Demonologist

Demonologist

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Kruxxor Apr 2, 2023 @ 4:46am
How does a "hunt" work?
I was at 40% sanity, left the tent to go and do the additional missions after identifying the ghost.

I was in the house for no longer than 2 minutes when the ghost killed me. No warning, or anything.

I've read that you can "avoid" the ghost by hiding from it, but before you can hide from it you first need to know that it's actively after you, right? What are the telltale signs that you are being hunted?


Also, is there a night-vision option on the tripod, or are there no night-vision cameras in the game?
When the ghost blows out the light, it becomes difficult to see what the tripod is looking at, and as far as I'm aware, there's no way to illuminate the room to any sensible degree, other than the faint, but very short, glow of the candle.

Thanks!
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Showing 16-23 of 23 comments
Kage Oni May 29, 2023 @ 4:08am 
If you are near the front door you will hear/see it closing and locking. If you are near where the ghost is, you might hear it growl, your vision is blurry, your heartbeats are faster, flashlight flicker, and you might see it running after you.
TEAK May 29, 2023 @ 5:44pm 
Originally posted by ZeroGravity:
Originally posted by Mochan:
How do you hide from the ghost?

Same question.

There is no hiding at this stage of development. You just run and loop the ghost around furniture until the ghost gives up.

They just recently added crouching so you can tell they are working on hiding mechanics.

However, crouching has no purpose at this point either unless you want to T-bag your friend who died to the ghost. :GhostFlowerHappy:
TEAK May 29, 2023 @ 5:46pm 
Revs can hunt you at 100% sanity. Ask me how I know? LOL
Dead Content May 31, 2023 @ 7:01am 
Originally posted by Kruxxor:
Originally posted by Borfoid:
I was at 80% sanity and it started hunting me in the abandoned house. I got a clear visual warning it was hunting and I saw it stood in front of me.

But how did you know it was hunting you? What was the "clear visual warning" you had?
I've seen ghost-things spawn in front of me on a number of occasions but this didn't seem to correlate to being hunted.

The time that I'm referencing in this post, I never even saw the ghost, but I was still hunted?


Originally posted by Borfoid:
The strength is "Lonely targets are very good prey for them" so I'm guessing you might have had one of those on you too.

I'm never alone playing this, there's always two of us.


The clear visual signs are that the vision gets grainy and the door to the front shuts and locks. You may also see the ghost flash into your vision quickly before it disappears and then comes back again to chase you. It's pretty obvious when you are being hunted compared to being messed with.
ReckLessx3_ Jun 4, 2023 @ 2:15pm 
idk you can hide from it. You need dark spaces and the ghost does not see you before. Some ghost will find you anyway and some wont stop until they got you but you can hide for sure. In one game my mate went into the house the door closed and he went up into a small dark room put the light out and didnt talk. i saw the ghost running upstairs and he didnt got my mate. so idk it happened to us a lot
Milamber Jun 4, 2023 @ 3:31pm 
When I have come across a Demon the hunt experience is very different, same with a Revenant. Its basically game over and the frequency of the hunts seems different and way more aggressive - even when compared to other ghosts were sanity is the same.
Last edited by Milamber; Jun 4, 2023 @ 3:32pm
KissMySt0n3z Jun 4, 2023 @ 4:05pm 
Originally posted by x..:
I am still trying to figure out the threshold of hunts, it seems to vary depending on which ghost you are dealing with.

Hiding is not always viable, because there is 1 Ghost that will find you no matter what.

If I am close to the ghost when it starts a hunt, my flashlight will flicker. If I am far away and see the ghost, I assume it is hunting. I think it is something that could be improved upon for sure, because it can be a bit confusing at first.
the ghost that you are talking about is the Iblis. this ghost always knows where you ar, but doesnt always come after you. The Demon is another ghost, once its hunting it doesnt stop until it kills or burns a cross.


Originally posted by TEAK:
Originally posted by ZeroGravity:

Same question.

There is no hiding at this stage of development. You just run and loop the ghost around furniture until the ghost gives up.

They just recently added crouching so you can tell they are working on hiding mechanics.

However, crouching has no purpose at this point either unless you want to T-bag your friend who died to the ghost. :GhostFlowerHappy:
There are plenty of hiding spots. Example Abandon House - in the basement by the crib. Cyclone street - upstairs office closet. Hospital - when you first enter to the left there are room curtains. as well as upstairs. Also make sure your flashlight is off and you arent using any hunting equipment.
To answer the ops question, the signal a haunt is about to happen is the ghost growls, louder the closer you are to it when it begins, then lights and flashlight flicker and if you are by an exit the door will shut.
While not all ghosts play fair, revenant hunts just cuz it can and the gul can if you swear. there are a couple other as well. but hunts usually dont happen unless your sanity is below 80%, im not sure about on hard mode because i either die before checking my sanity or i get all the info and do everything else and leave.
RagingPapaBear Jun 7, 2023 @ 2:40am 
So I sometimes still get caught out because this game has a very poor system in hunts (especially if you're comparing it to Phasmo where they make noise like singing/humming/whining/talking during their hunt). Atleast some changes were made because if it started hunting on a different floor (for example the hospital) you'd have 0 warning and no lights flickering until it was on your floor so if you were downstairs or upstairs it was easily a RIP.

Here is some advise I can give that helps me playing the game.

Until the bulbs burst, keep some lights on as a warning sign at locations like hallways leading to the ghost room because you will see them flicker especially at far distances.

If you're close to their ghost room they do make an audio cue (like a growl of sorts) before they start hunting giving you time to dip out.

Try not to sprint everywhere especially towards the ghost room because if you sprint towards the ghost room it can really be a deciding factor for you as you try to slowly walk away from the ghost hunting. Cardio was the #1 rule in Zombieland, it is the same rule in Demonology.

Considering there are only a few maps try to familiarize yourself with them because knowing where you are going and where certain loops are can be the different of you surviving a hunt.

If the ghost room is far away from the entrance, I will usually backpedal into the house to keep my eye on the front door as long as I possibly can because it can be a very good warning sign far from the room (where you will not hear the growl audio cue).

The biggest thing if you get the income for it is the crucifix. Once you have all of your items in the house/ghost room, always carry a crucifix on you.

Kind of a cheese tip here but you can do it especially if you're strapped for income. Unless they change it or stop you from doing it all together but you could instantly start a trial, guess a random ghost which triggers step 2 of the exorcism. Do the exorcism and get income from the exorcism with an extremely high chance of getting 30% less income because you guessed the wrong ghost. I don't recommend doing this on easy because you won't get much for it but go for it.
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Date Posted: Apr 2, 2023 @ 4:46am
Posts: 23