: the EMF has therefore a dual use: finding the ghost’s room at the beginning and later possibly reveal one specific signature (if reaching level 5). Hence after I found the ghost’s room at the beginning, I leave it on the floor and monitor it from time to time.
Copper Apr 20, 2023 @ 1:30am 
My usual hunting process. I start with Spirit Box and the Ecto glass, I do a full walkthrough of the building saying "Where are you?" and "Are you here?" into the Spirit Box and searching in every room and hallway for the ghostly stains on the walls/furniture. If I don't get Spirit Box or Ecto I swap to EMF and Blacklight. It usually has the stains or the Spirit box though it's rare not to get at least 1 of these. I can usually get the first 2 clues in less than 5 minutes doing this. The last clue is usually obnoxious "Freezing temps, ESG and Easel" which all take a ton of time. If I don't get Easel or Freezing after an annoyingly long time, I just assume ESG and guess the ghost since ESG is the most stubborn and by stubborn I mean it's a useless tool. I've seen it in the camera a few times but I've never once seen ESG work in person and I'm around level 25 at this point in the game, 1 to 25 and I never actually saw ESG activate not even one time outside of the camera. I've guessed ESG correctly at around a 90% accuracy because of how worthless it is. ESG is confirmed not by the tool but by all the other tools not working.
Hellsmoke Apr 20, 2023 @ 1:43am 
Originally posted by Copper:
The last clue is usually obnoxious "Freezing temps

Freezing temps are actually easy to find now. If you locate the exact room the ghost is in, light up a fulu and you will instantly get freezing breath. The best way to locate a room is using the thermometer. The ecto stains don't have to be in the same room as the ghost, neither does a spirit box response. I've found ecto stains downstairs next to the front door when the ghost was actually located in the upstairs office. I've had the spirit box respond as soon as I walked in the front door of the house when the ghost was actually upstairs.

Some people see this setup with the ecto glass and the spirit box as being the holy grail, I personally strongly disagree. The thermometer is a must have for locating the room imo, so is the EMF because both will detect every ghost. Even if freezing isn't an evidence required for that ghost, the room he is in will drop to 10° within a few min. Spirit box is a good start as well to get it out of the way but it is in no way a detection tool to determine what room the ghost is in. Not imo anyways.

And as a reference, not a flex, I'm at level 81 atm so I've done a few.

https://steamcommunity.com/sharedfiles/filedetails/?id=2964747544
Last edited by Hellsmoke; Apr 20, 2023 @ 1:50am
Zebulon Apr 20, 2023 @ 2:06am 
Originally posted by Copper:
Ghosts are a bit scattered sometimes. Cyclone street can give you EMF and spiritbox downstairs even though the ghost is upstairs.

I may be wrong but I feel this is due to the fact detectors work through walls, hence detecting according to absolute distance to the ghost's room. In the abandoned house I also observed it (for instance in the area of the corridor and workbench room).

Also as I pointed out the 3 ghost signatures do not appear immediately, and not at the same time but are staged instead. EMF may show level 3 early in the ghost's room but then take time to reach level 5 because this signature appears later, possibly after other signatures show up. Same with freezing breath or spirit box. So if EMF 5 is the last one to appear, you may observe first freezing breath, then canvas drawing before level 5. This is why some are puzzled saying ESG or canvas do not work, but actually these may happen late in the exploring process.

Effective methods I use to detect early and locate ghost room are either EMF (any level) and voice commands (without the spirit box, since the game listen to you anytime) such as 'Show us a sign'. Voice command in ghost room may lead to audio response or telekinesis (bottles and vase fall, chairs move, etc). Note: these should not be confused with scripted jumpscares, such as Magna or the dress haunting which are not related to the ghost location.
Last edited by Zebulon; Apr 20, 2023 @ 2:12am
Copper Apr 20, 2023 @ 2:08am 
Nice to know about the freezing temps and the fulu. I've mostly figured out the general radius of most ghost areas when It's spirit box in the door or hallway of Cyclone I check upstairs too which is why Spirit box and Ecto are my preferred tools, they can give me a very good idea of where the ghost is while also netting me some evidence at the same time however the thermometer is definitely a close contender for finding the ghost for me. I don't doubt your skill and knowledge at all. I'll start using the thermometer over the Ecto to see how I like it. Thermometer+Spirit box might be the way to go. Thanks for the tips.
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Date Posted: Apr 3, 2023 @ 9:48am
Posts: 25