Nightingale

Nightingale

View Stats:
Phantom Jan 22 @ 12:02am
What happened to this game?
I returned to the game after a few months ,and i am disappointed! This is not the game i bought! I don t like it now!
< >
Showing 1-15 of 71 comments
Rogue Jan 22 @ 12:14am 
Early Access Game.
They change.
wr***** Jan 22 @ 12:16am 
discord ...:P
Originally posted by Phantom:
I returned to the game after a few months ,and i am disappointed! This is not the game i bought! I don t like it now!


Yeah, I know how you feel, and I feel exactly the same way. It is not the game idea I purchased.
Care to elaborate OP? How did it change for the worse in your mind? I feel like it got better when I returned during the winter update.
Originally posted by Starlight Rose:
Care to elaborate OP? How did it change for the worse in your mind? I feel like it got better when I returned during the winter update.


Well here is my mindset on it...

From the game's creation until the Offline Mode update, everything was pretty solid except for the removal of metal folding, which I can understand as it was too much work for some players, and some players were getting overpowered weapons that could one-shot bosses. That's all understandable for balancing reasons.

But then it happened they started working on Offline Mode, which took a while to complete, as it was a massive undertaking. Yet, as stated in their pre-Early Access devblogs, they said they wouldn't work on offline or dedicated server issues until they went gold, so that was clearly a lie.

Then, when Offline Mode was released, no new extra content was added, and many players who still had problems on the live server were like, "Uh, what about us?"
A month later, Realms Rebuild was announced, and everyone was back on the hype train, until we found out they made a handcrafted map from the biomes we were already playing with almost no new content to explore.

The maps were different and quite nice, but it still felt the same as before, if you know what I mean. They also reworked the whole crafting mechanic in the game, not necessarily for the best, but I can live with that. The following few patches were nice; they added a few new bound characters to fight against and changed a few existing ones, which was a good call.

However, the changes and extra grind they put on the essences and materials you need were not a good call, and that's where the game started heading from a survival game to the game it is right now—more of a cozy game where you color and build your homestead of your dreams with your farms and fluffy animals instead of the dark, grim, and eerie world named Nightingale.

For me, the whole idea and theme of the game changed into a colorful, hand-holding grindfest that has nothing to do with survival. The only good thing we had was the boss rush mode, which is buggy most of the time, and those issues have not yet been resolved.

That brings me to my next point...

The game is still infested with bugs and has numerous broken or missing animations. The mobs clearly still need up to one full second to recalculate and re-path the trajectory to your position, even when they are standing right next to you, which makes the whole combat scene feel broken and disconnected.

Also, the various skins, animations, NPCs, doors, and items that are bugged!! that can be expected in an Early Access title I understand that but I can't understand why new content is being added to the game when the existing issues haven't been fixed.

If new content is introduced, please ensure it works properly before moving on to the next set of items, just like the many of the new weapons. They feel clunky and off, so much so that everyone just uses the old weapons, rifles or the new bow.

NPCs need head tracking and additional idle animations, and doors and equipment also need animations.

Additionally, please remove the building limit as it hinders creativity, and add triangle foundations so we can build better with the current tile sets, eliminating the need for the numerous tile sets being released like ice cream.

I suggest focusing on the core game, then selling DLC packs for your tile sets to generate extra revenue. However, they need to prioritize giving us more cards, more biomes, and more minor and major cards to modify our gameplay style, as that's what they promised and what I'm looking for not another cozy sim.

And, of course, there's our main quest hub, Nightingale City, a dark, eerie, Tesla-coil cold rainy City background, full of wonderful NPCs, with loads of endgame content, and the main story focus of this game, and also the birthplace of the whole idea of the game and
still a dream that has yet to be realized.

Despite everything, I still have hope and dream of seeing this game reach its prime state, but it seems to be slipping away rather quickly. And I don't know if I still care or not, since, well, you know the situation by now.

