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I think those trophies all work as/like augments.
Not sure you would need 2 tiers of workbench though.
If you got that list as is and it's someone elses work and they have listed both benches then it's possible that you could maybe make it on either of those, and if they are listing all the options for that then maybe they are listing all the options for trophies and not saying you need them all.
In short I have no clue.
You cannot craft it yet but why not? If it's not showing up in the list as craftable it may be an augment issue and I would just put the bench all by itself and add each trophy one at time until it appears. Things don't appear as craftable until you have all the correct augments linked to the correct bench. If the workbench is linked to a lot of other augments already then the trophy wont link and it wont show as craftable.
Have I helped or made things worse. I think worse...
Good luck.
Well, i changed positions for the basic fish trophy and the fishing trap : now i'm able to craft the Refined Fishing Rod at my Refined Workstation.
This augments system is hard to understand, as the fish trophy was 1 meter away from it's new place and the fishing trap was on the same line 2.50m away...
I have the same problem for riffles: i have detonator, big ammo box, small toolbox, wheelbarrow and crude grindstone next to my Refine station. No idea what provides me to craft some guns i bought the recipes.
And same for clothes, as well, only a few appear but i have a lot of augments all around.
It would be a pain should the game turn into a Augments test & try placement...
Nota: my shelter is not a mess: i placed all items according to green lines and, sometimes, logic.
I solved some of those problems with two workbenches at opposite ends of my crafting shop. One is for rifles, ammo, whatever and other is for the other tools that got left out due to limited augment spots at bench one. System needs work but eventually you will figure it out. A lot of the augments are totally redundant, others of a higher tier with same logo just replace older tiered ones and can be removed. Lookin at the kitchen in particular. Be sure and look at what each augment does. At first I thought just cuz one opened up I must make it. Bad idea. It was just a huge rats nest. Now I might make some like the gramophone as a deco upstairs but it is way out of reach of the craft bench.
Also, there are augments with a key logo and those give general buffs to certain benches. Be sure those and a light and fire are going within range of your bench to speed up crafting and for buffs. It's a very clever system but too complex by half.
As you make gear be sure you look top right under heading. That very first material you use makes a huge and critical difference in the level of your item. Some of the other bits also effect, some don't. Your hot tip for the day is kill at least 3 Humbabas as soon as you can and use every bit of their carcass for wearables, especially the level 2 ones. Also, make enough gifting to get more pellucidic ingots, as many as you can get for those last top end tools. iirc most of mine are now about 242 on my solo character after they are purple and fully tarted up.
I realize you are at a lower level now but these are things to be aware of and prepare for. Survival games are fun for us prepper types.
Fun times.
Next session I plan to make some individual crafting buildings 'workshops' that have the benches and augments needed to 'make the thing'.
Might have multiple copies of the same augment spread around but it'll solve the augment mesh/overload you get from cramming everything in the same spot - and will look much better.
this is my problem: my gear is low-level despite i'm quite advanced in the game.
i just completed the Gloom site of Power and it was just like hell. i suppose i died 30 times.
First i could kill all Bounded, except a couple made of L100 Bruiser and Darkweaver. Problem is that they did not act as supposed (as i read in walkthroughs). The second one was allways immune to all my attacks (grenades/gun/sledgehammer), while i could damage the Bruiser untill he suddenly speed up x 10 and chained killed me.
Second, i has to kill 2 Big Knights that would cross fire on me, while my Follower was barely useless. I got killed 15 times untill...i realised i could use my gun from a safe place and slowly kill them both. I found this an incredibly stupid level design.
After getting the Gloom card, i went back to craft better clothing and a new sledgehammer, and finally could kill the Bruiser first, then the Weaver who remained Immuned untill i killed his mate. The opposite of what advanced players advice to do...
So, in the middle of this total-augments-mess (copyright by Nightingale), bugs, strange happenings, and whatever the rest (better clothing made with better material giving lower equipement rate), i try my best.
I will now visit the Hunt biomes then the Gloom ones to see if i can get better gear (i prefer to discover most of things ingame, but with Nightingale it is a hard task).
Anyway, that game is really good, too bad sometimes situations break my nerves
Frankly I have never done any previews of the bosses at the sites of power as I might get nuked once by the big boss but other than that using LoS, pulling one at a time from the mobs, all of that makes for easy play. Never had a mob bug out but I have been overrun. Mostly your axe hits should be critting for 15-20k at this point, grenades for 2k at the least. Your charms should be very helpful, especially brutality, thorns for sure. You can kill them by just holding block as it returns damage. Patience is a big one, doubles first damage if you follow da rulez but you have to understand how stuff works, also steadiness, sniper and leader. You should have all your gear essence slots filled with buffs for melee, ranged and crit at blue quality, your resistances up, especially mal for boss fights, you should be eating salads and meats using oils and spices. You probably aren't using potions to prep for fights either. You should be using quake if you like it or at least shockwave regularly for stun and knockbacks on mobs n boss. Go for the guys with the cannons on their backs, snipers asap. If the next post says you have decided to play on hard mode, that's on you. Give your helper as high a level pick as possible. They take a long time to kill stuff but will stun, knock down quite a lot. maul just too slow and nothing is weak to it imho.
I can't imagine playing a game where I died 20-30 times in one fight, even 3 would have me heading back to the barn to figure out what the hell I have done that is so horribly wrong, then correcting it. Sledge is a terribly slow weapon, nice for a tank in group play but axe is better or I use pick on some of the big bruisers and hit them from behind w shockwave or quake after softening them up with grenades n revolver.
