Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Naaah #Unsubscribe
I've only had the game a few weeks and its in my wheelhouse of game play & personally find it a gem of a game. It may need some polishing & a proper finish which will only be even more difficult after suffering such a drain of talent.
So many smaller studios kept supporting their games, this is a big disappointment.
Hopefully that just means the people laid off, and not the game itself is being abandoned.....
Link to article:
https://www.pcgamer.com/games/survival-crafting/despite-making-significant-changes-to-survival-game-nightingale-developer-inflexion-games-says-it-hasnt-been-commercially-successful-enough-to-avoid-dozens-of-layoffs/
Pretty sure 'offline mode' was a way to dodge lawsuits if refunds were denied. After all, "users can continue to play the game they bought".
Plus, the community did request an offline mode; quite prophetic that they [the community] did. We might see a user-hosted server setup like Valheim has.
Was glad to see the game at Very Positive for recent reviews but damn, if they hadn't ignored so much feedback during the Playtest this probably would have been avoided.
Wantet to buy the game when it has more content, now i'm not sure if i will buy it. i fear of another canned game, which is sad.
And i hope everyone gets a new job as fast as possible.
That's a rather limited view of what happened. If you think about it the other way around, you'd also see that they lost out on a lot of potential revenue for initially publishing a game with the requirement that it always be online, even if you were playing solo.
At this time, I don't remember if that particular point was every communicated in advance versus days before launch, but I seem to think that was the case, which upset many potential customers.
Someone else mentioned Tencent, and I could definitely see them pushing for the game to be released in that manner if there were some type of monetization/subscription component tied to it. Without that, it just seems like a really foolhardy thing to do, especially as right before this game launched, one or two other games had the exact same problem with the same resulting complaints.
They haven't really decided if this is a MMO, a single player game (which it is for the most first part till you get to the Watch), a RPG, or a Minecraft/NMS style endeavor.
It has glitches too, (UI) and is not optimized.
I hope they continue developing it further.