Have a nice day.
Last edited by 🕹️Mr.Griffin; Jan 22 @ 6:55am
Foxglovez Jan 22 @ 7:33am 
What Mr Griffon said, read it twice and take notes. And there is now almost no reason to explore the card biomes. They pulled all that old content and just moved it to the new hand made biomes. It's not the game I bought and it's in a sad state. Not every game makes it to 1.0 and I would be surprised if this one does. Early on they lost their focus and their mojo. The devs are blind and deaf and it feels to me like the devs that initially built the game are gone and those that are left are just lost and not up to the job.
The card biomes are for farming resources and essence.
Kaziklu78 Jan 22 @ 2:58pm 
I pretty much agree...

Originally the story took you through the early biomes you had a sense of adventure doing it. You get your abeyance and you are "safe". They took all of that out.

Now it is.. fight three guys you are safe.

Then you get there and it is always the same. You don't go to an essence trader to learn things it is all through a simple menu system. It is explained much better but you could have done that through the Essence trader and not a basic skill tree.

Of course they have been doing that the whole time. They got rid of the interesting UI and replaced it was something really generic.

The new story has some interesting elements to it... and instead of adding it to the original story and making it be new content with some interesting elements on your way to Nightingale.. it replaced the old content.

The Bugs though. I'm logged into my Windows install because I'm not a quitter. A year later I'm getting a NWXClient_Win64_Shipping error... basically the game is demanding to be run as Admin... that isn't safe.

I switched to linux full time 2 months ago.. started playing this game after a graphics card upgrade and it is the only game that I have an issue with (That isn't UBISOFT or Anti Cheat related. )

This Dev Team has basically restarted the game over and over and over again. This was originally supposed to be a MMO lite game. They scrapped that. Then they scrapped UE4 and rebuilt in UE5.. they have started and stopped over and over. Yet a bug that existed 11 months ago that causes the game to crash... is still here.

In my linux install it is basically unplayable. Due to it being so unstable. In Windows it was just as unstable because it is the same bug.

This is a Top of the food chain issue, the people in charge only see the forest and don't understand it is made up of trees.

The Game struggled early on because of the "Antiwoke" people angry at the existence of people from the past existing in a way they don't like and that the characters were given a 19th century editorial stylization which made the characters kinda look ugly but people were upset because they didn't want to ogle.


Since then though the state of the game is on the Devs. They make sweeping changes instead of minor tweaks and forget to fix the bugs to make the game more playable.

The game looks great. However there is 0 reason a Boomerang Sickle is needed.

They spent Dev time redoing the opening story rather than just tweaking it. Wasting time on a Single player mode (which has fatal bugs (I lost my entire respite) while all but ignoring the things the need to make the game better. The game has better upscaling support... but that is about it.

The last year was not Early Access it was late Alpha.
Foxglovez Jan 22 @ 3:53pm 
Originally posted by Lord Marshal:
The card biomes are for farming resources and essence.
That was not how the game was designed. You explored the biomes. There was a sense of adventure, a reason to go all the different places, it had meaning. You leveled there, you learned how the game worked, you did get your resources and essences there but much much more. You quested there. The devs ripped that all out and plunked it unceremoniously in hand built realms and called it new. Nope, not so much. And the bugs, still the same old bugs since day one of EA. All the dithering around was a huge waste of time and dev resources. Now you're just on the way to nowhere for no reason with extra grind so maybe you wont notice. Devs are lost and confused. Took a hungry player base, a ready demographic and tossed them all away. The numbers don't lie. Whoever had the original vision for this game is long gone.
piotrr Jan 23 @ 9:02am 
People can change their minds without having lied beforehand. You understand this.
piotrr Jan 23 @ 9:03am 
Originally posted by Kaziklu78:
The game looks great. However there is 0 reason a Boomerang Sickle is needed.

Hands off my flying sickle.

