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When it comes to open world crafting/survival games people like the ability to play the game offline and in singleplayer with the option to do otherwise if desired.
If you've heard of or followed how the Helldivers 2 release is going, that's a pretty classic example of what can happen when you make a game that only has online play capability.
I don't get why people are mad that they have the option to play with people.
Not having internet nowadays is very rare (4G/5G is almost everywhere) that's an argument that is pretty flowed.
If you are worried that the game will die, why even play in the first place ? if it dies it was meant to be honestly.
Yeah, it's always online, but I like the idea of being able to jump in with other players easily if I so choose.
You can see that going on in real time as it relates to Helldivers 2.
Not so much the part about playing with other people, it's the fact that if you don't have an internet connection, or if the servers are down or overloaded, you literally can't play the game.
As far as the ability to have an online connection, sure there are more opportunities for internet connectivity these days, but that doesn't mean everyone who wants to play the game has a good setup for it.
Well on the one hand, just because something will inevitably end doesn't mean you shouldn't do it. Life in and of itself is a great example.
Some people just don't like the idea that they can spend money on something and eventually they are unable to use it simply because the organization that made it doesn't want to keep servers online and/or continue to support the game.
There are so many games that come out each year that the concept of playing a game that came out 10-15 years ago isn't quite as unusual as it might have been a decade or two ago.
From what you write here It seems you don't really know how the game works?
You can play this game completely private. No one being able to join you if you don't want them to. All the content in this game is completely solo-able.
So why not give us the option to host our own Dedicated Servers? Nobody is asking them to not host servers themselves. We just want additional options. And it's not like the concept is so unheard of in this game genre.
This would also have the benefit of not being completely dependent on them. Say for Example they release a patch and it causes some unforeseen issues which mean extended maintenance. In an environment like the game currently releases this means we won't be able to play while in a Dedicated Server Setting we could simply not patch the Server and keep playing until they manage to fix the issue.
I could also use Helldivers 2 as a good example of a game that's having massive success despite being always online and using anti-cheat. There were 400k people playing earlier on Steam alone, and sales figures are way past expectations.
So you will see a lot of the vocal minority complain here on the forums and likely review bomb the game much like Hell Divers 2, but that likely wont change the developers stance on having no private servers.
Yet they actually already stated they will revisit the Idea of Dedicated Servers during EA in the Dev Update Video a Year ago. And thus naturally there will be alot of people advocating for them until we get a definitive answer.
Yeah I'm quite interested to see how the concurrent players and review numbers play out over the next several days and to see how the developers respond to the desire for offline play and private servers.
Since official servers can go kaput (power outage, game or hosting company close down, connectivity issues, etc acts of god), but you have a backup way to host the game( not just have the game running but tune settings to your liking and even use a hosting service of your own choosing).
The only problem to me and only me is they lack a roadmap. For example I almost did not buy Palworld until they show me a roadmap. Some accountability is better than lip service of "maybe" or empty promises...
They spam the forums with a half dozen or more new threads a day or bump up threads repeatedly to keep between 4-6 threads all about the same things on the main page. Spamming the forums. Even though they have been given their answer.
The more I learn about how the servers work the more I realize the reasoning.
Private servers often have a limited number of players on them. While inviting people to play is easy enough it is just as easy on the official servers. Then there is the fact many of not all the things people do with setting on private servers is intended to be done with the Realm Cards in the game. (always night, always day, higher resources... etc) these are a game mechanic. Lastly there is no server list that I could see. So there is no real way to join a server. At the beginning of EA this is the reason I think they mentioned that you won't even be able to see public realms initially. They aren't ready to implement that.
I realize that having private servers can be a good thing, that it can make the game easier to play with bad internet and keep the game alive if it isn't a success for a passionate fan base.
However it is EA... it is the beginning of EA... They have a Dev map I'm sure and they are trying to follow it. They can rejig if needed to after the EA launch... but to demand a certain feature in this way is just not appropriate or helpful.
Frankly the MODs should have put a single pinned thread and delete all others.