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https://steamcommunity.com/sharedfiles/filedetails/?id=2956853470
I've only found the tarot and Ouija once.
and at the end of the game i discover that the ghost has level 5 emf
so inconsistent
It kind of seems like you get a few clues maybe, but then for others, you might get 1-2 solid things and just guess with what is there else you die because time is up.
Which brings me to wonder if the game is meant to be where you do a good investigation and have surety on your choice, or do you sling through and wing it? The absolute clues do not seem to come until later in the mission, but by then you have very little time to confirm anything. To that end, I would just hope that they figure out what direction they want to go and go in that direction.
Yeah, that is how I have been working it. Seems to be a core room, which is nice as it gives you an area to focus. At the same time, what is with the secret room and all that stuff? Like the painting or the dress or the people walking in the hall...the sliding chair... I am to guess that is just kind of filler stuff for the jump scare?
Ghost games in general tend to take forever to give evidence. EMF takes forever, ESG takes forever. I love playing these games but I dont like playing a single map for 20+ mins.
What is common to all maps is that the first signature is an EMF up to level 4, which allows you to determine the ghost’s room. Then the 3 other signatures are detectable in that room over the next 10-15 minutes, but in a staged way. So, you can put the ESG there but have a response to it later, not necessarily immediately after you put it.
Similarly, the EMF can later reach level 5, specific to some ghosts: the EMF has therefore a dual use: finding the ghost’s room at the beginning and later possibly reveal one specific signature (if reaching level 5). Hence after I found the ghost’s room at the beginning, I leave it on the floor and monitor it from time to time.
Freezing temps are actually easy to find now. If you locate the exact room the ghost is in, light up a fulu and you will instantly get freezing breath. The best way to locate a room is using the thermometer. The ecto stains don't have to be in the same room as the ghost, neither does a spirit box response. I've found ecto stains downstairs next to the front door when the ghost was actually located in the upstairs office. I've had the spirit box respond as soon as I walked in the front door of the house when the ghost was actually upstairs.
Some people see this setup with the ecto glass and the spirit box as being the holy grail, I personally strongly disagree. The thermometer is a must have for locating the room imo, so is the EMF because both will detect every ghost. Even if freezing isn't an evidence required for that ghost, the room he is in will drop to 10° within a few min. Spirit box is a good start as well to get it out of the way but it is in no way a detection tool to determine what room the ghost is in. Not imo anyways.
And as a reference, not a flex, I'm at level 81 atm so I've done a few.
https://steamcommunity.com/sharedfiles/filedetails/?id=2964747544
I may be wrong but I feel this is due to the fact detectors work through walls, hence detecting according to absolute distance to the ghost's room. In the abandoned house I also observed it (for instance in the area of the corridor and workbench room).
Also as I pointed out the 3 ghost signatures do not appear immediately, and not at the same time but are staged instead. EMF may show level 3 early in the ghost's room but then take time to reach level 5 because this signature appears later, possibly after other signatures show up. Same with freezing breath or spirit box. So if EMF 5 is the last one to appear, you may observe first freezing breath, then canvas drawing before level 5. This is why some are puzzled saying ESG or canvas do not work, but actually these may happen late in the exploring process.
Effective methods I use to detect early and locate ghost room are either EMF (any level) and voice commands (without the spirit box, since the game listen to you anytime) such as 'Show us a sign'. Voice command in ghost room may lead to audio response or telekinesis (bottles and vase fall, chairs move, etc). Note: these should not be confused with scripted jumpscares, such as Magna or the dress haunting which are not related to the ghost location.