It's fae.
Last edited by piotrr; Jan 23 @ 9:03am
Just to give people an idea. I played Conan Exiles during Early Access. There were serious issues. Swimming was a mess, the first dungeon had several major bugs, things could fall through the ground mesh in places, performance was iffy. AI was not always great. Some balance issues existed. The Dev team would often disappear.

However they worked on the game breaking bugs. They worked to figure them out. They put the game in a better state that on high and low end hardware saw improvements.

I remember sending bug data to Devs and talking with them about a swim bug in the first dungeon. They basically said... we figured it out but we are about to redo the whole swim mechanic so we are going to let it be... that is good communication.

Of course that was a rarity. They often fixed bugs then introduced those same bugs back into the game with a new patch because they'd use older code in the newer builds. They'd just disappear for periods of time. They'd make really odd decisions. They were very slashy slashy oriented.

The Nightingale team does communicate better. However everything else is as bad or worse. And in key areas it is worse.

The first thing is the fiddling. It is like the team was so afraid to fail they caused the game to fail. The UI for example needed a minor tweak not a removal. The original UI was very thematic and with really minor tweaks would have been fine.

That is just from us seeing it though.. they ran a stress test and saw players complaining and removed it, and replaced it with something generic.

Then you have the new progression system that took all the immersive elements out. Rather than just streamlining it and improving it.

Then there is the Estate. The new resident system just produces resources. removing the grind. The Work Stations are RTS like rather than RPG. The Fishing Station and the Farming Station are the closest thing to RPG like that they have. The Mining in particular is just ridiculous. There are other ways to have done that.

The New Storyline and the removal of the old one... rather than Streamlining the old story line and adding the new content in they just removed the old.

The New story stuff is good... why couldn't we get a message to see Ortega (having already worked with him) in a specific message and have him ask us for help? Why couldn't we get a message to say someone from the Airships came through and they could use some help.

So instead of creating more content.... they removed a bunch from the looks of it.

The realms were something we explored. Yes we went for materials but there was like 20-30 hours of good story before getting to Quartermane. Instead of increasing that they just made it a wash.

Some of the changes they made were good. Many of the changes they made were good. The Estate system is a good change... and the execution needs some tweaking to make it great but it is a good change.

The New Story is a good change... if it had been integrated.

The new Progression system is a good change if it had been integrated.

Etc etc.

Then there is the important part... the Bugs... The fact that upgrading to a RDNA 3 Card resulted in experiencing the same bugs people did 11 months ago... a bug that required modifying INI files to finally get the game running is not good.

The fact in Windows I was experience these bugs, last night the game ate it self. I had to uninstall it as it just corrupted it's game files. But that is of course because I was tweaking things trying to keep it from crashing constantly.

The fact the team doesn't seem to understand that a stable good experience is more important than constantly upgrading the version of UE you are using.

The first year of Conan saw significant content releases, bug fixes, building improvements etc. Funcom screwed up constantly, the game was a mess and generally still is a mess... but the fact that I'm using that as a better example of EA is a sign things are not right. When Funcom can add new content and keep people engaged and this company can't.. that is not good. And that was part of Conan's Success. People like John Bane, and Neebs and so many others playing regularly because the building was so fun and satisfying.

The fact that building is still not satisfying in Nightingale is an issue. That is something that is important to the game. However you can build mostly just squares and rectangles... The building system still feeling janky at times, you can't put things anywhere you like so decorating a building is limited.

The Dev team took all this time to redo the start of the game removing content in the process instead of adding it, didn't improve or expand building in any meaningful way, and has seemingly ignored bugs in the game from a year ago. This means people don't stream the game. They don't push the game. they don't build hype for the game. (without a pay cheque)

Conan Exiles has mouments to the streamers that made the game a success... Nightingale seems to be digging it's own crypt.

And of course I say this because I want the game to do well. I want Nightingale to do well. I was So excited for it to release. I played a 150 hours when it came out. I really enjoyed the game play.

