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But sure, Ghostwire: Tokyo pioneered the concept.
In the game nobody knows for sure what happened to the people on Earth because nobody who has entered has come back, and Puck talking about the awakening of the winter court who has enmity with Humans, is safe to assume there is a link.
Regardless not really a copy of Ghostwire lol.
There are lots of fae stories of people being led into the mist by fae, and then getting lost. When the mist fades, they find themselves back in "reality", but extraordinary amounts of time have passed.... like 50-100 years. They're often recognized by the village elder as the guy that went missing X years in the past. Said village elder was a little kid when they went missing. Very common thread in a lot of fae stuff.
I feel the most copy-cat traits are:
- it appeared suddenly over a large area
- people get swallowed up and vanish
So yeah, I feel it is very strongly a copy of Ghoistwire Tokyo's fog.
You realize you are describing literally every fog in fiction that makes people or things dissappear right?
You realize it's very well established mythology right?
Yeah, that's kinda the point. The OP was saying this game is copying another game, and everyone else is chiming in with how the concept being described is literally as old as storytelling; "thousands of years" is an understatement.
not being able to see what's around you is ALWAYS a great scare tactic whether it's because of no light, fog, smoke or something over your eyes so of course it's used in games as a mechanic in various forms even to the point that some of those elements in games are literally called sight blockers.