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its just a game. you speak as someone who has time to play. i dont.
no need to call me entitled. If you having a personal problem in your life that makes you feel like that towards other players, hit me up and we chat. No need to be rude.
Tune down your way of talking to strangers because no one here offended you.
Saying he is cheating doesn't make sense in any way. Who is he cheating playing solo? HIMSELF? You are trying to punish him for stuff someone else did. Were you griefed in RDR2 online or some other game and are now seeking vengeance for PTSD or something?
Its weird that you are so triggered by how someone else plays a game in a solo environment. OP can spend his own game time doing whatever he wants and playing however he wants and it wont affect you or your game at all. If or when he starts trying to cheat in a multiplayer setting with strangers like you, THEN and only THEN should you give a rats ass
Imagine giving a rats ass what strangers do in their own solo game environments.
if you dont have time to play that is a PERSONAL problem of yourself. not the games fault nor should the game cater to players who got no time to play said game. thats just... silly. there is plenty of shortterm games for people who want everything instantly. survival craft games arent part of that design meta and shouldnt be part of it. as it goes againist thier core design by nature.
a game type gerne DESIGNED at its core to ask alot of time from the player simply isnt meant for everyone and especially not for players who well got little to no time to play at all. thats why you can choose to play overpriced crap like the game you mentioned instead. we dont need that triple A design in indie titles aswell.
currently im on starfield building a house with infinite resources and it looks amazing. i do that on The Sims 4 as well. lol. i just think nightingale will get nightinstale (sorry - had to do it) after gathering basic resources for some time. most of the crafting games push me out of them with no automatic system like that. hopefully my experience will be better in game. we'll see. thanks for the tip tho'. much appreciated.
Whinning about how others play the game cannot stop this. Bet ya 10 bucks it is added before 1.0
here's a kiss
I indeed do research on consumer behavior. Hit me up on discord (leon96) if you wanna see the pdf's.
I'm just going to back you up on this. Also have worked in consumer psych and competitive intel/market research (mostly in legal work now, but that's another story).
Those dad groups are 100% rife with selection bias. Tends to be new dads and/or those who pawn off a lot of parenting onto their SOs, or they're SAHDs. I can say with absolute certainty I did *not* have time to even participate meaningfully in dad groups, let alone game as much as I wanted to when my baby was little. And even now - kids have extracurriculars out the ass. My game time is my downtime, and it remains at a premium between that and work.
With respect to Katt Williams, you bet I made plenty of time management pimp decisions when it came to what I bought to play, and still do. QOL features are important to me - and such is true of the dad/mom/grownup gamer market. Despite changing demos in gaming, those of us who grew up on the classics or slightly later are still the core market demo, and we're all busy/worked to death/loading up the car for baseball season.
And that, in turn, has influenced market demand for gaming - and why QOL features, solo offline capability, and drop in/out instancing and grouping have become so crucial in gaming as a whole as determinants of success.
But the real irony here is taking "evidence" from "dad groups," and presenting it as anything more than anecdotal. Those have the kinds of sample pops that give me both heebies and jeebies if I think about it too much, because they're so incredibly limited and prone to echo chambering.