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you can't hide you just have to learn how to loop the ghost.
unfortunately some ghosts move so quickly that they cant be looped
hopefully these vids below helped:
https://www.youtube.com/watch?v=0kkGLdF_ITc
https://www.youtube.com/watch?v=rImbDQhmo8g
we have some ghosts that are really fast with THAYE, but if you can't run and the ghost is very fast, you can already mark because the sooner you mark the better because you won't have time for exorcism if it takes too long! but other than that 95% of the ghosts can run and etc. probably you must be low lvl or not have opened all the houses in the game. I recommend playing a little more and creating more malice in the game. If you want to add me on steam and we can play, I'm lvl 600 😀
the game has an official discord too! if you need help, doubts or more you are welcome to the community:
https://discord.gg/clockwizardgames
For quite a few Ghosts, assuming you're not near their Ghost Room when they start hunting, hiding can actually work. Things that can help with this: closing doors, turning your Flashlight off, but most importantly: being quiet.
If you can't hide from the Ghost, the next best thing you can do is looping. Looping means literally running away from the Ghost in circles, preferably around some kind of obstruction. Looping cannot be done with every Ghost (they're just too fast), but works on most of them. Looping can be done on every map, but on some maps it's easier than on others (personally, I think looping on Cyclone street is the most difficult, while Kurosawa is by far the easiest).
The important part to surviving a hunt is realizing where it is and keeping tabs on it, who it's after and that you don't run into a dead-end.
While an Iblis for example is one of those that always knows where their prey is, they're also very simply avoided during a hunt, because they slow down when they're near their target. Assuming you keep Line of Sight with it (which means don't take tight corners), you can just casually walk away from it and take it for a walk.
A Guipo for example relies on sound during a hunt, so if you're being quiet, you should be able to hunker down somewhere and wait it out.
Really, the most important thing you should learn is looping. It is ridiculously effective. Make sure to never sprint until you're out of breath. Always sprint in bursts of about a second with a second of regular walking inbetween (on a side note, I really wish we could see our Stamina ingame).
You can loop ghosts in the garden area of Kurosawa House, around the TV room and kitchen in Abandoned House, around the cooking stove area in Bedlam, around the couch in Cyclone Street (though this one is hard)... You get a decent grace period before the hunt starts so you can reach these areas. Most maps have a decent loop against the ghost, unless it's a type that gets a speed up whenever certain conditions are met (room too cold, hunt never ends etc).
I've got mixed feeling about ghost hunts in Demonologist. It's kind of nice that there's no guaranteed safe spot, but on the other hand, because of the simplicity the mechanics get kind of droll: either rely on crosses/barrier (no tension, you know you're safe) or run in a circle (luck of the draw whether it's a slow or fast ghost).
Maybe they could add more items that specifically aid during hunts. Like you could put up charms or salt lines around doorways, temporarily trapping/blocking the ghost or decoys that it'll go after first, giving players a chance to run far enough away.