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CPU: intel i7 6700k
GPU: gtx 1080 ti
RAM: 16GB 2333hz
OS: windows 11
Shivers Crash Reporter
Crash reports comprise diagnostics files (click here to view directory) and the following summary information:
Loginld:314b3ac440969b519ed01d98795ea04c
An Unreal process has crashed: UE-Shivers
We are very sorry that this crash occurred. Our goal is to prevent crashes like this from occurring in the future. Please help us track
down and fix this crash by providing detailed information about what you were doing so that we may reproduce the crash and fix it
quickly. You can also log a Bug Report with us using the Bug Submission Form and work directly with support staff to report this issue.
Thanks for your help in improving the Unreal Engine.
Please provide detailed information about what you were doing when the crash occurred.
EpicAccountld: 14d77b61292247eeafd442d828b1c2ff
Unhandled Exception: EXCEPTION ACCESS VIOLATION writing address Ox0000000000000455
nvwgf2umx
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Close Without Sending
0
Include log files with submission. I understand that logs contain some personal information such as my system and user name.
I agree to be contacted by Epic Games via email if additional information about this crash would help fix it.
Send and Close
X
Send and Restart
This is the one of the two problems i had on screenshot
Shivers Crash Reporter
Crash reports comprise diagnostics files (click here to view directory) and the following summary information:
Loginld:314b3ac440969b519ed01d98795ea04c
An Unreal process has crashed: UE-Shivers
We are very sorry that this crash occurred. Our goal is to prevent crashes like this from occurring in the future. Please help us
track down and fix this crash by providing detailed information about what you were doing so that we may reproduce the crash
and fix it quickly. You can also log a Bug Report with us using the Bug Submission Form and work directly with support staff to
report this issue.
Thanks for your help in improving the Unreal Engine.
Please provide detailed information about what you were doing when the crash occurred.
EpicAccountld: 14d77b61292247eeafd442d828b1c2ff
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address Oxfffffffffffffff8
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Close Without Sending
|
Include log files with submission. I understand that logs contain some personal information such as my system and user
name.
I agree to be contacted by Epic Games via email if additional information about this c
Sen
X
and this the second
I played for the first time on Sunday and saw a couple issues with clipping of evidence/activity between floors, in the second house you would experience for example 5 emf upstairs in a bedroom but the ghost was actually downstairs in the corridor.
Was a little annoying to spend the time in one room to have to then move everything downstairs.
This occurred in different places.
There was also a hallway in the second house that it goes between upstairs and downstairs, which I think should probably be cut into different sections rather than one area. It was difficult to get evidence thanks to this, again having to move items constantly.
None of this is really applicable as it was happening to all of us and is a game issue:
CPU: i7-9700F 3.00 GHz
GPU: GTX 1660 6GB
RAM: 16GB
Windows Version: 10
Just thought I'd let you know!
Thanks!
GPU: GeForce GTX 1070 mini
RAM: 16 GB
Windows 10 home version
BUG FIX:
- Some ghost identification points do not have a preset for finding some clues. (Ex: Hospital does not show fingerprints when the ghost allocates in the hallway. Even if the ghost presents this clue.).
- During chases, especially on higher difficulties, the ghost appears in the same place as the character, killing him instantly. This is one of the most frustrating things in the entire game.
- There are several areas of the map that, due to spacing, confuse the player as a passage, and due to the size of the void, it would be possible to pass, but the character faces an invisible wall and is caught.
- The lantern rarely disappears, either swallowed by the ground or simply evaporating.
- The door even closed, closes again every time an attack starts, generating a double sound.
- Even outside the attack area (after the closed door towards the initial hut), it is possible to be attacked by the ghost and die.
- Some places that may suggest items and clues are being obstructed and/or hidden by 3D objects. (Like the time of death reading or weapon parts).
- Tools like drawing and ESG, if placed next to each other, none of them work.
- The amount of money received is disproportionate and fixed, which forces the player to always choose the most advanced map to collect more rewards, regardless of the selected difficulty. Ex: First map on Hard pays 2500, while the last one pays up to 8100, except variations of bonus objectives. Considering the difficulty, the most difficult final ritual is the first house, given the escape limitations and the obligation to return to the basement more than 1 time. After some time, there is no reason to play the previous maps, since only the most advanced map is worth the payment, this frustrates and bores the player, making them drop the game. The suggestion is to adapt the earning of money based on the difficulty and not on the map.
