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Which is funny because some materials have a Light Rating which i would imagine is intended to influence it ...
Most people currently just use candles for lighting important stuff since it costs 1 wick only and bound drop it in abundance.
Personally I just put a candle on top of each workbench (yes, you can place objects onto benches) so they're all lit and visible lol
Shadow settings WILL affect natural light sources like the sun. Just currently, All crafted lights affect a 1x1 circle around itself and thats it. They dont actually project that light.
I used the weakest quartz i had simply to not waste good materials on it, didnt imagine it made a difference :/
Later Edit: just used diamond instead of quartz. Same-same...
Not crafted light sources. Its either bugged or not properly implemented but regardless of material or tier of the light source, they will ALL give off the same light as a candle.
im using euclid's lampposts in my home and they light up the surrounding area reasonably well. suppose they were designed for outdoor usage so you ll likely need room heights of more than one standard floor. havent tried the other lampposts but i d imagine they share the same brightness
screenshot for reference. havent finished moving my base, so there s that but you can clearly see the lit up areas. and agreed btw, small table lamps arent doing jack.
https://steamcommunity.com/sharedfiles/filedetails/?id=3183262389
The candles on everything + stuffs on the wall... it's functional, but far from great :(
https://steamcommunity.com/sharedfiles/filedetails/?id=3183292944
The player level was pitch black...
I know, it's just... I wanted to make everything nice and shiny also in the evening, you know? For the aesthetics and stuff...