The problem with that is this. I played 150 hours because I enjoyed the game play. I played Valhiem for 150 hours without beating the third boss because I enjoyed the building. I played Conan Exiles for 1100 hour before I did more than 2 dungeons because I liked to build. When I restarted those games and started new games I enjoyed the early game because I enjoyed the building and crafting. Heck I played Fallout 4 for 300 hours+ before I even considered finishing the game because I was building so much.

This kind of game needs the building. You need to want to build. You want the streamers to want to build.

Including 1 size of foundation, no angled pieces, no rounded pieces and giving no real reason to build beyond the most basic workshop (which is also not really a requirement now) was one the biggest misstep in the game.

It is the thing that killed the game. People don't want to build. Building is a huge part of the game.

The game should have built a raid system into it. It should have let players who wanted to experience it build forts that would be attacked by the Bound or by unique creatures. Let the Abeyance realm be immune from it.. or keep it small.. but give the players that option on top of the basic end game stuff. (much like the original trailer suggested)

Building and a reason to build is really useful. Nightingale fails at that. The crafting system is interesting... but the building is purely secondary.
Last edited by Kaziklu78; Jan 23 @ 9:59am
Originally posted by Kaziklu78:

This kind of game needs the building. You need to want to build. You want the streamers to want to build.

Including 1 size of foundation, no angled pieces, no rounded pieces and giving no real reason to build beyond the most basic workshop (which is also not really a requirement now) was one the biggest misstep in the game.

It is the thing that killed the game. People don't want to build. Building is a huge part of the game.

The game should have built a raid system into it. It should have let players who wanted to experience it build forts that would be attacked by the Bound or by unique creatures. Let the Abeyance realm be immune from it.. or keep it small.. but give the players that option on top of the basic end game stuff. (much like the original trailer suggested)

Building and a reason to build is really useful. Nightingale fails at that. The crafting system is interesting... but the building is purely secondary.

Give this man a cigar! He knows exactly what is going on and what many of us really want. Well put, sir. :steamhappy:
Last edited by 🕹️Mr.Griffin; Jan 23 @ 10:32am
Rogue Jan 23 @ 2:48pm 
Originally posted by -=Mr. Griffin=-:
Originally posted by Kaziklu78:

This kind of game needs the building. You need to want to build. You want the streamers to want to build.

Including 1 size of foundation, no angled pieces, no rounded pieces and giving no real reason to build beyond the most basic workshop (which is also not really a requirement now) was one the biggest misstep in the game.

It is the thing that killed the game. People don't want to build. Building is a huge part of the game.

The game should have built a raid system into it. It should have let players who wanted to experience it build forts that would be attacked by the Bound or by unique creatures. Let the Abeyance realm be immune from it.. or keep it small.. but give the players that option on top of the basic end game stuff. (much like the original trailer suggested)

Building and a reason to build is really useful. Nightingale fails at that. The crafting system is interesting... but the building is purely secondary.

Give this man a cigar! He knows exactly what is going on and what many of us really want. Well put, sir. :steamhappy:

You want to build? FO76 and 400 other games out there that let you build.

Gp play them and have fun!
Rogue is just being disingenuous. This game was advertised as builders paradise. The trailer promised much. The devs delivered little. There were some sparks of genius like the Bhuddist tile set but the rest is garbage, particularly the beginning sets. Ugh, so fugly.

As noted above, you want those streamers, builder streamers to glom on to this game like they did in Valheim for example. You want your players engaged. That just doesn't happen in this game, or it does but it loses it's momentum quickly. It's just too limited and poorly implemented which is a crying shame. It's a sign that someone pushed the game out the door into EA well before it was ready even for that. Then, well then they just let it sit there and mold while they rejiggered the game over and over again hoping somehow it would help retention, totally missing what they advertised the game to be and the crushing disappointment it has turned into. Ahh, well. Lots of games out there.
< >
Showing 1-15 of 71 comments
Per page: 1530 50