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As far as building blocks I do think there are very very few, maybe I’m spoiled by the sheer number of enshrouded, ark and Conan and others, but idk maybe give us an actual Victorian era block or even far themed with pulsating mana lines, I know they have the textures I’ve seen them on statues.
But yeah no this isn’t news to me, it’s actually a topic up for vote on the devs site thing. As well in regards to upping limits or just getting rid of them.
This seems pretty hyperbolic. No one robbed you. The designers made a design choice and it has a limitation they are actively working to reduce.
In any case, 30 hours in, you haven't unlocked much in the way of building options. There are whole sets that are not available until you get through Gloom and Hunt. Additions to even the basic stuff.
I agree a Victorian set would be fun.
I agree I was a bit over dramatic with that sentence, but it’s how I felt and feel, so I guess maybe I could have said I feel extremely disappointed? Lol idk.
Yeah, I don’t have many building options as of rn, but I do know all the blocks we get because inflexion made a trailer on the block themes. Idk the wood set feels super primitive, we collect logs sturdy logs but instead we use sticks to make a cabin and not the logs, or planks, seems like a weird direction to go.
I know this is a little off from the origin of topic but have you played medieval dynasty? If you want to craft something and unlock certain recipes you need to build a themed workshop, that would have been so much cooler than a fish on a wall. Idk just the thought popped into my head.
It is a hard game when you have to find things. It is less hand-holding BUT it does have a good codex that you can look things up on where to go, but not too specific (i.e. where to find ore and realm level, etc.)
Hehe... now that brings back memories too.
A lot of the newer games do have hand-holding (which is good in their way) but sometimes I do want something that is WAY out there. You have basic rules and a huge area/options to go nuts on ;)
In Ultima Online, there was a REALLY Basic story (like 10 quests?) and then you are on your own. No further stories or mission. You make what you will. It was a blast until the later updates added more quest, but I remember the first four years, it was just people doing stuff on their own and building towers/castles ;)
Right, in those games, you manage yourself (which Nightengale does)
now that said, there are some tweaks needed for Nightengale, but I personally think the basic is good (for Early Access)
IF we are talking about a full release, then yea.... it would be a different topic/thread/conversation ;)
I tried a game similar to that, Mortal Online 2, where it had like a tutorial but the games premise was the players create everything even the content economy ect, even like potions or materials you could be the first one to invent a potion and control the market price for that specific recipe.
Only issue was….barely anyone played so I canceled my sub, I think the server is only running due to the subs as of right now https://steamdb.info/app/1170950/
Only 600 people are online, it makes the games mechanics simply impossible to achieve even as a solo player.
You don't like the game. That's about all I got from it.
So I'll keep my comment short: Don't play it. Move along. Your "review" was a whole lot of "nothing".
1. Some EA games are straight up scams. They release with promises of improvements, but dont EVER do a patch, hotfix or anything, they run with the monies.
2. Some EA games improve for awhile, then the devs realize they released an incomplete mess with almost no recourse to fix it how they promise, so they stop trying.
3. Not all Game Studios/Dev Teams are as dedicated as others. Lets use 7 Days To Die as an example. The game released in EA back in December 13th, 2013. Since then they have systematically overhauled the game, fixed issues, released updates and generally made the game amazing by comparison to release. Now lets look at a game that is dead called Breach. You cannot find it on Steam unless its already in your Library. It released, got some patching, not much, decent time between patches, then people just gave up as it seemed even the Devs had. Between these two examples, you hear a lot about 7DTD and other EA games that start as crap, turn great and keep going like No Man Sky. You rarely hear much about the failures, the cash grabs and the general failing.
More EA games fail, fall flat or just dont get enough fanbase to be worth dev time. Its why people get critical quickly of EA games. If hyper critical feedback isnt responded to early on, a lot of people just give up on EA games cause the devs arnt responding or fixing things. Considering you can look at the Community Page and scroll and scroll and scroll and all you see are new servers being launched and "Know issues", but what you arnt seeing are "Hotfix" threads or Patch Notes.
...btw, who are you....?