Nightingale

Nightingale

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Zothen Feb 20, 2024 @ 6:09am
Just building and gear score grind?
I was looking forward to this, but checking all available info left me a tad baffled.
Theres pretty much just gear score grinding and fancy building? Sor

I mean, the "dungeons" and POI layouts arent even randomized, so get boring soonish.
The Realm generation and realm variations are pretty much just window dressing for instances for grinding.
The enemy AI pathing is terrible in the vid - with lots of stuck mobs.
Theres not even modding support in 2024.
And no roadmap at all. No peek into a brighter future.

I really hoped for more, deeper mechanics and dynamic events and activities?!
Especially to utilize the realms for more than just grind?
Last edited by Zothen; Feb 20, 2024 @ 6:59am
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Showing 1-15 of 23 comments
Tenoshii Feb 20, 2024 @ 6:14am 
The vast majority of games in this genre are about gear grind, crafting, progression grind and building. Some have more story/questing than others.

If playing through the natural progression of the above gets boring for you quickly that's just how it is. Games like this can only borrow from other genres so much in order to spice things up.

Originally posted by Zothen:
I really hoped for more, deeper mechanics and dynamic events and activities?!
Especially to utilize the realms for more than just grind?
Would you mind sharing some examples of what you mean by this?
Yhtill Feb 20, 2024 @ 6:16am 
@OP you've posted negatively multiple times regarding how you feel about the game. Farming now? Sowing dissent? Just trolling for lalas?
Last edited by Yhtill; Feb 20, 2024 @ 6:16am
Yhtill Feb 20, 2024 @ 6:18am 
Originally posted by Teckis:
https://www.videogamer.com/news/nightingale-roadmap/
Just FYI, that link is click-bait advertising. The middle paragraph says, The roadmap: There is no roadmap.
doshha Feb 20, 2024 @ 6:23am 
building is never an grind. its your creative self playing in your mind .
Zothen Feb 20, 2024 @ 6:24am 
Originally posted by Tenoshii:
Originally posted by Zothen:
I really hoped for more, deeper mechanics and dynamic events and activities?!
Especially to utilize the realms for more than just grind?
Would you mind sharing some examples of what you mean by this?
Sure, just quick thoughts tought.
Quickest comparision is e.g. Mystcraft, where you have a decently complex mechanic to craft "Ages" (like this Realms). Build them greedy or make mistakes and the Ages would be more dangerous, hostile or outright instable. Instability means that the Age would crumble away. Give players tools to stabilize a realm and you have an advanced mechanic - e.g. to stabilize or rush.

Social/faction mechanics would also be neat to have. Multiple factions in a realm - help them vs those to access their support/trades/etc.

Randomly generated POIs and dungeons should be a must have in 2024.
Last edited by Zothen; Feb 20, 2024 @ 6:34am
Yhtill Feb 20, 2024 @ 6:24am 
My mind is a terrible thing to waste. That or my waist is terrible to mind. Not sure which.
Teckis Feb 20, 2024 @ 6:25am 
Originally posted by Yhtill:
Originally posted by Teckis:
https://www.videogamer.com/news/nightingale-roadmap/
Just FYI, that link is click-bait advertising. The middle paragraph says, The roadmap: There is no roadmap.
You are right, but it also goes on to say that they are not releasing the roadmap til AFTER Early release launch if you would have read farther.
Zothen Feb 20, 2024 @ 6:25am 
Originally posted by Teckis:
https://www.videogamer.com/news/nightingale-roadmap/
Is there a Nightingale roadmap?
-There is no Nightingale roadmap yet...
Yhtill Feb 20, 2024 @ 6:26am 
I did. I read the whole thing. I always do. The link was to a 'roadmap' about the game and the article is ''there is no roadmap'. It's clickbait. As I said.

TL;DR I don't like deceptive journalism (which that hardly qualifies as). Nothing against you, Teckis. You were trying to help. TY
Last edited by Yhtill; Feb 20, 2024 @ 6:28am
Tenoshii Feb 20, 2024 @ 6:35am 
Originally posted by Zothen:
Sure, just quick thoughts tought.
Quickest comparision is e.g. Mystcraft, where you have a decently complex mechanic to craft "Ages" (like this Realms). Build them greedy or make mistakes and the Ages would be more dangerous, hostile or outright instable. Instability means that the Age would crumble away. Give players tools to stabilize a realm and you have an advanced mechanic - e.g. to stabilize or rush. (http://wiki.mystcraft.xcompwiz.com/Main_Page)
Pretty interesting.

Originally posted by Zothen:
Social/faction mechanics would also be neat to have. Multiple factions in a realm - help them vs those to access their support/trades/etc.
I think this is a good idea. I do miss Faction based content in games. It's a nice touch to allow the player to pick a group of NPCs to support and deal with the consequences.

I think the Major Cards that they've created so far certainly appear to be on a path toward varying the manner in which the player interacts with the realm that might end up coming close to this.
Anonymous Feb 20, 2024 @ 6:36am 
Originally posted by Teckis:
https://www.videogamer.com/news/nightingale-roadmap/
stupid link tbh thx for the unnecessary cookies
Zothen Feb 20, 2024 @ 6:38am 
Originally posted by Tenoshii:
I think the Major Cards that they've created so far certainly appear to be on a path toward varying the manner in which the player interacts with the realm that might end up coming close to this.
The problem is, their current card system is really just meaningless window dressing. Its just Biome card + difficulty card. The minor cards are just a mediocre boon-system in a nice dress.
The realms themselves are obviously just random maps with randomly scattered prefab-POIs. Like an empty Ubisoft open-world

Pretty much style over substance? And a huge missed opportunity?
Last edited by Zothen; Feb 20, 2024 @ 6:40am
Anonymous Feb 20, 2024 @ 6:40am 
It can get old rather quickly yeah, but it could be iterated upon and greatly improved, the idea of gamifying world generation is nice imho.
Tenoshii Feb 20, 2024 @ 6:42am 
Originally posted by Zothen:
Originally posted by Tenoshii:
I think the Major Cards that they've created so far certainly appear to be on a path toward varying the manner in which the player interacts with the realm that might end up coming close to this.
The problem is, their current card system is really just meaningless window dressing. Its just Biome card + difficulty card. The minor cards are just a mediocre boon-system in a nice dress.

Pretty much style over substance? And a huged missed opportunity?
There's more to the Major Cards than just an arbitrary level adjustment and new scenery though.

Sure, not all the of the Minor Cards seem equally useful but I wouldn't say the effects are mediocre.

I think it's a bit early to conclude any missed opportunities without at least seeing one or two rounds of content updates in those areas to see what kind of vision they have for it.
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Date Posted: Feb 20, 2024 @ 6:09am
Posts: 23