Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For my experience, it may be not one of the most succesfull titles looking the numbers, but the devs are very active with the community, 1 update each month so far, a lot of changes since release based on people's feedback, and the game has currently enought content to be worth for 30$ or less if you buy it on sales(I would pay up to 60$ or 70$ with all the hours the game has given me), but still on early acces, so there is space for improvement on some areas, and as for the story, we still need Nightingale City, but they said that this part is already being worked on
At least give it a try for two hours, I think you'll find it's worth it even in it's current EA only state.
After almost 8 months, most games have already released their second world expansion,
while this game just shuffled the worlds around from random to handcrafted and reworked some NPCs that already had issues like semi-racist quest lines or lore that didn't reflect the original character (some people cared about that, not me). My God, even the doors still don't have an open and close animation let alone the NPCs! Yeah, the world might be beautiful, but everything else in it feels like it doesn't belong, like it's a different mesh all on its own. And building is limited in a 2024 low populated game.
Anyway, to make a long story short, the first wave of players, a good 15,000 of them, left the game for a reason. You know what happens when people leave they go look for greener pastures, and most would have found it by now in titles like Enshrouded, Palworld, and Soulmask, which released around the same time.
More people are leaving even as we speak, and in the future, they'll leave for games like POE2, Dune Awakening, and many others that will come.
The bottom line is this game did way too little in the time they got; it feels empty, just like their quest hubs. Nightingale City will be implemented way too late, and by the time it is, the game will have turned into a single-player game with some co-op features. I hope they can fix their game that's why I'm still here babbling but I'm starting to think this one will just wither away. And I would have loved to add a Victorian-themed game to my rotation library.
Doesn't seem like a good FUTURE to me
Some comments from other players:
Player 1.
They have not added any new cards since launch? I would've expected atleast a card or 2 per patch as that was their main selling point that made the game unique.
Player 2.
Many newer studios think EA is an easy out to get cash flow but it's a double edged sword, if you can't eventually deliver or get enough people on board you blow your shot of ever making it off the ground. You see it all the time with all these survival games.
Player 3.
Long load times through gates, but necessitating gate travel, limited server choices, slightly grindy mechanics, gated content through "story" progression, unclear game mechanics giving more granular information on what effects what, or upgrades working or not working on specific things.
All of that was why I put in a minimal amount of time on it. I went "Looks good, plays ok, not catchy enough to want to keep playing, and it has a "story on rails" game mechanic for an open world game, hopefully they do something with this." and left it.
Player 4.
Crafting just became to generic like any other survival game, oh well next!
Details, physics, even just the small acknowledgment from the world is what keeps me interested .. visual are nice, but if there is no acknowledgement, the game doesnt matter.
A small thing like like this door, or when trees and grass move with you .. thats what i care about.
Games had this over 10 years ago .. zero excuses for not having it today.
Until you look at it in detail or know what you're looking for, 90% of all NPCs are static. There's no head tracking, facial animation, or idle animations. Base building is a joke, it's ugly. Some blocks just clip on the wrong hook points and stick out in strange ways. It's full of bugs and it has a build limit.
Why do we need a build limit? There are only 1500 people in game where 70% is playing Offline mode, which brings me to the last horrible part: the EMPTY player hubs. Well, if that's not a dead giveaway about a dead or dying game, I don't know what is!
For me best visual is Valheim ..
And here is the thing. I watched many videos on youtube, havent seen moving trees and grass .. saw many times the player move thru it, nothing. Saw animals running thru it, nothing.
The lack of interaction kinda bothers me ..
It also very bothers me that some weapon are .. how to say it .. misaligned? in the hands .. you can see your right hand holding a weapon and the fingers are glitching with the weapon. Or you dont even hold the weapon properly, barely with just two fingers. The angles are extremely off.
Its constantly on your screen, in your face .. you wouldnt like poking me in your eye all day long. Its not that hard.
Or the lack of ambient occlusion on your hands and weapons.
When you pick something up, it just disappear, there is no animation.
That are good sides, like the water and its physics .. i like that a lot.
But it looks only from up close, from far away it looks weird and it has that weird lighting bug rushed game has.
It has kinda like a glow and you can see it from very far away when its in the shadows and dark. Thats so 2010.
This is what I want to see to get fixed, upgraded etc .. big things are made by small things.
HUD is too big, too dark, too much in the middle of the screen blocking vision. A tale old as time.
Yeah the world, nature, stuff looks good, but its dead, like a picture.
Even though other people dont realize it, they see it and feel it.
I know I am special and that many people dont care about the details consciously .. but when the game has the details, its memorable and it pulls you in and most of the time and it does good in the long run.
Games in 2010-2015 could do a lot more in 2-4 years of development time.
Today it takes 5-10 years to make something, take for example now avowed. After 6 years it looks absolutely terrible. It would be a good game if it was released in 2010. But that ship has sailed.
I have kinda hard time going back .. to the old age. I like the future, progress.
Alright kid, you are asking for free advice because you are too stingy to just buy it and try like a normal adult with a wallet would. If you don't like the free advice you can go somewhere else and maybe get another VAC ban. Where do these weird people come from anyway?
You also dont need to use quotes and make a messy conversation .. you have no sense for quality.
You also have no grasp of what "normal" actually means ..
Talking about ban when you have no understanding how it works is also not smart .. that makes you the kid.
Before you start wondering where do I come from and insulting me, you better look at yourself.
I know what you mean but its still better then playing the game!!!
And maybe someday they will see it and make some good changes