- Some ghosts don't have any information about their behavior, and several times we came up with combinations of ghosts that had no data and we couldn't distinguish the ghost because the third clue never appeared (ESG, Fingerprints, Easel Canvas), forcing us to guess and consequently miss it.
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IMPROVEMENTS:
- During hunts it would be good to be able to consult the name and initial information of the ghost by the guide instead of having to leave the environment.
- A record with the photos that were taken of the ghost to view on the results screen or confirm that we favored the angle of the haunting.
- As the closed door removes the option to open it given a hunt, more creative visual effects would be interesting, such as black chains around the entrance or a large unholy symbol on the door, indicating that a chase is taking place.
- ESG is still very complicated to work. Should the added commands be uttered by the spirit box? Even with or without, it's still very time consuming.
- More places and possibilities of fingerprints, this is one of the most frustrating clues, especially in the hospital. The ectoplasm is perfectly balanced.
- The thermometer tool is useless, given that we smoke through our mouths in colder environments, the use of this tool is absolutely disposable. I suggest a new type of track, or maybe a bigger apparatus that can be seen via camera at a distance.
- The value of some bonus objectives is extremely low, even with the challenge being (theoretically) simpler. Ex: 3 bags of salt pay 900 and are easy to find even without tools. Finding the seated silhouette that relies on the ectoplasm tool and that can be anywhere on the entire map only pays 150.
- (I understand that it is in early-access and is possibly on the map of improvements) The 3d models used are repetitive and reused in all situations and maps. The lack of exclusivity of ghost and haunting models is constant, although there is one thing or another characteristic of each map. Given the quality of the initial trailer, the quality of the map's models and effects is far from what was presented in the video or gif on the steam store.
- Turn able a field to name the multiplayer lobby as we want to.
EpicAccountId:65361475856644e4aa14d0747c373a63
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 261] Direct3DDevice->CreateComputeShader(ActualCode.GetData(), ActualCode.Num(), nullptr, Shader->Resource.GetInitReference()) failed with error E_INVALIDARG at D:\build\++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:240
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I get this crash error every time the game tries to load up. It never makes it past the first few seconds. I would really like to play this game and have been looking for a fix for days. Please help.
CPU: Xeon 3.5ghz core
GPU: GTX Titan 6gb
RAM: 64GB
OS: windows 10
I got a i913900K with a 4090 RTX and 128GB RAM.
I cannot understand why i have every 2 seconds lags from 160FPS to 3-10FPS.
What about it?!
CPU:AMD FX(tm)-8300 Eight-Core Processor 3.30 GHz
GPU: rx550 4gb
RAM:16 gb
Windows Version:Windows 10 Pro
GPU: gt 720
RAM: 16 GB
Windows Version: 10
problem :
the error occurs when starting to enter the game a warning appears from the unreal engine, the error appears writing about the shader. so I can't open the settings to lower the quality, it's already out of the game.
I know my shortcomings, not according to specs. maybe my suggestion is to make settings outside the game, so that players can play or set their own whether the graphics are really low or not.
the problem that is often a problem is the graphics, of the graphic settings in the game how do you do the settings if the players can't enter the game.
I hope you can quickly fix existing bugs and the lower specs can play this game too
CPU - Intel 11700k
GPU - Gigabyte 3070
32GB RAM 3200 MHZ
Windows 10
UNABLE TO JOIN DISCORD. Phone verification will not work on the account it is linked to.
EpicAccountId:1d96cd616b2f4bb7a78c844010931daf
LowLevelFatalError [File:D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 259] Direct3DDevice->CreateComputeShader(ActualCode.GetData(), ActualCode.Num(), nullptr, Shader->Resource.GetInitReference()) failed with error E_INVALIDARG at D:\build++UE5\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:258
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ANY ANYWHERE AND EVERYWHERE starting to be a real issue now i did buy the game for it to crash every 3-4 games
I just bought the pub and did not get the achievement for buying the pub.
I am online on Steam & my friend's list.
I previously just got the achievement for taking 2 photos of the ghost, only 5 minutes before buying the pub, so they're unlocking, except this one.
Thanks!