Nightingale

Nightingale

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Inflexion games are downsizing, UK office is closing down.
https://x.com/PlayNightingale/status/1851671600078143563

It's a shame that the UK studio is shutting its doors. Hope everyone affected will find work in the industry soon.
Originally posted by InflexionScarbs:
Hey folks. Thanks for the kind words. Some additional clarity:

- The UK office (which includes me :( ) isn't actually a physical office - but it's a UK entity (making sure we pay our taxes, are covered by UK employment law, etc). This came about because we worked with the studio when it was part of Improbable and were given the chance to continue to work on Nightingale after the studio split off and became Inflexion. There are 7 of us who worked remotely.
- Early Access development is continuing. The team will have updates soon on what to expect next. The quote from Tom on LinkedIn is being somewhat misconstrued - he's simply meaning he's sad not to be continuing to work Nightingale through to the end of its EA journey.

Early Access is a tough journey and I think almost all studios aim for a certain level of success to maintain development. We definitely hit a number of issues at launch (and I certainly don't agree with how Steam handles EA reviews) but since then we've been listening, adapting and improving the experience, and the current 'Recent Reviews' score on Steam is a reflection of that - it certainly seemed to me like we were doing something right.

I'll be sad to no longer be involved in the game's development, but I'm just a community/comms guy. Inflexion is losing a number of hugely talented people from across the studio who've worked tirelessly to make the game what it is today. I'm proud of what they've achieved. Let's take a moment to think about the people being affected here.
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Showing 1-15 of 56 comments
Zathabar Oct 30, 2024 @ 11:15am 
Oh well that's the death knell. Pity I was enjoying this but if the team thinks us in the uk will be as interested as they knife my countrymen in the back ...

Naaah #Unsubscribe
jeanluc Oct 30, 2024 @ 12:08pm 
Rip
[BIO] Orangecoke Oct 30, 2024 @ 12:14pm 
It’s not just the UK studio that’s impacted. Canadian as well.
Intrepid Being Oct 30, 2024 @ 2:13pm 
Originally posted by Commissar Vodka:
https://x.com/PlayNightingale/status/1851671600078143563

It's a shame that the UK studio is shutting its doors. Hope everyone affected will find work in the industry soon.
This is sad news indeed. I share your hope for the individuals affected by the move. It had to be gut wrenching for all involved.

I've only had the game a few weeks and its in my wheelhouse of game play & personally find it a gem of a game. It may need some polishing & a proper finish which will only be even more difficult after suffering such a drain of talent.
Chosaint Oct 30, 2024 @ 2:44pm 
They should have concentrated on making content instead of the offline mode bull crap.
MeGa Oct 30, 2024 @ 3:02pm 
They failed us, not sticking to the game even 8 months after.

So many smaller studios kept supporting their games, this is a big disappointment.
Powerferret Oct 30, 2024 @ 3:30pm 
Damn. Just read this in another article: "Former senior audio designer Tom Avis seemed to imply in a LinkedIn message that these layoffs signalled the end of Nightingale, writing, "It's painful that we couldn't see the game through to its final form, but I hope players continue to enjoy the early access version, as there's a lot we should be proud of." In a reply tweet, however, Inflexion said development will continue, and that news on future updates will be shared soon."

Hopefully that just means the people laid off, and not the game itself is being abandoned.....

Link to article:
https://www.pcgamer.com/games/survival-crafting/despite-making-significant-changes-to-survival-game-nightingale-developer-inflexion-games-says-it-hasnt-been-commercially-successful-enough-to-avoid-dozens-of-layoffs/
Illutian Oct 30, 2024 @ 5:35pm 
Originally posted by Chosaint:
They should have concentrated on making content instead of the offline mode bull crap.

Pretty sure 'offline mode' was a way to dodge lawsuits if refunds were denied. After all, "users can continue to play the game they bought".

Plus, the community did request an offline mode; quite prophetic that they [the community] did. We might see a user-hosted server setup like Valheim has.
Originally posted by Chosaint:
They should have concentrated on making content instead of the offline mode bull crap.
Except that people review bombed the game because it didn't have an offline mode. This is very sad news because instead of giving the devs a chance to fix the game it was review bombed into oblivion causing them to loose a massive amount of players and revenue. I get that the game wasn't great at launch but people should not be able to review an early access game the day it launches. Its not fair to the studio or devs to have their hard work flushed down the drain not even a week after launch because people don't have patience or understanding. If they had just waited and voiced their opinions without sending Nightingale to the review graveyard I guarantee we would have gotten the realms rebuilt AND the studio would be experiencing this hardship.
Onikage Oct 30, 2024 @ 8:07pm 
Don't blame Inflexion, blame Tencent. They're the controlling owners of the company. Inflexion actually did good with player feedback finally, but it's coming too late it seems.
Was glad to see the game at Very Positive for recent reviews but damn, if they hadn't ignored so much feedback during the Playtest this probably would have been avoided.
Kraehe Oct 30, 2024 @ 8:15pm 
Originally posted by Powerferret:
Damn. Just read this in another article: "Former senior audio designer Tom Avis seemed to imply in a LinkedIn message that these layoffs signalled the end of Nightingale, writing, "It's painful that we couldn't see the game through to its final form, but I hope players continue to enjoy the early access version, as there's a lot we should be proud of." In a reply tweet, however, Inflexion said development will continue, and that news on future updates will be shared soon."

Hopefully that just means the people laid off, and not the game itself is being abandoned.....

Link to article:
https://www.pcgamer.com/games/survival-crafting/despite-making-significant-changes-to-survival-game-nightingale-developer-inflexion-games-says-it-hasnt-been-commercially-successful-enough-to-avoid-dozens-of-layoffs/

Wantet to buy the game when it has more content, now i'm not sure if i will buy it. i fear of another canned game, which is sad.

And i hope everyone gets a new job as fast as possible.
michel_blade Oct 30, 2024 @ 10:03pm 
This makes me angry. This is bad management at its "best". Early access was not commercially successful? When your company has multiple studios in most expensive places on the planet, Early Access is not supposed to be commercially anything, definitely it shouldn't matter for your financial stability! I am angry. I want to write more, but I would regret it. Sad situation.
kritze Oct 30, 2024 @ 11:27pm 
Iam just kiddin but if they add stupid call of duty content I am sure they will increase the sell strength.
☥ Docdra ☥ Oct 30, 2024 @ 11:30pm 
Originally posted by Æther:
This is very sad news because instead of giving the devs a chance to fix the game it was review bombed into oblivion causing them to loose a massive amount of players and revenue.

That's a rather limited view of what happened. If you think about it the other way around, you'd also see that they lost out on a lot of potential revenue for initially publishing a game with the requirement that it always be online, even if you were playing solo.

At this time, I don't remember if that particular point was every communicated in advance versus days before launch, but I seem to think that was the case, which upset many potential customers.

Someone else mentioned Tencent, and I could definitely see them pushing for the game to be released in that manner if there were some type of monetization/subscription component tied to it. Without that, it just seems like a really foolhardy thing to do, especially as right before this game launched, one or two other games had the exact same problem with the same resulting complaints.
dubiousa Oct 31, 2024 @ 1:21am 
The game has good foundations, but is unfinished.
They haven't really decided if this is a MMO, a single player game (which it is for the most first part till you get to the Watch), a RPG, or a Minecraft/NMS style endeavor.
It has glitches too, (UI) and is not optimized.
I hope they continue developing it further.
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Date Posted: Oct 30, 2024 @ 11:05am
Posts: 56