Another tip, use pick on any automaton in game. They are weak to it, any shelled creature is. Watch the color of their injury numbers. Note on spiders that the injury numbers are red. That means they are resistant to that kind of damage. White numbers means it's ok but you want gold numbers, that means a crit hit, a weakness to that kind of damage. Hit the spider with a pick and the number colors change, even your knife is better. You always want to use weapon that gives best damage quality. By gloom you can two shot or sometimes one shot the knights If you get a good hit in. Let your follower get aggro then give them the old back side pick action. There's also a charm for that.
Sorry for wall of text but you just shouldn't be having the problems you are. Something or many things are very wrong.
i do my best to have the best gear i can, but before deciding to make a new set of clothes, i wanted to get as much as Augments as possible.
It's quite the same for the main weapon: i started with refined pickaxe, both on me and follower, but the dmg done was pityfull. so i went back to craft a pair of hammers with L2 components at my WB that is full for augments.
you are right: i don't use potions before a fight (i allways try to complete the mission without high valuable consommables), and i still use basic meat, despite i can cook many other things.
Same for enchants and other things you can apply to the gear: i save the best for better items and equipped "minor ones".
Don't be sorry, i appreciate detailed comments :p
Usually, i have no problem with my previous set up. in the previous session i was hunting in various L60 biomes quite easilly (i visited each biome save for Hunter/Gloom to get all i could from essence vendors)
But those L100 Bruiser and Darkweaver were really acting strange. No idea if they were bugged or not, but i don't think the second one is supposed to remain Immune to all attacks untill all his mates are dead.
Be sure that now i am aiming at blue items and have more care with helpers (potions, food and the rest)
Nota: i abandoned my char playing in hard mode for the moment, this one is on middle level.
The augments in many cases are just redundant copies of the same ones at a lower level. Waiting for them? Why? You really only have access to a few sets. Jabot coat made from wheat is very good w explorer shirt, pants, etc and all that with sunny hat. The explorer set with a few added trapper pieces will get you to the sentinel event set with hunter hat and it is very powerful, especially if you gets you some humbabas after the watch. Use the sentinel set with (rugged tools finish over 230 for gathering highest mats at this point). Such an odd number...
anyway...i just finished Jane of Ark's quests, i was granted a set of armor...i can't craft.
oh, i looked at the sewing table, i did not checked at the forge, if it is a metal set.
By the way, i have now unlocked all recipes from the Hunt biomes and will visit gloom ones tomorrow.
Looking at the guide book, the crafting tab has everything sorted by category. If you look at clothing, for example, you can see which pieces are which tier. If you click a specific item on the left, it will tell you what augment will unlock the recipe, and on which type of crafting table (also, the Info/Notes button on the bottom right toggles between two sets of information regarding each piece).
Alternatively, if you look at the building tab in the guide book, you can pick any augment or crafting table to get a complete list of what each item unlocks, including recipes you have not found/purchased yet. Combining these two sections can easily tell you which table is needed to make which piece of equipment and which augment is required to do so.
I certainly agree there are far too many augments and it is overly complicated just from the standpoint of being able to soft lock yourself by having an overabundance of augments in range (if all the slots under the table's name are white, you are maxed out on augments for that table until if/when you start moving things around).
As for that darkweaver thing, yes, it is acting as it is supposed to act. Occasionally if you are super duper fast, you can kill it before it takes control of the other bound in its range, but by design it is essentially a puppetmaster that can't be harmed until you dispatch the puppets.
I melee exclusively in this game for combat - ranged for some puzzles only - and no magic other than quake and heals.
Quake is a PBAoE so it has an area effect around you. It will unbalance enemies but maybe not ranged enemies that might be too far away to be hit by it. Basically it makes most enemies unable to attack you but there are exceptions of course.
If you charge a group and use quake on them and while they are staggered go finish the ranged guys off you should do fine in many situations. It's not great for everything, I think the twigged out underground tree guys and a few other more complex enemies wont be bothered by this trick but yard trash is pretty much wrecked by it.
If you invest in a lot of magic it can be somewhat potent in terms of damage but I was more interested in it's stagger.
It's also very effective if you have enemies stuck in terrain and walls.
Easy to craft, easy to fit to your weapon and generally really easy to use in combat.
I only like quake in chokepoints otherwise for me it slows my toon down too much where I am fully mobile with shockwave when I bother to use it. Have made a few bits of the new Joan of Arc set combined with sentinel and they are way OP. Glad I didn't bother to buy any of the stuff in the Watch. Too overpriced for unknown gear score potential.
Game needs to at least have pictures of new gear options, somewhere. I guess Joan's set looks like what she is wearing but who knows? I could test it on junk mats though it would have been nice to have a set on a stand next to her just for grins. Sigh, you'd think this was these devs first game...
Fashion, the final frontier.
Do you know what workshop and augments near i need to craft Joan of Ark suit ?
I think i just need to craft this and move another augment away.
ATM, i can't craft Steel Blade, so i'm blocked...
https://steamcommunity.com/sharedfiles/filedetails/?id=3283610464
https://steamcommunity.com/sharedfiles/filedetails/?id=3283606565
True !
This gear is not the one that gives the most bonus but it's good looking on my Toonie
I'm now at diminishing returns on weight for this cobbled together set without ever adding an additional buff. iirc it's at 475ish on the list and shows as orange in the stat list.
Using Humbaba as first material for it's base score of 143 means I am hella stronk against poison. lol
Woof, looked at your weapons. You must like gimping yourself hard but everyone has a game style. Play the way that makes it the most fun for you. Game is pretty forgiving.